Home Artists Posts Import Register

Downloads

Content

Hey All, excited to post the official 2.0 version of my Psion class! The changelog below is the updates since the last public update of this class. Always welcoming constructive criticism and feedback!

Changelog:

  • Class Features // Hit Die // Back to being a d6 hit die class.
  • Psionics // Psi Points // You now have psi points equal to your level + INT mod. More Psi points sooner, but it levels off as you gain psion levels. Point buy starts you with 4.
  • Psionics // Mental Limit // Clarified to include spells and Psion abilities.
  • Mental Disciplines // Adjusted scaling so you end with 10.
  • Order Disciplines // Removed, added an extra to the normal scaling.
  • Mystic Animus // Renamed from Mystic Devotions, clarified/streamlined.
  • Consumptive Power // No limit on uses. Costs 2 hit points per psi point.
  • Empath // Aura Sight // Add your INT mod to Insight checks.
  • Empath // Aura Manipulation // New 3rd level feature.
  • Empath // Aura of Stability // New 6th level feature.
  • Enlightened // Empowered Psionics // Now includes piercing damage.
  • Enlightened // Telekinetic Flight // Renamed from Telekinetic Movement
  • Immortal // Empowered Strike // New 3rd level feature.
  • Immortal // Extra Attack // Updated to match the Bladesinger’s Extra Attack.
  • Outsider // Aberrant Transformation // Moved the AC bonus to Alien Adaptation
  • Outsider // Order Spells // Updated to be more alien/weird
  • Outsider // Alien Adaptation // Added additional options. You now get another adaptation at 6th, 14th, and 18th level.
  • Outsider // Deviant Strikes // You get Bladesinger Extra Attack in your Outsider form.
  • Outsider // Glimpse Beyond the Veil // New 18th level ability.
  • Wilder // Rampant Psionics // You now roll a d8 and must roll the same number as the psi points you expend (1/8 change to surge on every spell now).
  • Wilder // Inscrutable Mind // Removed psi point cost from the reaction. Changed the damage to equal your psion level.
  • Wilder // Psionic Burst // Radius now increases at 14th and 18th level
  • Wilder // Unbridled Power // Now includes magical piercing damage.
  • Wilder // Presence Overwhelming // NEW 14th level ability
  • Wilder // Limitless Potential // Exploding dice for your spells!
  • Wilder // Psionic Surge Table // Clarified that a few effects don’t require your concentration.
  • Spell List // added faerie fire, arcane (Nathair’s) mischief, (Raulothim’s) psychic lance, and (Fizban’s) platinum shield.
  • Psion Spells // Mental Barrier renamed Tower of Iron Will
  • Mental Disciplines // Celerity IV // Removed the Psi Points cost to use INT in place of DEX.
  • Mental Disciplines // Iron Durability // Renamed from Psionic Body.
  • Mental Disciplines // Iron Durability I // AC = 13 + INT
  • Mental Disciplines // Iron Durability II // BA temp hit points equal to INT
  • Mental Disciplines // Metamorphosis III // Replaced with a self-only polymorph.
  • Mental Disciplines // Precognition IV // You can take a special turn on initiative.

Files

The Psion Class by laserllama

As the elderly human watched his apprentice struggle to lift the pebble with his mind, he thought back to his youth, and the years of training it took to unlock his own inner psionic power. After traveling the world he had realized that true enlightenment could only be found within, and he retreated to the cave he now called home.

Comments

Anonymous

Telekinetic and Telepathic feats from Tasha’s Cauldron of Everything, adapted to the psionic system used by the Psion class. TELEKINETIC You learn to move things with your mind, granting you the following benefits: - Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. - You learn one Telekinesis Mental Discipline option from the psion class. You must meet any prerequisite specified in a discipline to take that discipline. - As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save. TELEPATHIC You awaken the ability to mentally connect with others, granting you the following benefits: - Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. - You learn one Telepathy Mental Discipline option from the psion class. You must meet any prerequisite specified in a discipline to take that discipline. - You can cast the Detect Thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. You can also cast this spell using psi points, or spell slots you have of 2nd level or higher.