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This has been the most tedious work I've ever done for a mod. 118 out of 130 bones were used for the blendshapes/morphs. I've scoured Japanese Google, viewed hundreds of pictures and watched many videos including a complete TV series so I could find and match a specific facial expression. The fact that this model is based on a real person (with a few tweaks by the original developers of course) in my honest opinion calls for this kind of research. It's understandable that one may think this is insane or not necessary but I just couldn't resist. Some may not like a mouth morph or two but what's done is done.

Read the README1ST.txt for the complete list of items and requirements.

* The mask and earrings have 2 color options. I couldn't find a port of her signature weapon as I've yet to learn porting and also couldn't find the time to do so.

* The alternate hair set is there to fit with the mask worn up front. A character card for this appearance is included. On the other hand, the first card uses default hair and mask worn on top (see left half of the image above).

* An alternate eye color can be used for dynamic eye highlight. Read dynamic eye light.txt for instructions. You can see a preview at rightmost of the image above; there is a point light and an area light w/c you can see as those two tiny glints.

* Don't forget to open HSResolveMoreSlotID and save changes to be able to add her mask as a separate item in Studio NEO. You have to manually color it in Renderer Editor. Use the character card for reference.

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