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Oni Palace is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 5, 8, 11, or 14. This document offers details for the 5th-level version. For the full adjustments for all level ranges, sign up for the DMDave Patreon. The characters infiltrate a martial arts sect to confront its leader only to realize that this leader has been replaced by a dangerous oni.

Background

An oni with a taste for powerful mortals has taken control of the Zandougong sect, a prestigious martial arts group located deep within a secluded mountain range. Safe within his heavily guarded palace, he only interacts with other members of the sect, each a powerful warrior who has proven themself through trials and combat. None of the members of the sect know that their leader was replaced by an oni a few years ago and are fanatically loyal to him.

Plug-In Adventure

As a plug-in adventure, the adventure content serves as drop-in material for game masters who wish to add a dungeon to a preexisting campaign or need a side quest. If you need a hook for this adventure, the full adventure contains eight possible goals for your party.

Adventurer patrons get the full version here
Forgemaster Patrons get the Foundry VTT version here 

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FREE EDITION

Level: 5th 

  • Setting: Mountains
  • Dominant Monster: Oni
  • Other Monsters: Veteran, martial arts initiate, martial arts master, martial arts grandmaster, air elemental, stalker, cloaker, djinn, deva, ice devil
The characters infiltrate a martial arts sect to confront its leader only to realize that this leader has been replaced by a dangerous oni.

How to play this adventure at a higher level (6th through 15th)

The documents included are only for 5th-level parties.

Want to play it at a higher level? Grab the complete version of the adventure that includes conversion information for parties of higher levels, ranging from 4th level to 15th. It also includes combat tactics generated by Gamemaster's Survival Guide.

Want to make it easier to print? No problem, fam. Starting with this adventure, we will include black/white versions of all of our adventures to make them easier for you to print out and run.

PLUS as a patron, you get full access to:

  • 600+ Professional Formatted Fifth Edition PDFs
  • 100+ Fifth Edition adventures by DMDave covering all levels of play
  • 100+ new and terrifying monsters of every CR (including Mythic)
  • Player options, maps, and more!

Get the full adventure, printable copies, AND combat tactics! + Access to over 600 Fifth Edition PDFs by DMDave

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Get the Digital Asset Pack

If you want to get the map, tokens, and new monsters included in this adventure, you will need to download the asset pack. You can get the asset packs as a one-time purchase from DMDave, as part of a DMDave Electrum tier or higher Patreon subscription, or as a Tom Cartos Forgmater Patron.

Get the Foundry VTT Pack - Our asset pack doubles as a Foundry VTT pack, too. The link includes the manifest URL.
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Get the Roll20 Version

No time to set up the game yourself? Don't worry, we've got you covered. The Roll20 version of this adventure includes the map with dynamic lighting, preset tokens, and everything else you need to download and play this adventure in its entirety.

Purchase the Roll20 conversion:

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Get Variant Maps from Tom Cartos

If you would like to use different/variant maps for your own games or the Roll20 version, you can do that as a patron of the map's designer, Tom Cartos!

Get more awesome maps from Tom Cartos:

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Check out Fat Goblin Games, Forrest Imel, Nacho Lazaro, and PaperForge!

Additional art from this adventure module was contributed by Fat Goblin Games, Forrest Imel, Nacho Lazaro, and PaperForge. Be sure to check out all of their Patreons for additional map variants, tokens, and more.

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