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Hello everyone! I’m very excited to share a rather large update for one of my favorite projects - the Alternate Sorcerer! I really love the idea of the Sorcerer in 5e, but (in my opinion) their mechanics don’t match the awesome flavor of the class itself. The Alternate Sorcerer has been a little side project of mine to make playing a Sorcerer really feel like you are magic incarnate!

Change Log: Alternate Sorcerer v3.2.0

Base Class:

  • General grammar, formatting, clarity, andante updates. Renamed *Metamagic* (back from *Arcane Manifestations*), *Arcane Regeneration* (back from *Sorcerous Restoration*) and *Metamagic Mastery* (back from *Arcane Mastery*).
  • Sorcery // Removed Spell Versatility, added Origin Spells for each subclass in line with the Origin Spells added in *TCoE*.
  • Font of Magic // Reworked. You can cast any sorcerer spell once per day.

Emberheart:

  • Kindle the Flame // Temp hit points expire normally (on long rest).
  • Primordial Inferno // Reaction deals your level in fire damage.

Stoneblood:

  • Heart of Earth // Can (also) spend Sorcery Points to transform.

Spell List:

  • 2nd-level // removed *flame blade, magic weapon*
  • 3rd-level // added *call lightning, elemental weapon, meld into stone, wind wall*
  • 4th-level // added *elemental bane*

Metamagic Options:

  • Arcane Tenacity // Specified when you can use the reaction.
  • New Options // Misdirecting Spell, Recycled Spell, Shielded Spell, Silent Spell, Sturdy Spell.

Change Log: Alternate Sorcerer: Expanded v3.2.0

Additional Metamagic Options:

  • New Metamagics // Adamant Spell, Blinding Spell, Brutal Spell, Concussive Spell, Imbued Spell, Linked Spell, Savage Spell.

The Chained: NEW Sorcerous Origin!

Divine Right:

  • Royal Spells // Can now be switched with cleric/sorcerer/wizard spells.
  • Divine Right // Words of Authority // Moved up to 1st level. Can spend 2 Sorcery Points to use it additional times between rests.
  • Divine Right // Words of Vigor // Reworked to grant temp hit points.
  • Divine Right // Regal Presence // Increases range of Words of Authority to 15 feet.

Greensinger: NEW Sorcerous Origin!

Hellspawn:

  • Abyssal Spells - Removed blight, added cloudkill.
  • Demonic Form // Can now spend Sorcery Points to use it additional times, you also learn to speak Abyssal.

Ironmonger:

  • Storm of Blades // Can spend Sorcery Points to target more creatures.

Vampiric Soul: NEW Sorcerous Origin!

Voidwielder:

  • Voidwielder Spells // Replaced *black tentacles* with *blight*.
  • Soul of the Void // New ribbon feature.

Files

Alternate Sorcerer by laserllama

The pale half-elf muttered an incantation under his breath, and his shadow came alive, taking the form of a massive wolf. The shadow beast pounced on the foolish bandit that had dared attack him, and pinned him to the ground. The pallid sorcerer spoke another incantation, and orbs of pulsing arcane acid formed in his hands.

Comments

Jeff Potato

I just noticed a minor issue with this one: the Alternate Draconic Bloodline lets you use Elemental Spell for free to change a spell's damage to the damage type associated with the sorcerer's dragon bloodline, but most of the gem dragon ancestries (aside from sapphire and steel) have damage types that can't be affected by Elemental Spell. I guess the easy solution would be to give them Esoteric Spell instead?

Crow's Parliament

I noticed something pretty big about the Vampiric sorcerer, which is that after level 18, you can cast infinite 5th level blights, so long as the targets fail their save, and if they do, it only costs i think 2 or 3 sorcery points to cast it at fourth level, and from that point again, 5th levels if they fail their save. I know you said you were planning to revisit the alternate sorcerer, which will be awesome, but do you have an immediate fix for this or nah?