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This is the base set for this weeks maps. It includes high resolution day and night variants of every level. Higher tier patrons can get the complete set with additional variants HERE 

Background

Partially obscured by the surrounding woodland, the keep was built recently by a party of adventurers, flush with gold and loot from completing quests and clearing dungeons. Surely now, with high walls around them in the middle of nowhere, they could finally relax and have a little down time.

Unfortunately for them, their previous adventures left them with no shortage of enemies. Enemies who have chosen to band together and pool their resources in search of vengeance. Will they be able to hold back the tides long enough for their newly found allies to arrive?

Thanks to Connor Merritt who suggested this map as part of my two year anniversary commission competition!

Grid Information

GRID SIZE 44x34 (300DPI)
VTT
SIZE – 6160x4760 (140DPI)
RECOMMENDED
PRINT SIZE A0/ANSI E

Design Notes

Merritts Keep 01 Dungeon

  • 01 – Stairs up to 16
  • 02 – Trapped Corridor – Portcullis at either end of the corridor and traps controlled from the guard room 03
  • 03 – Guard Room – Stocked with supplies in case the keep occupants need to retreat to safety
  • 04 – Treasury – Currently mostly empty, waiting for some adventurers to come and fill it with loot.
  • 05 – Dormitory
  • 06 – Reserve Armory
  • 07 – Workshop
  • 08 – Escape Tunnel
  • 09 – WC
  • 10 – Prison Cells

Merritts Keep 02 Ward

  • 11 – Path & Drawbridge
  • 12 – Killbox
  • 13 – Gatehouse
  • 14 – War Room – Stairs lead up to 33
  • 15 – Tower – Stairs lead up to 31
  • 16 – Stairs down to 01
  • 17 – Sally Port
  • 18 – Inner Ward
  • 19 – Smith
  • 20 – Stables
  • 21 – WCs
  • 22 – Wood Store
  • 23 – Well
  • 24 – Pantry
  • 25 – Kitchen
  • 26 – Entry Hall
  • 27 – Great Hall – Stairs lead up to 28

Merritts Keep 03 Ramparts

  • 28 – Upper Hall – Ladder leads up to 35
  • 29 – Bedrooms
  • 30 – Library – Stairs lead up to 34
  • 31 – Tower
  • 32 – Barbican – Hatches allow attacks on the Killbox below
  • 33 – Ramparts – Set up to repel a siege. Murder holes allow attacks on those directly below attacking the walls. Stairs Lead down to 14

Merritts Keep 04 Tower

  • 34 – Eagle Tower – Messages can be sent out to allies by trained carrier eagle.
  • 35 – Rooftops – Hatch leads down to 28

Files

Comments

Ben Manahan

Going to use this as my adventures parties headquarters. THANKS!

Henri Jankola

Thank you! I've been looking for a great stronghold over a year...