[WIP][RPO][AddOn10] Develoment continues - (Patreon)
Content
Hello everyone.
Hapy May to you and thanks for being here!
Nothing greatly exciting today, but here goes. Just to let you know that my new global settings menu for RPO is pretty much finished and only needs testing, so I am back to working on the new add-ons full force. The first focus is AddOn 10.
------[AddOn 10 Description] - The Plan ----------------------------
I'm partly going to be repeating stuff I already said when announcing the module, really. It is still too early for me to say exactly how things will go.
First, I'll quote myself from some time ago, about my hopes for this add-On:
Any [...] combination of orientations and identities should be equally representable and impactful through this system. When I mean 'impactful', some examples: Don't expect an Aromantic sim to ever gain romance points, and do expect to see some new relationship types. A sex-averse asexual won't be jumping on every chance to woohoo, quite the contrary, and will react accordingly. A Sim strictly attracted to women will stick to that attraction and not see it change randomly, unless that's what you set. Etc etc.
I am still calling it an 'add-on' at this time because at the moment I am not trying to make 'coming out' aspects and etc, once again, I'm not here to re-make existing works etc etc. If you all express a need for more gameplay of this type, it can also be considered for later, provided that nobody else is doing it.
This is still the idea I am going by at the moment, and I will try to push the 'gameplay impact' as far as I can in terms of affecting existing game parts!
------[Preview] Prototype of Selection Screen Series -------------------
For now, I have very little that I can actually screenshot and show, as I am working on creating and setting up a bunch of code instances and not yet on connecting everything or making moodlets or any such.
But to begin, I can show you the prototype for orientation & identity choices.
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As promised, Sims will be able to define gender identity, romantic attraction and physical attraction. This is done 'all at once' through a series of windows that lets you make the decisions (at least for initial selections).
The windows follow each other automatically until everything has been gone through. They go in this order:
1- Gender identity
2- Romantic attraction - experience
(2.5- If "Aromantic" is selected, depending on how things get put together there might be an additional prompt asking about openness to form relationships and of what type - we'll see)
3- Romantic attraction - targets
4- Physical attraction - experience
(4.5-If "Asexual" is selected, an additional prompt asks about the Sim's attitudes and feelings regarding woohoo on the personal scale)
5- Physical Attraction - targets
Here is a preview of the prototype.
Disclaimer: TEXT NEEDS WORK and some text and options are STILL MISSING. Once I have a 'finished' version of the text, I will also run it by the community for review, as some of this I am more strongly familiar with myself, and others not as much. So no need to freak out about exact wordings just yet as I'm still just focusing on the code right now! :)
NO ICONS YET as I haven't made them yet. Had some random one in that I covered in the screenshots.
For subsequent selections (ie making a change to a Sim's orientation and / or gender identity), it will possible to re-do the whole thing as above or to change just one aspect instead - this will also affect 'cas gender settings' if I can make it safely. If a change made impacts many other aspects, though, something more might prompt up in case the specific situation doesn't lend itself well to fully automatic shifts.
-------- Gameplay Notes ------------------------------------------------------
- Gender preference will correspond to the choices made above and not float around unless you choose for a Sim to not know for sure. So Sims will behave according to their orientations. Flirting with a sim who is not attracted to one's gender will most certainly result in failure and a message explaining why.
- Aromantic sims n't gain romance. They get new relationship types & metrics instead, if they're interested.
- Asexuals get different reactions to WooHoo depending on the polarity of their feelings re. woohoo. Chances of refusing to WooHoo will also be affected accordingly and therefore be variable even across asexual sims, as it is in real life...
- Sims will be able to ask and tell each other about all these aspects regarding themselves, and react depending on if the combination seems fitting or not.
---------- Questions FOR YOU ---------------------------------------
- I have been debating whether to include a "pronoun" choice window or not, considering IT WOULD NOT DO ANYTHING other than have Sims be able to ask and tell each other their pronouns. Because of that 'cosmetic only' aspect and the EA team working on a pronoun update, I don't know if I should put the work in this. What do you all think?
- Auto assignments! How do you feel about that? I've been thinking I will make an OPTION to have some sims in the world be assigned various identities / orientations etc. I would probably look at real life percentage estimates for default numbers and inflate them a little because I imagine they're lower than actual numbers. Should this auto assignment apply only to NPCs, to played and NPC?
EDIT, Just to be clear this would be fully customizable in terms of numbers etc and so on various levels. I'm only talking for default numbers above.
EDIT 2: Shared some prototypes of the types of settings there would be HERE.
--------- Current Status ------------------------------------------
- As far as the 'cosmetic aspect' of things, ie, visible traits, etc, all of them exist already (so technically at this point I can already assign whatever I want to my sims and see it in their traits). But these visible markers do near to nothing at this point as I am still working on making the gameplay impacts and have not yet connected these impacts to the elements that they are affiliated with.
- Aromantic sims already have said goodbye to romance points. Frank had to give a second look at my code because I was stuck on this, so, thanks Frank for explaining my mistake.
- I have some reactions and refusal to woohoo half-prepared.
- Side note, some things I make for this are vaguely similar to things I'll use for the WooHoo Drive addOn, whose main metric I have therefore also been working on at the same time.
This will still need a TON of work so don't get too excited. I expect to finish it this month because really, this isn't supposed to be an insane add-on in terms of added gameplay, but to be more focused on altering existing gameplay. But DO NOT take this as an 'official release date' or whatever else. I'm just chatting my feeling and that's it. We shall see!!
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Feedback is more than welcome.
Especially because no lone person can know all or represent all of the LGBTQIA+ community, so I NEED your feedback so that we all feel that things get done right :D
And if this all looks like already a disaster, I need to hear it now, so do be honest with me :)
I will throw a post out for our higher tiers to make some suggestions, probably sometime later this week so I can keep it all in mind.
I'll show more progress either next week or mid-month depending how fast and nicely things are shaping up.
Bye for now,
Lumpinou