Devlog - Beta Roadmap (Patreon)
Content
Hayo! Devlog-chan desu~
So the time has arrived, the Beta roadmap! The whole thing is available below, but just to quickly walk through it, we've got a bunch of general content to work on, we plan to finish story mode and adventure mode, finalize the combat stuff (including balance and fixes) finalize the world map areas, look and feel, and mechanics, introduce dungeons, expand character relationships, and introduce the Evoker mode.
We have a few minor things carrying over from the Alpha roadmap that we ended up rolling into the feature survey votes, like sex combat items, but pretty much all of this is new stuff that's the last necessary bits and bobs before release, and a continuation of the work we've been doing thus far.
We're also going to be making more gameplay improvements and starting to tweak things like balance and game-feel and ironing out any rough patches. Every time we play the game we find things to improve, but we've been bottlenecked by having to spend any excess art time on working on UI stuff. No longer!
If there's anything you feel we're missing, let us know, and we'll try to update the roadmap to reflect anything we might have missed.
Without further ado, the Beta roadmap!
General Content:
- Attack/Hit animations for all characters
- Generic animations for all the different sex positions
- More art and animations for existing characters
- Additional variants to existing sex art and animations (x-rays, cum versions, etc.)
- New characters (geared towards story mode, as mentioned)
- New and improved (and animated) backgrounds
- New sounds and music
- New achievements
- New challenges
- Achievement icons
- Cleaning up any existing bugs and issues
Story Mode:
- Finishing up story mode!
- New characters
- Multiple endings - potential endpoints throughout, and multiple True Endings
- Various time-sensitive areas which will encourage a balance of risk and reward
- Side paths, areas, and alternate routes
- Permanent choices that affect the story, like recruiting or permanently separating from certain party members
- More significant battle outcome differences
- Huge expansion of story-mode unique content and introduction of mode-agnostic content
Adventure Mode:
- More small encounters and choice encounters (this will also apply to story mode, but be more significant in adventure mode)
- More chokepoints with mini-boss and boss encounters (as well as non-character encounters with difficult choices)
- More quests and companion quests
- Clean-up of old encounters
- Camping adjustments (will also apply to story mode)
Combat Finalization
- Final stances
- Skill tweaking and improvements
- Some final critical status effects and interactions
- Environmental effects
- Weapon and armor custom upgrades
- Equipment weight (final combat subsystem, I swear!)
- Two-handing/dual-wielding
- Multiple accessory slots
- Sex combat improvements and integration
- Combat tutorial
- UI improvements
- AI improvements and custom behaviors
- Sex combat expansion
- Sex items
World Map Finalization
- Adding fourth (final pre-release) world map area (excluding the Giantess map, the Arena map, and any other small maps)
- Unique encounter node art
- Bridges and other path types
- Cleaning up the path generation algorithm and any wonky movement-related things
- Terrain Effects
Dungeons
- Will work similarly to world map
- A mix of procedurally generated and static
- Unique environment art
Character Relationships
- More character quests
- More character relationships with multiple outcomes
- An additional (patron-voted) companion
- More companion perks
- More companion interaction with various NPCs
The Evoker
- Unique playable character/class
- Patron version only while it's being developed, like story mode
- Will have access to some encounters that are the same as Hiro's/the default, but not all of them, and will have access to unique encounters
- No food clock, replaced by a unique demonic essence collection
- Unique body and animation