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Here are a few things on our plate, which one do you think we should focus on next? 


Some explanation of the items.

Manual bone mapper: Some XPS models don't load due to incompatible bone structure, our plan is to implement a manual bone mapper to allow user to choose which is which. 

Raytracing: Unity ray tracing is currently in preview, we posted a video some time ago showing our progress. There are just a few issues to solve before we can create a raytracing enabled build.

Physics for XPS: XPS models don't come with physics definitions like PMX does, it can take some effort to make them move more realistic. 

VRGirl: We didn't just download an MMD or XPS model online and embed it in the program. Instead we are building her from scratch based on Daz3D Genesis 8. It has great 3D topology and high definition skin textures and lots of morphs that make it move and bend as a real human does. Our goal is to make her as photo-realistic as possible, but it also means it going to take a lot of work (and the cost for licensing as well, so it won't be available in free versions). 

Dynamic motion: If you enjoy "Sex Motion" and would like more. 

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