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Hey all, back with a fairly significant update to my Alternate Artificer and Alternate Artificer: Expanded, with the 2.4.0 version! 

Major updates include:

(1) Adding a (curated) list of cantrips back to the base class at 2nd level. I suppose this is the equivalent of Rangers, Paladins, and my Magus getting a Fighting Style at 2nd level.

(2) Rolling replicate magic item in with your Infusions. Slightly more powerful, but it gives your DM a greater amount of control over what items you can access.

(3) Removing the Wondrous Item class feature. It was redundant with the arcane item infusions you can now learn.

(4) Magic Item Mastery now scales up to Rare/Very Rare items at 20th level, and your 20th level feature gains a nice (Sauron-esque) ribbon feature.

As always, I'm open to any feedback or constructive criticism you have!


CHANGE LOG v2.4.0

Alternate Artificer

  • Infusions // Replicate Magic Item // New feature of Infusions
  • Spellcasting // (begrudgingly) added back cantrips
  • Spellcasting // Removed // purify food and drink
  • Adjustable Infusions // Allows you to replicate magic items over a short rest.
  • Wondrous Item // Removed
  • Magic Item Mastery // Now scales to Rare and Very Rare at 20th level
  • Soul of Aritifice // Minor/Ribbon buff to our resurrection magic.
  • Alchemist // Homunculus Servant // Acidic Spittle damage increased to 2d4.
  • Forgewright // NEW (to this document) Specialization!
  • Infusions // Removed // All “Replicate ____ Magic Item” Infusions, Infused Wand

Alternate Artificer: Expanded

  • Infusions // Enhanced Tool Set // Now grants a bonus to your INT mod. Requires that you be proficient with the tool set that you Infuse.
  • Infusions // Ring of Proficiency // Requires you be proficient in the skill/tool.
  • Infusions // Wall Shield // NEW Infusion
  • All Specializations // Your “signature item” can be crafted over 1 hour.
  • Aeronaut // Aeronaut’s Harness // Renamed (Featherfall Harness). Just grants you the Featherfall Harness Infusion now.
  • Aeronaut // Flying Machine // Streamlined, increased the starting flight speed.
  • Aeronaut // Airborne Assault // Reverted back to bonus damage while flying.
  • Archivist // Improved Consciousness // Artificial Mind doesn’t count against your total number of Attunement Slots.
  • Biomancer // Biomancer Golem // Explicitly says your familiar is a Golem.
  • Biomancer // Modular Biology // You must use leatherworker’s tools. Bestial Senses includes sight. Vestigial Limb can lift 2x your INT score in pounds
  • Biomancer // Arcane Evolution // Renamed (Strange Evolution).
  • Biomancer // Master Biomancer // Temp hit points now add your INT modifier.
  • Composer // Tools of the Trade // Moved the ability to learn instruments here.
  • Composer // Weaponized Apparatus // Clarified.
  • Dungeoneer // Extra Attack // Now the “Bladesinger” version!
  • Enhanced // Blade Enhancement // Moved to 1st level. Swapped with “Enhancements”
  • Machinist // Clarified every ability in this subclass. General restructuring.
  • Puppeteer // Marionette Strings // Removed limited uses.
  • Puppeteer // Strange Strikes // Removed “Smite” ability
  • Puppeteer // Master Puppeteer // Reworked slightly.

Files

Alternate Artificer: Expanded by laserllama

Many players feel that the official artificer class falls short of the fantasy it tries to capture. The Alternate Artificer seeks to more closely represent the fantasy of playing a true master of arcane invention. Included in this compendium are additional options meant to enhance the Alternate Artificer class: Additional Infusions.

Comments

Jeff Potato

Can a Wandslinger put an Enhanced Weapon infusion on their Arcane Sidearm, or is it not possible because it's already a magic item?