Wizard Arcane Traditions (New & Updated!) (Patreon)
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Hedge Magic (Updated). One of my most popular homebrews returns in its final version. Master the “low-magics” of the world with this rugged road wizard.
Ritualist (New). A popular homebrew concept that I’ve put my own spin on. Collect ALL the ritual spells and be ready for any challenge (as long as you have prep time).
The School of Biomancy (New). For those of you that want to play Dr. Frankenstein! I tried something new here, adding a list of “Biomancy Spells”, and I’m wondering if people think it works as a way to make more thematic Wizard subclasses.
The School of Chronomancy (Updated). Time Wizard! Every homebrewer’s right of passage is taking a crack at time magic. Here’s my take. (I know there is a time wizard in the Wildemount book, but I’m not a huge fan of how powerful those subclasses are).
The School of Hemomancy (New). Blood Magic! Piloting my idea for a Blood Magic system for 5e here, so I’m very interested in feedback. Does it seem balanced? (It is definitely dangerous for the player, draining your own maximum hit points…)
The School of Hexcraft (Updated). Formerly known as the School of Witchcraft, this is for wizards who want to dabble in warlock. (It also allows you to play a “normal” caster warlock if that’s something you wanted).
The School of Metallurgy (Returned). Brought back from my homebrew graveyard, this subclass is a mix of the Forge Domain, College of Creation, and Magneto from X-Men.