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Hello all! Today I’m here with a (rather long overdue) update to my Alternate Fighter: Expanded, my compendium of additional options for my Alternate Fighter: Class.

Following on the heels of a similar (rather large) update to the Alternate Fighter, this Expanded document includes a number of changes and additional options for Fighting Styles, Exploits, Feats, Archetypes, and example Fighter Builds.

Both the Alternate Fighter & Alternate Fighter: Expanded are now v3.1.0!

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The full change log for both can be found below

Fighting Styles. Some pretty big shakeups here! Berserkergang has been cut - I couldn’t find a way to make it unique enough when compared to Great Weapon and Heavyweight Fighting. Maybe it will return one day!

Blind Warrior is a new edition to serve as the counterpart to the popular Fighting Style from TCoE. Also, Heavyweight Fighting, Mounted Warrior, Shield Warrior, and Wrestler have been updated to match the rest of my more recently updated homebrew versions.

Exploits. The consolidation of “skill Exploits” continues with some cuts (aristocratic education, navigator’s know-how, etc.). Quite a few Exploits have been reworked to be the same across all classes with access to that Exploit.

Feats. Martial Training and Signature Weapon have been clarified, and new Alternate versions of Defensive Duelist and Weapon Master have been added.

Archetypes. A lot of small quality-of-life changes here that I won’t list out individually (again see the change log). Guerrilla has received some significant buffs to its flexibility, Pugilist is a new Archetype for rough-and-tumble unarmed warriors, Swordsage has been tweaked, and the Witchblade now has its own custom spell list!

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Alternate Fighter v3.1.0

  • Fighting Style // Brawler // Renamed (Unarmed Fighting). Reworked.
  • Fighting Style // Great Weapon Fighting // Reworked.
  • Fighting Style // Strongbow // Also grants a +1 to damage rolls.
  • Know Your Enemy // 14th level bump limited to three times per rest.
  • Warrior Archetypes // Archetype Exploits // Clarified that only some Archetypes (read: most) get Archetype Exploits.
  • Arcane Knight // War Magic // Buffed to work with all AK spells.
  • Arcane Knight // Spell List // Cut thunderclap, added prestidigitation.
  • Champion // Archetype Exploits // Replaced mighty leap with ruthless strike.
  • Champion // Remarkable Strength // Removed Athletics proficiency, but you gain the Exploit Die bonus to all STR/CON ability checks and saving throws.
  • Peak Athlete // NEW 7th level feature
  • Devastating Critical // NEW 10th level feature
  • Marksman // Legendary Marksman // Slightly reworked how this works.
  • Exploits // 1st degree // Commanding Presence // NEW Exploit.
  • Exploits // 1st degree // Cunning Instinct // Prerequisite changed to Wisdom.
  • Exploits // 1st degree // Eloquent Speech // CUT
  • Exploits // 5th degree // Storm of Arrows // Takes an action, damage reduced.
  • Exploits // 5th degree // Steel Wind Slash // Takes an action, damage reduced.
  • Ronin // Archetype Exploits // Replaced rustic intuition with commanding presence.
  • Shadowdancer // Conjure Shade // Clarified some things. Moved “attacking from your Shade” to this ability description (no longer in its stat block).
  • Shadowdancer // Dance of Shadows // Renamed (Shadowy Transposition). Now an unlimited teleport/switch as a bonus action.
  • Shadowdancer // Shade Strike // NEW feature!
  • Shadowdancer // Dark Sacrifice // Must be used when targeted by an attack.
  • Sylvan Archer // Enchanted Shots // Restructured for clarity. Enchanted Shots regain on a long rest, but you can use Exploit Dice to fuel them.
  • Sylvan Archer // Sylvan Lore // Spellcasting mod is Wisdom. You learn Sylvan.
  • Sylvan Archer // Archetype Exploits // Replaced lightship with rustic intuition.
  • Sylvan Archer // Legendary Sylvan Archer // Reworked
  • Sylvan Archer // Enchanted Shots // Reworked and added new options!

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Alternate Fighter: Expanded v3.1.0

  • Fighting Styles // Berserkergang // Cut.
  • Fighting Styles // Blind Warrior // NEW Fighting Style - a reworked version of the fan-favorite option from Tasha’s Cauldron of Everything!
  • Fighting Styles // Heavyweight Fighting // Reduced to +1 damage.
  • Fighting Styles // Mounted Warrior // Reworked
  • Fighting Styles // Shield Warrior // Clarified (only +1 to AC and attack rolls).
  • Fighting Styles // Wrestler // Added shoving support.
  • Exploits // CUT // Aristocratic Education, Navigator’s Know-How, Tinker’s Intuition
  • Exploits // 1st-degree // Counter // NEW Exploit!
  • Exploits // 1st-degree // Mechanical Insight // NEW Exploits!
  • Exploits // 1st-degree // Reposition // Moved from Alt Fighter to here. Cleaned up the wording. Grants temporary hit points.
  • Exploits // 1st-degree // Streetwise // Reworked
  • Exploits // 2nd-degree // Adrenaline Rush // NEW Exploit
  • Exploits // 2nd-degree // Immovable Stance // Buffed!
  • Exploits // 2nd-degree // Ringing Strike // NEW Exploit
  • Exploits // 2nd-degree // Trick Shot // Clarified that this uses an Exploit Die.
  • Exploits // 3rd-degree // Gale Slash // Renamed (Gale Force Slash). Scales with multiple Exploit Dice.
  • Exploits // 3rd-degree // Recruit Mercenary // Cleaned up to match Recruit Informant.
  • Exploits // 4th-degree // Dance of Death // NEW Exploit
  • Feats // Martial Training // You only gain one Exploit Die if you already have Dice. You can no longer replace the Exploits on a level-up.
  • Feats // Signature Exploit // Specified that it must be a Martial Exploit. Clarified that this can be taken multiple times, but limited to one free Exploit per turn.
  • Feats // Signature Weapon // 1d2 / 2d6 weapons now improve to 2d6+1. Feel free to use a d14 if you are a true dice goblin and own funky dice.
  • NEW Feats // Alternate Defensive Duelist, Alternate Weapon Master.
  • Crusader // Crusader Exploits // Wild Strike replaced with Warding Strike.
  • Crusader // Crusader Exploits // Commander’s Presence is now Commanding Presence.
  • Crusader // Fanatical Disciple // Now explicitly works with one Exploit Die roll.
  • Guardian // Guardian Exploits // Warding Strike replaced with Shield Impact.
  • Guardian // Guardian Exploits // Shield Impact replaced with Defensive Stance.
  • Guardian // Improved Stance // Also increases the radius of Guardian Stance to 10 feet.
  • Guardian // Legendary Guardian // The radius of Guardian Stance becomes 15 feet.
  • Guerrilla // Adaptable Warrior // Renamed (Adaptable Exploits). This now can be done anytime over the course of 1 hour.
  • Guerrilla // Guerrilla Exploits // Navigator’s Know How replaced with Savvy Explorer.
  • Guerrilla // Guerrilla Exploits // Take Cover replaced with Adrenaline Rush.
  • Guerrilla // Survivalist // Streamlined.
  • Guerrilla // By Land or Sea // You now gain all benefits at 7th level.
  • Guerrilla // Adaptable Fighting Style // Now only takes 1 hour.
  • Hound Master // Renamed (Master of Hounds)
  • Hound Master // Hound Master Exploits // Survivalist’s Craft replaced with Cunning Instinct.
  • Hound Master // Hound Master Exploits // Intimidating Order is now Intimidating Command.
  • Hound Master // Loyal Hound // Clarified that your Hound uses your Exploit save DC and you can only give up one attack per turn to have your Hound attack in your place.
  • Hound Master // Steadfast Companion // Must be within 30 feet to gain Second Wind benefits.
  • Pugilist // NEW Archetype!
  • Quartermaster // Quartermaster Exploits // Skilled Rider replaced with Rustic Intuition.
  • Quartermaster // Rations // Require Cooks Utensils. If you expend an Exploit Die to make a Ration, you don’t regain that die until the Ration is consumed.
  • Quartermaster // Legendary Quartermaster // Renamed (Iron Stomach).
  • Quartermaster // Rations // NEW // Engorging Ration.
  • Quartermaster // Rations // Limbering Ration // Dash as a BA at 10th level.
  • Swordsage // Student of the Blade // Reworked around Acrobatics and Performance.
  • Swordsage // Battle Trance // Reworked to be better offensively.
  • Swordsage // Heightened Reflexes // Renamed (Reflexes of the Sage).
  • Swordsage // Storm of Steel // Renamed (Legendary Swordsage).
  • Swordsage // Legendary Swordsage // NEW feature.
  • Tinker Knight // Analytical Mind // Now grants the Mechanical Insight Exploit.
  • Tinker Knight // Inventive Arsenal // Reworded for clarity.
  • Tinker Knight // Legendary Inventions // Renamed (Masterwork Inventions).
  • Tinker Knight // Schematics // General language clarifications.
  • Witchblade // Renamed (Witch Knight).
  • Witchblade // Now has its own custom spell list.
  • Fighter Builds // Updated to match v3.1.0

Files

Alternate Fighter: Expanded by laserllama

Alternate Fighter: Expanded by laserllama - Created with GM Binder.

Comments

Anonymous

Am…am I blind? I don’t see any changes to battle trance?

Jeff Potato

I love finally having an unarmed Fighter option, but I have to admit I'm not sure about the Pugilist's 18th-level feature. It sounds awesome if it works, but if the dice don't happen to give you a 20 during the fairly narrow (at level 18+) timeframe where the enemy you're attacking has 50 HP or fewer, then your badass capstone feature doesn't do anything. Am I missing something that might improve the Pugilist's odds of landing a crit when they really want one?

Jeff Potato

Also. The Shadowdancer's Dark Sacrifice says it reduces the damage, but it doesn't actually say the Shade actually takes the damage (although it's rather strongly implied by the name of the ability).

laserllama

That was an old update note - Battle Trance may have been changed a long time ago, but this was the first "official" update in over a year so I've included all the changes from the past 12 months.