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Hey all, today I’m submitting the refined versions of my Artificer Specialties. I love the Artificer, and I think it has been a great addition to 5e, and I couldn’t help but make some wacky / out-there subclasses for the arcane inventor.

Aeronaut. Inspired by Rocketman and Leonardo DaVinci, take to the skies with this lofty Artificer Specialty. All of your abilities are based on maneuverability and flight. Strike terror from above!

Archivist. A take on my favorite UA that never made it to print. Craft artificial minds inside tiny objects and wreak psychic havoc on your foes!

Composer. This one is my favorite, but also the weirdest. Inspired by the weird instruments in Dr. Seuss books, you can blast foes with thunderous force, and make your allies vibrate with musical power!

Dungeoneer. This is the closest thing you’ll get to a “non-magical” artificer, this subclass leans into making the most out of the mundane items in the *Player’s Handbook*. Someone has to be building all these dungeons!

Forgewright. Part Kieth Baker’s Forge Adept, part Paladin, this would be my take on an arcane half-caster in the vein of Paladin and Ranger. Weaponize your arcane armament and smite your foes with the power of magic!

TWENTY New Infusions. I tried to get creative with these, and some may be more powerful than others. Personally, I think the biggest flaw with the official Artificer is that it doesn’t lean *enough* into the *Infusions*. I’d love for them to do almost everything through *Infusions*, but alas they do not. Here are some fun new options!

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Artificer Specialties & Infusion Options by laserllama

At 3rd level, an artificer gains the artificer specialty feature. The following options are available to an artificer, in addition to the options offered in Tasha's Cauldron of Everything; the Aeronaut, Archivist, Composer, Dungeoneer, and Forgewright One of the most dangerous obsessions an artificer can pursue has always been mechanical flight.

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