Alternate Fighter 1.2.0 Update! (Patreon)
Published:
2021-03-05 15:34:36
Imported:
2023-04
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Hey everyone, here is the third (public) iteration of my Alternate Fighter. I'm fairly confident that this is balanced enough to be played at this point, but I am always open to feedback! Make sure to check out the 'Alternate Fighter: Expanded' for more options!
CHANGELOG:
Alternate Fighter v1.2.0
- Fighter Table - Added Superiority Dice and Superiority die size
- Fighting Style - Added Superior Technique
- Combat Superiority - Superiority dice now scale by Fighter level
- Maneuvers - Added Feinting Attack, Parry, and Riposte back to the list of maneuvers available to all fighter archetypes.
- Ability Score Improvement - Removed extra 6th level ASI.
- Action Surge - Moved to 6th level.
- Arcane Knight / Spellcasting - Fixed Spells Known to match other quarter-casters.
- Arcane Knight / War Magic - You can cast a cantrip in place of an attack when you take the Attack action.
- Arcane Knight / Improved War Magic - You can cast an arcane knight spell in place of an attack when you take the Attack action.
- Arcane Knight / Arcane Smite - Damage reduced a bit to compensate for at-will magic force damage.
- Commander / Rallying Cry - Commander’s Strike grants temp hit points equal to fighter level.
- Commander / Inspiring Commands - Creatures targeted by a maneuver have advantage on their next roll
- Blade Master - Renamed to Swordsage
- Guardian - Adjusted the 3rd level ability for clarity.
- Guerrilla - Moved to “Alternate Fighter Expanded”. I just didn’t think this made the cut for “classic fighter archetype” like the others I included with the Alternate Fighter.
- Quartermaster - Moved to “Alternate Fighter Expanded”.
- Spellshot - renamed to Alternate Arcane Archer and moved to “Alternate Fighter Expanded”
- Swordsage - (new?) archetype a combination of the PHB Battle Master and the Bladesinger. Why should wizards have a better swordsman archetype than the fighter?!
Alternate Fighter Expanded v1.2.0
- New Fighting Styles and Maneuvers! These are a little out-there and 100% need playtesting.
- Guerrilla / By Land or Sea - no disadvantage for underwater attacks. Added a third option for in-combat mobility on land.
- Pact Warrior - new archetype!
- Tinker Knight - new archetype!
- Alternate Cavalier - clarified and added Cavalier Maneuvers.
- Alternate Samurai - added Samurai Maneuvers
- Alternate Arcane Archer - clarified and balanced. Added Divining Shot and Piercing Shot back.
- Alternate Echo Knight - new archetype with new Echo Knight Maneuvers!
- Alternate Psi Warrior - clarified and added Psi Warrior Maneuvers.
- Alternate Rune Knight - Renamed/added new maneuvers.