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* Support for ZIP compressed content & OGG audio. DVVR is now able to load content directly from zip packages. You can now compress your models & motions into zip packages and DVVR will be able to load them just fine without needing to unpackage first. This should greatly reduce content size and make managing content a lot easier too.     

* DVVR is coming natively to Oculus Quest. The new release will include a demo build for Oculus Quest (should work on both 1 and 2). It also runs on a normal Android phone. Prepare content on Quest: https://youtu.be/ZmDeuWwZtmI

* UI improvements, introduced quick access menus https://youtu.be/GXK4AeGswb8

* Motion improvements, new "Center Bone Offset" feature https://youtu.be/o52EwwxCGgg

* Other fixes & enhancements. 


Thank you all for your support!

Free version uploaded. This also includes a demo build for Oculus Quest. 

Comments

Samuel

Looking forward to the quest support. I use a Link cable with my quest 1 right now but it'll be cool to try without the cable.

chengstax

YES! that center bone offset will fix a lot of my motion problems!

Glen Risk

Does it not work with Virtual desktop? I have not downloaded it yet, only got a vr capable pc a few days ago and I'm using VD.

Benz10wheel

Would be nice after selecting a character to open up quick access menu to retain their hi-light indicator. Right now if you accidentally click on overlapping character it doesn't show who is selected. Also the replace character function sometime seem to not replace the selected character instead it replace the first character on the list. I also noticed that when I click settings from quick access menu it take me to that character window I can edit their texture, morphs and etc but somehow the drop list on top is shown as the first character on the list instead.

Benz10wheel

Every time the scene is save it also save the lighting preset available (preset 1, preset2 and etc). Every time the scene is load it also load the saved preset making it duplicate. I have to keep delete the preset manually every time I Loaded the scene or it will end up having 15-20presets after 5-6 scene load.

dvvr

Sorry I think you did bring this up previously but we haven't got chance to rectify it. Will see if we can fit this in the next hotfix along with a few other things.

Benz10wheel

Wonderful thanks for quick response as always

Glen Risk

Had a hell of a time getting this working. Eventually gave up on trying to do it in VR and loaded it up on my PC. Finally got it to recognize the content in the content folder and dam am I happy. Thank you! Started learning Unity some ten months back and think the first project I'll attempt will be something with lot's of dancing. I totally love dancing in VR.

dvvr

Glad you got it working. Yes there is a bit learning curve to setup content for it. Will definitely try to improve that part in the future.

Glen Risk

Glad to hear that but I think the problem was simply that I wasn't ticking the box in the top right corner as it was already ticked? The interface seemed quite cumbersome at first but now I'm used to it I quite like it. Have used the simpler interface but usually go straight to the main interface. Really do love this man like seriously Thank You!

Anonymous

I'm noticing the FOV in VR for the auto camera single shot version doesn't change the distance to the character. The other version with the cut's has a distance option that works. Sad because I think the single shot camera is the nicest but its a mile away from the character now.