Home Artists Posts Import Register

Downloads

Content

Hey everyone, here is the third (public) iteration of my Alternate Fighter. I'm fairly confident that this is balanced enough to be played at this point, but I am always open to feedback! Make sure to check out the 'Alternate Fighter: Expanded' for more options!

CHANGELOG:

Alternate Fighter v1.2.0

  • Fighter Table - Added Superiority Dice and Superiority die size
  • Fighting Style - Added Superior Technique
  • Combat Superiority - Superiority dice now scale by Fighter level
  • Maneuvers - Added Feinting Attack, Parry, and Riposte back to the list of maneuvers available to all fighter archetypes.
  • Ability Score Improvement - Removed extra 6th level ASI.
  • Action Surge - Moved to 6th level.
  • Arcane Knight / Spellcasting - Fixed Spells Known to match other quarter-casters.
  • Arcane Knight / War Magic - You can cast a cantrip in place of an attack when you take the Attack action.
  • Arcane Knight / Improved War Magic - You can cast an arcane knight spell in place of an attack when you take the Attack action.
  • Arcane Knight / Arcane Smite - Damage reduced a bit to compensate for at-will magic force damage.
  • Commander / Rallying Cry - Commander’s Strike grants temp hit points equal to fighter level.
  • Commander / Inspiring Commands - Creatures targeted by a maneuver have advantage on their next roll
  • Blade Master - Renamed to Swordsage
  • Guardian - Adjusted the 3rd level ability for clarity.
  • Guerrilla - Moved to “Alternate Fighter Expanded”. I just didn’t think this made the cut for “classic fighter archetype” like the others I included with the Alternate Fighter.
  • Quartermaster - Moved to “Alternate Fighter Expanded”.
  • Spellshot - renamed to Alternate Arcane Archer and moved to “Alternate Fighter Expanded”
  • Swordsage - (new?) archetype a combination of the PHB Battle Master and the Bladesinger. Why should wizards have a better swordsman archetype than the fighter?!

Alternate Fighter Expanded v1.2.0

  • New Fighting Styles and Maneuvers! These are a little out-there and 100% need playtesting.
  • Guerrilla / By Land or Sea - no disadvantage for underwater attacks. Added a third option for in-combat mobility on land.
  • Pact Warrior - new archetype!
  • Tinker Knight - new archetype!
  • Alternate Cavalier - clarified and added Cavalier Maneuvers.
  • Alternate Samurai - added Samurai Maneuvers
  • Alternate Arcane Archer - clarified and balanced. Added Divining Shot and Piercing Shot back.
  • Alternate Echo Knight - new archetype with new Echo Knight Maneuvers!
  • Alternate Psi Warrior - clarified and added Psi Warrior Maneuvers.
  • Alternate Rune Knight - Renamed/added new maneuvers.

Files

Alternate Fighter by laserllama

A young human guard quietly slipped past his comrades out the back door of the armory where the townsfolk were hiding. A gang of bandits had come upon the village suddenly that morning, and their captain had issued a challenge. If a warrior from the town could best him in single combat, his gang of bandits would leave peacefully.

Comments

No comments found for this post.