Home Artists Posts Import Register

Downloads

Content

Hey all, here are five new/updated Circles for the Druid class. These were pretty fun to come up with, and many of the mechanics were inspired by the new subclasses from Tasha's Cauldron of Everything.

Circle of the Ancients - My popular take on a Dino Druid, updated to be in-line with TCoE Druid Circles.

Circle of the Depths - Currently running a big underdark arc in my home game, and it got me thinking that there should be weird aberrant/alien druids from deep deep underground. Based on the Moon Druid, you get some strange evolutions to your Wild Shapes, but they come with drawbacks.

Circle of the Guardian - I love the Lord of the Rings, and Treebeard (and the rest of the Ents) are some of my favorite characters. Combine that with the strange fact that there is no "Plant Druid" and you get this Circle. Sort of a combo between the Stars/Moon Druid mechanics.

Circle of the Harvest - What originally started as an attempt to resurrect the UA: Circle of Twilight has morphed into the Druidic version of the Bladesinger. Keep in mind that this is balanced out by the fact that the Druid spell list is much much less optimal for this sort of thing than the Wizards.

Circle of the Tides - Another big hole (why is there no water Druid???), this Circle focuses on the healing/control aspects of the Waters (if you want a more violent elemental watermancer, check out my Sorcerous Origins). 

Files

Druid Circles by laserllama

At 2nd level, a druid gains the Druid Circle feature. The following options are available to a druid, in addition to those offered in the Player's Handbook: the Circles of the Ancients, Depths, Guardian, Harvest, and Tides. Deep in the unexplored jungles of the world, lizardfolk tribes are led by a feared Circle of druids.

Comments

No comments found for this post.