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Weekly build up on the dropbox. The big deal this time around is the Beastmistress has her full encounter! There's some updated art, including the finalized Urka (Orc Futa) mounting art. There's also a change to stability - it might be a little weird to get used to and there might be some kinks to work out. If anyone is interested in playtesting, please bring up any issues you find, and I'll try to resolve them today for another deployment tonight.

Stability is now broken up into several states in descending order:

  • Surefooted
  • Stable
  • Unstable
  • Weakfooted
  • Teetering
  • Down (anything below here is knocked down)
  • Dazed
  • Disoriented

Every action you take can move you up one or two states, or down one or two states, or keep you at the same level of stability, depending on the technique you use and your current agility (agility lowers as you run out of stamina). The enemies blows can also lower your stability state.

You'll note that, once downed, using Kip Up or Kneel Up will greatly increase your stability, whereas the low stamina option, Standing Up, will leave you in a low stability state.

Feedback welcome! :D

Comments

Anonymous

Already played a couple of times, the stability stances are an excellent addition and the Beastmistress script is superb. Nothing wrong so far.

Anonymous

Cant run the .jar or .exe :/

Majalis

Thanks! There's a few known issues in story mode and I just fixed it so that the bar does move with the new stability statuses.

Anonymous

Hi I tried running the 64 .jar and when I encountered the Beastmistress it was unable to load the dependancies (really not sure if that's the word).

Anonymous

If you taunt the beastmistress she goes into the satisfied ending without fighting.