Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Downloads

Content

Hey all, happy to post what I've been working on over the past few days - an update to the Alternate Ranger! Mostly changes (buffs) to favored foe, and finding ways for the various subclasses to make use of favored foe. I hope to post an update to the ALternate Ranger: Expanded in the next few days.

As always, I'm open to constructive feedback!

Changelog:

  • Fighting Style // Reworked these to match the Alternate Fighter. New Fighting Styles include Dual Wielding, Featherweight Fighting, Marine Fighting, Melee Marksman, and Strongbow. Non-SRD Fighting Styles are no longer included (but still work).
  • Favored Foe // Damage now scales by 1d6 per spell slot level.
  • Favored Foe // Duration increases at 6th, 14th, and 18th levels.
  • Spell List // Removed *featherfall* and *tongues*
  • Beast Master // Primal Companion - The beast now takes its turn during your turn, and you can replace one of your attacks to command the beast to attack. Primal Companions reworked to use your spellcasting modifier for their attacks, etc.
  • Hunter // Multiattack - Added Rapid Strikes (similar to the Samurai Fighter).
  • Spellbreaker // Mage Breaker - Reworked to improve your favored foe mark.
  • Shadowbane // NEW. Reworked version of the Monster Hunter.
  • Wrangler // Moved to Alt Ranger Expanded
  • Survivalist Knacks // Explorer I // Now provides advantage on Wisdom (Survival) checks to navigate the wilderness, gather food/water, and identify flora/fauna.
  • Survivalist Knacks // Wild Insights III // New Knack
  • Alternate Archetypes // Moved to base Alt Ranger from Expanded doc. Added Drakewarden.

Files

Alternate Ranger by laserllama

As the graying man made his way through the underbrush of the forest his faded green cloak made him nearly invisible. The exceptionally large troll he had been stalking through the night had finally stopped to rest. As the great brute laid down to sleep, a silent green shape emerged from the trees to snuff out the life of the hideous monster.

Comments

Anonymous

I think there is a problem with the Shadowbane Ranger, their 7th level ability states "Beginning at 7th level, whenever your favored foe forces you to make a saving throw, you can 1d6 to your roll." I'm guessing it was ment to be "you can add 1d6 to your roll."

Anonymous

Hi Laserllama, I have really loved this alternate ranger and have now played it in 2 campaigns, one through 14th level, with the Hunter and Gloomstalker subclasses. Overall I think this is such a fun class especially the customization elements with the knacks. I should preference this by saying I have not read through all the changes in detail yet, but the new change to favored foe seems really strong compared to other core damaging abilities in other classes, especially compared to paladin smite which I think has been one of the key comparisons in other classes. In my playthroughs and unofficial playtesting, the favored foe as it was, was really strong, but not too strong. Also from another perspective, I am not sure what the change adds to class in helping to define it from other classes because just with the stacking of d6s it feels a little too close to the rogue in how it might play. although I have not played it yet and want to see how it feels before I really make that judgment. As I said I want to try it in play first, but I was just curious as to what your thinking was in reworking the ability? Overall I think this is by far the best ranger rework I have seen/played and as a player really appeals to my sensibilities, especially the customization elements, which I believe is the class's strongest element among many. Thanks so much for the great content and I always look forward to your designs whenever they come.