A New Project? - Adjusted UA Races! (Patreon)
Downloads
Content
Hey all, not sure how you all feel about the direction the newest player races are taking, but I thought it'd be fun to take a crack at redesigning them using the style of the 5e PHB.
I've also run them through the ever-popular "5e detect balance sheet" used by brewers everywhere to create player races balanced against official content.
As always, I'd love to get your feedback!
Astral Elf: This is now a subrace of actual Elves (kinda weird that it wasn't). To keep them balanced I removed their (strange) swappable proficiencies as I felt it was the least thematic of their abilities.
Autognome: Brought these bad boys in line with actual Gnomes and Warforged. I combined a few abilities into Specialized Design. Again, this one was way more powerful than any official race.
Giff: Love these guys, but the UA did them dirty. I brought them up to speed with the gigantic colonial gun-toting hippos from days of yore.
Hadozee: Again, these guys were way too powerful and straight-up had Thief Rogue's subclass abilities (not cool!). I've reimagined them slightly giving advantage on certain skills in specific situations. Monkey-on!
Plasmoid: These things are so weird that I'm not sure if they are balanced for most games, but I took a crack at dialing them back a bit. I really leaned into the amorphous nature of these blob-folk.
Thri-Kreen: Also fairly weird and monstrous, these guys had too many powerful abilities. I Removed a few small things and scaled back their telepathy.