STATE OF THE UPDATE! (Patreon)
Content
Hi everyone!
Okay, so I want to start with a mea culpa - I so badly wanted to get the update out today, but the process of merging the test and live builds together managed to break some pretty crucial existing systems... which was a big yikes.
Fixing them required me to rebuild parts of the code, plus a number of UI elements and everything's fine now (mostly) but the long and short of it is that the delay cost me a couple of days and stopped me from finalising the conquer system over the weekend as I'd planned.
So what does this mean? It means no update today, I'm afraid. HOWEVER! I promised everyone it'd be out this week and I intend to keep that promise come hell or high water.
The update will be out before the end of this week even if I have to reach into internet sub-space and choke out the gods of the web. Pinky promise.
As an apology, here's a render of the new UI system in play (which also includes a teeny-tiny glimpse of the Crescent Hills background plus the new "titles" system that will be plugged in a couple updates down the line):
Pretty poor as apologies go, I know. I was going to do a whole thing, but then I realised you'd probably prefer me to just get on with finishing up the Conquer code :P
So I'll get back to it right now!