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v3.0 adds the ability to create copies of a material. When a renderer has multiple materials, all materials will render at once which can lead to some interesting possibilities. I look forward to seeing the things people will create.

Changelog:

  • Added the ability to create copies of a material
  • Added a config option to bake skinned meshes before exporting them which preserves the effects of slider values and such. Thanks GT for the suggestion.
  • [AI/HS2] Fixed a problem with some Studio items not showing anything in the UI. Thanks Cirno for the report.

v3.0.1:

  • [KK/EC] Eye material copies will now move with the eyes properly
  • [KK/EC] Fixed broken face juice textures

v3.0.2

  • [KK/EC] Fixed clothes AlphaMasks not working properly in some cases. Thanks shoompon for the report.

v3.0.3

  • [KK/EC] Fixed face textures going missing when replacing a character in Studio

v3.0.4

  • Fixed copying Studio items creating excessive material copies and bloating scene file size. Thanks Cirno for the report.
  • Material Editor button will be hidden for empty accessory slots
  • [KK] Fixed edits being lost when loading a coordinate in H mode

Requirements:
XUnity.ResourceRedirector
BepisPlugins
Illusion Modding API
BepInEx 5.4.5

Installation:
Extract the .zip to your game install

Download:
AI version for AI Girl
EC version for EmotionCreators
HS2 version for HoneySelect2
KK version for Koikatsu
PH version for Play Home

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