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We're starting to make steady progress on all the UI stuff we had planned, carving out time for it while still adding new art and animation content.  This one is killing two birds with one stone.

Next up, we're actually working on improving the encounter and battle UI/UX, meaning that we'll be revamping not only what those interfaces look like, but how you interact with them to best fit all the info the player needs while not getting in the way of the visuals.  Once those are done, we're planning to create much better UIs for the character screen, the inventory screen, the save/load screen, etc., but those aren't as high priority, so after the encounter/battle UI we'll be back to doing new content.  


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Anonymous

will we ever get the ability to do map resets but still keep our strong characters? like New game plus

Majalis

Yeah. You'll also be able to replay with the same starting character attributes without having to re-enter them manually.

Anonymous

oh that's great, thanks for the reply

Anonymous

when will we be able to double jump