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In keeping with the spirit of the season - here are the things that are changing in the version of ToA going up tomorrow.

Version: 0.1.15.0 - It's dangerous to go alone - take this!

- Story Mode first battle, and a few new encounters! (Patron version)

- New assets for story mode intro sequence as well

- Story mode character customization

- Goblin encounter!

- This features a few new modules for encounters, like events that can impact later events in the same encounter, including a battle

- It's also the largest encounter yet - previous character encounters like the harpy or brigand need a lot of work, and no encounters are fully done yet

- Face sitting and 69 stances introduced - unique art for the Goblin as well

- Added forced camping and starvation encounters - dropping to 0 health outside of a battle will now have your character react appropriately, taking time to rest, and running out of both food and health results in... you'll see

- Tweaks to combat to make it easier for now as systems are implemented - lowered base defense of enemies and increased it for player character

- Added weapons - bonuses depend on attributes, but more weapon differentiators to come in the next update

- Added shops and the inventory - shop in skirmish mode sells healing potions as well as buff potions that can be used on the character screen - story mode shop has weapons

- Updated harpy battle animation

- Displayed harpy animation during defeat encounter

- Health/stamina/stability/mana now display numerically in battle

- Added basic combat ending screen

- Added a bunch more sounds in combat

- Added a few sounds to encounters

- Space bar will now also play cutscene text

- Additional text displays in battle during fun time activities

- Numerous color tweaks and typo fixes

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