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ok, not as easy as i thought it would be. i made the partial morphs inside MD and then applied them in daz on the outfit. 

now as long as i change only one value, for example, bend the upper leg forward, or the knee backwards, the partial morph kicks in and it works great (see pic 1 and 2). 

the problem is once i start combining values, like bending the upper leg and bending the knee. what happens is, both partial morphs are being activated and daz will take the average value of both morphs. 

now in md there is a lot of pulling and stretching going on, so the polygon that is located on the knee in the zero pose, is located above the knee when i bend the leg, while its underneath the knee when i bend the knee, so the average location of that polygon, when both the leg and knee are bend, is inside the leg (see pic 3)

so, i get what is going on, but i dont really know how to solve this using md. i can just model it and it will work fine, but then we dont have those nice wrinkles going on or things like what you see in pic 1 where the cloth is being bunch up together above the hip

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AstralBot3D

I have no idea why it's applying both pJCMs. I checked the forums and maybe ERC freeze might help, but I've never gotten that far that I need to learn that yet so idk if that's a solution. Perhaps one option is to just make basic pJCMs in each affected area using any other 3D modeler such as Blender or ZBrush. This would mean leaving out the wrinkles simulated in MD. Just make sure your clothing is dForce friendly which will be the option to simulate folds and wrinkles. I believe this pose pack might be useful. This product is mainly for convenience. I'm sure you can just look up all the poses you need to make for pJCMs. https://www.daz3d.com/pjcm-poses--for-clothing-creators-for-genesis-8 Checking out the forum, it seems someone had this problem too. But there also seems to be a solution for both morphs to apply. Seems tricky, but doable. https://www.daz3d.com/forums/discussion/414706/pjcm-poses-for-clothing-creators-questions#:~:text=You%20actually%C2%A0can,get%20dialed%20in.

saphirenishi

yeah, i think thats the problem, its overlapping on more places so the morphs gets "multiplied" and the end result is, well... crap so, if i just model and correct a very specific spot it will work just fine, i was just hoping i could include all those nice wrinkles and such. ill try that tomorrow, see how that works and yeah, i got that exact package as well. it has 24 poses which all have their respective jcms turn up to 100. but there is a lot more of them. we going to need some breasts morphs as well. and who knows what else thank you for the links, i saw both of them already, its so hard to find good information about all this. why dont they have documentation about this. you can only be a PA at daz if you do all these hidden features that no one actually knows anything about. its so weird