partial Joint Controller Morphs (Patreon)
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ok, not as easy as i thought it would be. i made the partial morphs inside MD and then applied them in daz on the outfit.
now as long as i change only one value, for example, bend the upper leg forward, or the knee backwards, the partial morph kicks in and it works great (see pic 1 and 2).
the problem is once i start combining values, like bending the upper leg and bending the knee. what happens is, both partial morphs are being activated and daz will take the average value of both morphs.
now in md there is a lot of pulling and stretching going on, so the polygon that is located on the knee in the zero pose, is located above the knee when i bend the leg, while its underneath the knee when i bend the knee, so the average location of that polygon, when both the leg and knee are bend, is inside the leg (see pic 3)
so, i get what is going on, but i dont really know how to solve this using md. i can just model it and it will work fine, but then we dont have those nice wrinkles going on or things like what you see in pic 1 where the cloth is being bunch up together above the hip