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EDIT: What the heck, why don't I make a new d20 Wild Magic table.

Hey all, I've got an update to the Alternate Barbarian coming soonish. Still, I figured I'd give my Patrons a preview of one of the big additions to the class - Alternate versions of both Primal Paths released in Tasha's Cauldron of Everything: Path of the Beast and Path of Wild Magic!

Both Primal Paths have gotten thematic lists of Path Exploits and had their abilities reworked to use their Exploit save DC. I've also removed any mention of PB / Rest scaling and changed it to either (1) CON mod uses per long rest, or (2) once per short or long rest uses.

Path of the Beast. No significant changes here. I've made it so natural weapon attacks are magical starting at 6th level and given you the ability to manifest multiple natural weapons as you level.

Path of Wild Magic. I reworked the features connected to Bolstered Magic so that (1) it doesn't use the non-existent d3 (that appears nowhere else in 5e) and (2) so they scale with your Exploit Die.

As always, let me know what you think!

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