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Hayoooooo! New weekly!

We've added a bunch of new Kitsune scenes, rounding out her encounter. The last Kitsune encounter stuff proved to be more work than expected, but, the good news is that it's now complete, and also that it's in a designated and notable place on the fourth map, for those of you who want to pay her a visit or twenty. We've also improved two old animations, the first two in the game, in fact - the Orc Pronebone animation, and the Warlock Doggy animation, both of which now feature Hiro's full customization as well as new expressions and better animations. 

On the subject of animations - we didn't have it ready in time for this week, but - our animation software now supports physics, meaning we can have things affected by gravity or wind and such, and we're likely going to be using that for all animations going forward, which should be a nice improvement. Hiro's belly and breast physics are being redone right now to use this, and we should have that ready for next week, but we have to re-export all the existing animations to use the new animation software version, so that will take some time and testing.

Speaking of taking time and testing - the new combat AI is soft launched in the game! It's not activated by default yet - instead, we're doing a soft launch where you can try it out by setting an option in the Options menu (Smart AI). This option is temporary until we feel comfortable fully replacing the old AI system. The new system is still in the early phases in terms of unique enemy AI and tweaking it to work how we want it to work, but we have all the data model changes done for it, and it definitely makes the AI better and more difficult to beat as-is. If you're up for a challenge, or you want to see what it's like right now, check the option and see how it goes. Fair warning that it can make the enemy take a bit longer than instantly to select their move depending on how many moves the enemy (and the player) has access to, which is something we're working on as well.

We've also added the ability to select your battle outcome from the battle outcome display if you have cheat mode active, for when you want to skip battles or view certain outcomes.

Next up we have the Hiro x Kylira inn animation, new Ettin scenes, new Catgirl scenes, then the final character cock close-ups.

Make sure to check the title screen out on Valentine's Day (the 14th)!

Version: 0.3.41.2 - 2nd February Weekly

New features:

  • Added option for Smart AI, temporary until the AI system is more finalized
  • Added descriptions for technique height/targeting
  • When cheat mode is active, can now select the battle outcome from the battle outcome display

New content:

  • Improved Orc Pronebone animation
  • Improved Warlock Anal animation
  • Added new Kitsune scenes
  • - Anal virgin alternate scene when she takes your virginity in her cottage (not through insult path)
  • - Oral "making up" scene
  • - Makeout scene
  • - Mutual handjob/fingering scene
  • - Casual sex (return) scenes
  • - Playfight scenes
  • - Trudy scene
  • - Talking scenes
  • - Can now learn her name

Tweaks and bug fixes:

  • Fixed crash when hitting the escape key in battle while highlighting a technique
  • Fixed bug that would cause Hiro's cock to face left in battle
  • Fixed Generic Pronebone Cage variant not display the cage
  • Kitsune encounter now in a set location in the Demon Realm (fourth map) with a separate icon
  • Gutcheck now deals less stamina damage generally

Hi-Res Art and Tales of Androgyny Weekly Updates (Bunny Tier+) -

https://www.dropbox.com/sh/09j2ons23qjpptf/AAChSpHAnc-daV2rHjc98cP_a?dl=0

Password: xccgi



Files

Comments

Albaz

Finally Kylira x Hiro animation

Drey

So hot, i love how Kitsume cock looks both knot and pre-knot, very good job as always MD.

James

The new animations are really nice, good job!

Sperog

orc blood hiro seems to have lost her lovely shade of green in the overworld