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Updated to 0.6.3c

* Fixed content scan

* Fixed keyboard input in VR mode

* Fixed normal map

* Fixed material glow

Comments

chengstax

great job, but there are a lot of problems with this version: backgrounds and domes don't load, and if they do its just a black background. All models are missing a LOT of hair, some models hair are covering their face. And that beautiful hip motion is gone! The hips barely sway anymore. Legs are very jerky. Can load multiple models, but they all load on top of each other and can't be separated.

dvvr

Sorry, micro motion & motion smoothing has been turned off by default during development, forgot to turn them back on. You can simply toggle them on in settings before we release a fix. Will look into the stage & dome issue as well, must be some kind of error stopped loading. As of the model missing parts issue, can you give us an example?

dvvr

Binaries have been updated with a few bug fixes. Please re-download.

chengstax

ok I did. hair is still all messed up. I will post a pic in the issues section.

Anonymous

Thanks for the upload. I can now load the stage data. However, the Glow settings are not reflected. This makes the indoor stage very dark.

dvvr

It's about transparency. By default the program use transparency for hair materials but sometimes this is not suitable. Change the material type to standard if hair type does not work.

dvvr

Updated to 0.6.3a with a few bug fixes.

Anonymous

I think forcing people to use updated versions is a miss step since people are paying for this and the changes being made are fairly alpha so I might not like the direction of a new build and want to stick with the previous.

Anonymous

heres a list of issues I see. This is going to sound harsh but I guess my expectations were based on previous progress. -The new UI buttons are WAY too small to be defualting to after most settings. What I mean by defualting to is auto colapsing to it once you close a sub menu. Starting from that point drilling down to what you want to set just increases but number of buttons needed to do pretty much anything. For buttons you want the user to pretty much start with everytime they need to be accessable and easy to find and large. -Adjusting glow settings or material properties through your texture tab one by one being shot to the top every submittion for that texture is extremely tiresome. It's way too many button presses for what you consider a UI overhaul. Here's an example: If I have a mmd model with 10 materials that glow at the BOTTOM of the material list imagine now annoying it is to scroll down to find my material, hit that microscopic settings button to the right to now get a new menu to grab that buggy sticky slider handle and yank it over. Just to exit that and be shot all the way to the top of the list to do it all over again for the next material I migth want to glow or have any effect for that matter. (This is the experience with most of your menu and it's honestly frustrating). -Nobody can see the scroll bars position. White on white?? I'm not even sure I'm at the bottom or miss clicking half the time. -Sliders for settings are now sticking on vive wands. This means fine adjustment is super annoying because the handle is stuck till you move it far. -Glow is broken. -Armatures on MMD model thighs are twisting oddly out. You can tell by looking at any character with a object on their knee. It twists badly now. -Features you use to have to adjust the position of the body under motion were good but now gone.

dvvr

Updated to 0.6.3b with a few more bug fixes.

chengstax

are you going to re-implement keyboard/mouse input in the near future?

dvvr

Thanks for the suggestions. We'll review those items and make adjustments in future releases.

dvvr

Sorry for the trouble, didn't realize keyboard input is broken. Will address in the next version. You still haven't got controllers for your Pimax?

Anonymous

My motion folder doesn't get detected in this version. I keep my different dance animations in separate folders in the motion folder in the Resources folder and it says no motions detected even when I refresh content. If I drag all the contents of one of the individual dance folders out and into the main motion folder it detects it but I can't do this with all my dance content everything would get mixed up. Never had this issue before it seems to work on all older versions.

Samuel

Would it be possible to add manual number entry for sliders? Also it'd be nice if we could put the number higher than one because some sliders like bust sliders can account for that. Like we click the number and a virtual keypad pops up? Also it'd be nice to have arrows on the scrollbars we can press on to move a predetermined amount or a button that allows us to use the analog stick on our VR controller to scroll up and down. It's quite imprecise when you're trying to move up and down by holding the trigger while aiming at the scroll bar and moving the motion controller up and down.

dvvr

Thanks for the suggestions. At the moment there is no plan to add keyboard input for slider controls but using thumbstick for navigation shouldn't be too hard. We'll see what can we do.