[Law&Disorder] More Work In Progress Details (Patreon)
Content
Hello everyone and thank you so much for being here!
Not only does your support make my mods possible, it is also of great meaning to me. Thank you.
Today, and as promised earlier in the month, I am bringing to you some more detail regarding the plans and ongoing development for the "Law And Disorder" mod project.
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NOTE: I am deliberately staying away from most common terms used in real life for the crimes that this mod covers, EXCEPT when the game itself uses a specific term. When possible, I am making up terms or using less common terms. I don’t want to equate the features of this mod to the real life stuff, and this mod is not either any sort of attempt at making a representation thereof.
DISCLAIMER: This is for a GAME that is a life simulation, has a "Criminal" career, etc. I do NOT approve of any of this in real life, nor am I advertising it. Respect the law, respect others, do not cause harm! :)
-------------- ‘MISDEEDS’ --------------
- Some EA interactions count as misdeeds (hacking, for example)
- There are also some misdeeds that come with the mod because in EA they exist but limited to a certain trait or magic ability. Those appear in a dedicated pie menu (“Misdeeds”)
- “Pyrocy”:
- Sims can start fires (that doesn’t mean they should!)
- considered a capital misdeed
- Starting fires with spells from “Realm of Magic” counts as well
- “Fistfighting”(?):
- starting a fight counts as violence. The initiator of the fight is considered at fault
- In Sims, no physical fight is one-sided - both Sims are fighting each other - and as often as not, the Sim who started the fight is the one who loses it. This label does not include or represent cases of physical abuse of real life. It is adapted to and only meant to represent the fights that we have in the Sims game.
- Exceptions might be made for fights between vampires or between werewolves.
- violence is considered a capital misdeed.
- “Racketeering”:
- the EA blackmail interactions count for this
- considered a noncapital misdeed
- “Bribing”:
- the EA bribe interactions count for this
- considered a noncapital misdeed
- “Parental Negligence”:
- Upon losing a baby to social services, a judgment may be requested.
- (PLAN: also, a sim can report another. This causes a visit. If during the visit, the children's needs are not met, a judgment may be requested.)
capital misdeed
- “Defacement”:
- some pranks count for this, sabotage and werewolf rampage as well
- is considered a noncapital misdeed
- “Hacking”:
- applies to the EA hacking interactions
- is considered a noncapital misdeed
- Defamation / slander --> " "(?):
not started yet
noncapital misdeed
-Intimidation / insults --> " "(?):
not started yet
noncapital misdeed or capital? What do you suggest?
- ”Hexing”:
- freezing another Sim, turning them green, forcing them to clean dishes via magic and other “realm of magic” spells count for this
- this is considered a capital misdeed
- Failure to pay debts or loans --> “Dodging”:
not started yet
noncapital misdeed
- “Naturing”(?):
- the game usually paints ndity in a rather lighthearted light, so this follows a similar approach. The existing game reactions to random ndity remain, but what is added is that other Sims might lodge legal complaints about it
- considered a noncapital misdeed
- “Swiping”:
- sims can steal items at any time (that doesn’t mean they should!)
- theft is considered a noncapital misdeed
- “swiping” from the kleptomaniacs trait also counts for this
- Trespassing --> “ ” (?):
- PLAN: Sims can place a “no trespassing” sign on their property, and then put complaints on other Sims (friends are fine) who do seem to come by uninvited
- considered a noncapital misdeed
----------- WHAT ABOUT THE MORE SERIOUS STUFF? ---------------------
These elements I am not completely sure yet that I would include (because I'm not quite comfortable with all of it) - if I do, it will be as an optional add on. Thoughts?
- "Reapering": note that this would be completely non graphic, and sim-like as much as possible
- "Botheration": note that this would NOT include the most creepy or disturbing behavior, going no further than insistant talking
------------------- REALLY CAUGHT OR NOT? ---------------------
Being caught
- If catching a misdeed, witnesses or victims might decide to report.
- If they do, and the misdeed counts as "noncapital", the sim who committed the misdeed will have 24 hours to present themselves to the authorities to deal with the complaint.
If reported for a capital misdeed, authorities will appear (PLAN).
- Whether or not a witness or victim decides to report shall depend on their own traits, the misdeed and the relationship existing between these Sims.
Judgment
The judgment systems are different depending on whether the misdeed is considered capital or noncapital.
- In the case of a noncapital misdeed, the guilty Sim can try to bribe (following the spirit of the game itself which has various bribe interactions) or otherwise convince the reporting Sim to remove their complaint. They can also decide to admit fault or deny the complaint.
- In the case of a capital misdeed, the guilty Sim can try to bribe the judge (following the spirit of the game itself which has various bribe interactions), hire a lawyer, and choose plea type.
Judgments are a rabbit hole. Results depend on previous sentences, reputation, actions taken (plea, representation) and a bit of chance.
------------ RECORDS ---------------
- There is a window to see complaints currently pending against a Sim
- there is a window to see a Sim’s history of misdeeds from their perspective - this is not their legal record, but the memory of what they’ve done and what is happened. Perhaps they did something five times without getting seen, perhaps they were seen twice but not reported, or perhaps they were reported every single time - depending on that, not everything might appear in their official legal record, but it does all appear in their personal memory record.
- there is a window that is the Sim’s official legal misdeed record
[NO IMAGE FOR NOW]
------------- CONSEQUENCES / SENTENCES ---------------
I am deliberately NOT using the exact real life terms whenever possible. I don’t want to equate the features of this mod to the real life stuff, and this mod is not either any sort of attempt at making a representation thereof.
Sentences:
- fines: a Sim has 24 hours to pay their fines. If they don’t, their belongings will be repossessed.
- mandatory distance order: a Sim is forbidden to interact with another Sim.
They can still try to either insult that Sim or get them to drop the order - at the risk of worsening their sentence as that is UNACCEPTABLE BEHAVIOR!
- home lock up time: a Sim is forbidden to leave their house. If they do and get reported, their sentence can be made worse.
- facility lock up time (short-term and long-term): a Sim is in jail, and unavailable to be played.
[NO IMAGE FOR NOW]
- public service work: unpaid rabbit hole work
- hat of shame: a Sim is forced to wear a hat of shame for the duration of their sentence. Other Sims react to them, knowing the meaning of said hat. The hat is a retexture of the bag from Eco Lifestyle currently. Might change later.
Side consequences possible:
- loss of job / obstacles to getting new jobs
- loss of significant other
- ban from adoption
- loss of custody
---------------- IN CONCLUSION, & CURRENT STATE ----------------
This mod project is large and complex both. It should therefore not be too surprising that it still needs quite a bit of work. While individual pieces keep growing as I go, most are not quite finished yet, and various connections between things are also still missing. It's one step at a time!
Progress is ongoing and this project is the main focus currently :)
Thoughts & feedback welcome! :)
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Thank you! Until next time