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Content

What's new: 

* Updated bone structure for more accurate motion representation. 

* Improved hand motion

* Unified model scale to improve motion consistency across different models

* Procedural animation shown in the previous demo video

* Auto camera motion

* Other bug fixes



 

Comments

Anonymous

Thanks for the update! However, the boobs physics don't seem to be working. I tried the same settings and it worked fine in the previous version.

chengstax

Wow thanks! Loving the movement improvements! The sultry hip swings are back! Also, im really liking the new reflection/gloss improvements. EDIT: Actually, it's STILL NOT SAVING texture settings for stages. I have certain things glow, and certain things very glossy. And I need to get some texture to 'transparent' to display properly. But it's all gone upon reloading.

Samuel

In desktop mode when I switch to auto-cam and then back to freecam the motion freezes and I can no longer move the freecam. In VR mode it doesn't start moving the camera when I turn on autocam it just freezes the actor and motion when I switch back to freecam. What's weird is the auto cam switch back and forth works fine when there's no actor loaded. Also the auto cam does move the camera in VR when there's no actor (but it's very disorienting, I suggest anyone wanting autocam to use the in-app screens so you don't get sick)

dvvr

Tested this but it seems working fine for me. Does this happen to a particular model or all of them?

porkyBot

Excellent job! Just came here also to say that whenever I deselect a bone when I am tweaking the physics for any object it detaches and stretches to infinity, lol. Also, Physics seems to be getting a little bit crazy? I had some models with skirts and the skirts are going nuts now. But still, excellent job!

dvvr

XPS physics issues are fixed now with 0.7.2a, please re-download.

Anonymous

The hair doesn't work properly on any of my models anymore. I if I set the texture type to hair it makes them look like they are balding no matter if i set the alpha bar all the way up and adjusting the normal bar doesn't fix it either. I was able to get past this issue in previous versions by setting the texture type to Doublesided and adjusting the alpha bar and normal strenths I think but that was a effective work around. Now that doesn't work at all so my only options are for blocky hair or bald looking models.

dvvr

Can you send us an example of the models so we can look into it? Thanks. You can either send an email to alloystorm@gmail.com or report an issue on our GitHub page: https://github.com/alloystorm/dvvr/issues. Overthere you can upload attachments.

H-BOX

is it just for me that it's laggy and heavier than previous version ? Didn't have this much framedrop before, the features are great tho

dvvr

There is no graphical change this time. All the shader updates are done in 0.7. So technically it shouldn't be laggier than 0.7. However, the HD build does lag a little bit running in VR due to its more complex render pipeline. You can try turning off reflection and reduce the number of lights to improve FPS.