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This is a 100% serious class that is meant to be just as strong and useful to your party as a Paladin, Wizard, or Barbarian - probably more so!

As this is a super-serious class I welcome the harshest critique you can muster!

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THE COMMONER - Common no More!

Sick of those lazy adventurers rolling into town, messing everything up, then leaving YOU to clean up the pieces? Now you can give them a piece of your mind!

Proficiencies: Not many, but you've got enough. Make sure to pack your trusty pitchfork to use as an improvised weapon - you've got proficiency!

Grit. This is what separates you from those pampered adventurers. You have the ability to persevere when the going gets tough (or you fail a saving throw).

Trade. Weaponize your livelihood for the adventuring life! Strikeout as a Farmer with your trusty Loyal Livestock, charm both friend and foe with *Country Charm* as the Innkeeper, lift the heavy things up and put them down with the Laborer, do some crazy old spellcasting with the Old Timer (you have Pact Magic with Druid Spells?!), and stand as the ultimate shield against the realms of mortals as the Town Guard!

Tall Tales. How could I make a class without an Invocation-like system? Gather access to Tall Tales to use (background feature perks) their skills!

The Rest of It! I'm not even sure someone will actually play this class, but the rest of the features allow you to survive in the harsh realities of the adventuring world.

…You will probably die at 1st level though!

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CHANGE LOG v1.2.0

  • General // Grammar, Formatting, and Art updates.
  • Grit // Number you can expend at once equals your Wisdom modifier.
  • Old Reliable // Clarified how this works with weapons.
  • Rough & Ready // Adjusted to account for multiclassing shenanigans!
  • Farmer // Loyal Livestock // Renamed (Livestock Companion). Streamlined this ability to match my other “companion subclass” descriptions.
  • Farmer // Loyal Livestock stat block // Removed saving throw proficiencies, moved Hit Dice into stat block feature, reworked Farmer’s Bond, and reworked how the stat block scales with your PB.
  • Farmer // Fresh Produce // Renamed (Farmer’s Market). Now grants temporary hit points
  • Innkeeper // Country Charm // Renamed (Rustic Charm). Streamlined.
  • Innkeeper // Full Belly Bravery // Also reduces the Grit Die cost of spells by 1.
  • Laborer // True Craftsman // Added smith’s tools.
  • Old Timer // Village Elder // Split into two features.
  • Old Timer // Rustic Spellcasting // Added the Old Timer Magic table.
  • Town Guard // NEW Trade!
  • Tall Tales // Tale of the Harrowing Haunt // NEW!

Files

The Commoner Class by laserllama

A sunburned halfling farmer griped his trusty shovel as he pat his prized hog on its head. The farmer and his strangely loyal pig were all that stood between his family farm and the goblins encroaching from the nearby forest. As the latest party of goblin marauders emerged from the wood, the hog charged forward to defend its homestead.

Comments

Anonymous

I unironically want to play a Commoner one day! Maybe a Farmer with a pig companion, or a grouchy Old Timer goblin

Anonymous

The fact that even your joke class is this well-made is a testament to your talent. Commoner: Expanded when? (Obviously I'm joking, but I would unironically like to see that)

Anonymous

Epic level Commoner just goes to 20, because for a Commoner, that’s epic enough. ❤️ Love the town guard.