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The goal of my Alternate Fighter project has always been to give the Fighter more significant decisions to make in combat while keeping the class balanced when compared to other options in the game. The easiest way to do that (in my mind) was to merge the Battle Master subclass with the base Fighter Class - this led to the creation of my system of Marital Exploits.

CHANGE LOG:

Alternate Fighter v2.5.0

  • A ton of cool art updates!
  • Fighting Styles // Moved Mariner and Wrestler to the Expanded doc.
  • Fighting Styles // Added Strongbow, Thrown Weapon Fighting, and Unarmed Fighting
  • Fighting Styles // Classical Swordplay // Reduced to +1 AC.
  • Indomitable // Is now just Legendary Resistance.
  • Arcane Knight // Spell List // Added catapult, misty step.
  • Champion // Champion Exploits // Replaced ruthless strike with mighty leap.
  • Champion // Remarkable Athlete // Now free uses of feat of strength and mighty leap.
  • Champion // Additional Fighting Style replaced with Brutal Critical.
  • Commander // Reworked to incorporate Warlord Exploits.
  • Master at Arms // Advanced Technique // Renamed. Grants two additional Exploit Dice.
  • Master at Arms // Fluid Stances // Combined all the “you learn a Fighting Style” features.
  • Master at Arms // Master of Forms // You now learn Exploits from any class.
  • Martial Exploits // Dropped Ability Score prerequisites down by 1 to odd numbers.
  • Exploits // 3rd, 4th, and 5th-degree Exploits can each be used once per short/long rest.
  • Exploits // glancing blow and weakening blow moved to Alt Fighter: Expanded
  • Exploits // Skilled Rider // You can use this to enhance a mount’s attack rolls.
  • Exploits // Feint // Reworked
  • Exploits // Precision Strike // Now works with all weapon attacks.
  • Exploits // Concussive Blow // Changed too inflict a lesser version of *slow*.
  • Exploits // Crushing Strike // Renamed. Specified how long it lasts.
  • Exploits // Flaming Shot // Added from Alt Fighter: Expanded
  • Exploits // Heroic Will // Ability Score prerequisites removed
  • Exploits // Volley // No friendly fire now, clarified the Exploit.
  • Exploits // Whirlwind Strike // Renamed. Now does the damage type of your weapon.
  • Exploits // Disorienting Blow // Buffed, clarified that this doesn’t stack with *slow*.
  • Exploits // Heroic Focus // Clarified that this doesn’t stack with *haste*.
  • Exploits // Resilient Body // Extra hit points become temporary hit points after the hit.
  • Exploits // War Cry // Doesn’t end early if you take damage.
  • Exploits // Fluid Movements // You can use a bonus action to Dash AND Disengage
  • Exploits // Storm of Arrows // No friendly fire now!

Alternate Fighter: Expanded v2.5.0

  • Exploits // Removed // regal spirit (redundant with heroic will)
  • Exploits // NEW 1st-degree // aristocratic education, lunge, reposition, street smarts, warding strike.
  • Exploits // NEW 2nd-degree // trick shot.
  • Exploits // NEW 3rd-degree // daring rescue (warlord), inspirational speech, recruit mercenary, survey settlement, survey wilderness
  • Exploits // NEW 4th-degree // equip militia, sundering strike
  • Exploits // NEW 5th-degree // mythic focus, vorpal critical
  • Martial Feats // NEW // Signature Technique, Signature Weapon
  • Martial Archetypes // All // Archetype Exploit adjustments
  • Crusader // Crusader’s Ire // You can now make an opportunity attack when a creature attacks or casts a spell within 5 feet of you.
  • Crusader // Fanatical Disciple // Now Exploit Die bonus instead of Expertise
  • Guardian // Guardian Stance // Removed shield attack (redundant with Shield Warrior Fighting Style), added a free bonus action Shove attack
  • Guerrilla // Adaptable Exploits // Renamed from Adaptable Combatant
  • Guerrilla // Survivalist // Now Exploit Die bonus instead of Expertise
  • Guerrilla // Unwavering // Now Exploit Die bonus instead of Expertise
  • Guerrilla // Legendary Guerrilla // Now grants fighter level temp hit points on initiative or allows you to move up to your speed on initiative.
  • Master of Hounds // Iron Jaws // Adjusted to account for a Hound that is Enlarged.
  • Master of Hounds // Hound of Legend // Increases the Hound’s STR and DEX to 18.
  • Mystic Warrior // Mystic Exploits // Trimmed back to only mighty leap and mighty thrust.
  • Mystic Warrior // Legendary Mystic // Your Exploits can now deal psychic damage
  • Quartermaster // Down to Earth // Renamed. Now grants you a bonus to those proficiencies equal to your Exploit Die.
  • Witch Knight // Eldritch Power // Removed. Too much with cantrips as part of the Pact Magic feature, and the Sanguine Offering feature.
  • Witch Knight // Profane Sacrifice // Removed the option to get advantage on attacks.

Files

Alternate Fighter by laserllama

The young guard quietly slipped past his comrades out the back door of the armory where the townsfolk were hiding. A bandit gang had come upon their village suddenly that morning, and their leader had issued a challenge. If a warrior from the town could best him in single combat, his gang of bandits would leave peacefully.

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