The Alternate Barbarian - Beta Version! (Patreon)
Published:
2022-06-03 23:04:55
Imported:
2023-04
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Here it is! I'd love to know what you all think about the balance.
Alternate Barbarian v0.5.0
- Rage // Added advantage on Constitution checks while Raging.
- Rage // Your Rage doesn’t end if you Dash your full speed toward a hostile creature.
- Rage // Now includes melee and thrown weapon attacks.
- Rage // Bonus damage equal to d4 (increases by Exploit Die) instead of static bonus so as to synergies better with Improved Critical feature.
- Rage // Lowered the amount of Rages per day, now you recover Rage on a short rest.
- Unarmored Defense // Now 10 + STR + CON
- Danger Sense // Combined with Feral Instinct at 7th level.
- Savage Exploits // NEW 2nd level feature.
- Fast Movement // Cut (you can always Dash)
- Primal Path // Path Exploits // NEW subclass features
- Feral Instincts // Added the benefits of Danger Sense and some Rage buffs
- Brutal Critical // Removed
- Improved Critical // NEW 9th level feature. Increases your Critical Hit Range at 9th, 13th, and 17th levels. Synergies better with the new Rage damage bonus.
- Controlled Rage // NEW 9th level feature. Allows easier out of combat Rage use.
- Critical Strike // NEW 6th level feature.
- Relentless Rage // No saving throw, you just end your Rage. Also +CON mod to your mental saving throws while you are Raging.
- Indomitable Might // Now effects your d20 roll instead of the total.
- Berserker // Berserker Exploits // NEW feature!
- Berserker // Frenzy // Now called Frenzied Rage, exhaustion isn’t automatic, you get to make a CON save which goes up each time you use the feature.
- Berserker // Mindless Rage // Now allows you to ignore exhaustion in Frenzied Rage
- Berserker // Intimidating Presence // Can use *menacing shout* without an Exploit Die
- Berserker // Primal Restoration // NEW feature!
- Berserker // Retaliation // Now called Furious Retaliation, range is now your reach.
- Champion // NEW subclass based on the Martial Archetype for the Fighter
- Totem Warrior // Totemic Spirit (Bear) // Resist all damage but force and psychic
- Totem Warrior // Totemic Aspect (Bear) // Can grapple bigger targets
- Totem Warrior // Totemic Aspect (Eagle) // Adv on sight based Perception checks
- Totem Warrior // Totemic Aspect (Wolf) // Adv on Survival checks to track injured
- Totem Warrior // Totemic Attunement (Bear) // Taunt works like the Armorer now
- Totem Warrior // Totemic Attunement (Wolf) // Scales with your size now