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Hit Die & Spirit Mantle hit points have been reduced.

Added Unsealed Aspects so you can customize your Vessel abilities.

Moved cantrips into Unsealed Aspects

Gave each Passenger Spirit a 20th level subclass feature.


This is still an alpha version of the class, it is not fully balanced yet!

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Anonymous

Looking good. 3 * level is a much safer place to start from, good playtest should help find the sweet spot from there. Still can't say I like the concentration requirement. It seems to me like it just takes up your 7th level feature. Are you concerned that being able to cast spells with the mantle up will be too powerful? I'm really not convinced that's the case. Looking again at the spore druid, we see an example of a full caster able to summon massive temp hp twice per short rest, which gains a damage bonus to their attack rolls while they have that temp hp. Shilelagh allows them to use wisdom for attack and damage rolls, so the only thing missing is the ac calculation, which I don't think is too relevant for this comparison. If a full caster can do it, I'm not sure why a 1/3rd caster should be limited in that way, but I'd love to hear more on your thought process here.

Anonymous

this is super cool cant wait to play with it, I was wondering though what you're going for exactly?? like it feels like the vessel has a lot of features and i guess what I'm trying to say is like is it supposed to be a caster or a frontline or like what??