New Ambience: Salt Marsh (Patreon)
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Greetings Patrons,
Frequent listeners know how I love the in-between moments in games - travelling, waiting, camping. So many good stories comes from these times. Here's an actual in-between space. The salt marsh is that odd, natural ambiguity between ocean and grasslands. Some of each, but also neither. Water meets land in a liminal space where both ecosystems merge and exist.
As many of you know, there's a D&D module called "Saltmarsh" but that's a town. (The track "Fishing Village" is actually based on the descriptions of Saltmarsh from that book). This, however, is the actual, ecosystem. So, if your story needed a human-less area for that story, this would fit the bill.
While creating sounds for this I was toying around with whether or not this should be a day or night setting. Long story short (not really), I created both, but only uploaded the day version to the site.
Patron-only Night Version:
For the patron-only night version, the daytime birds have been replaced with an insect and frog chorus and the music is more, I don't know, appropriate is the word that comes to mind.
In total, I have created 5 alternate tracks for this: The patron only night-version, plus ambience-only and music-only versions of that, and an ambience-only and music-only version of the daytime track. I hope you find these useful.
Thank you all, as always, for your continuing support.
Best,
Tim