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UPDATE - WINNERS HAVE BEEN CHOSEN!

Thanks so much everyone for your fantastic ideas, I will definitely be keeping some of these in my back pocket for later. 

I have randomly selected 3 winners from the list, and they are:

Connor Merritt - 'A castle that players could use as a home base, that can also be used in a siege.'

Xandria - 'Hidden away from prying eyes and the general public, ensconced within a dense forest and fortified by illusions and magical creatures, rests an ancient cluster of magnificent trees.  Each massive tree supports one or more chambers for specific purposes; a library, dining area, meeting room, a caretaker's private domicile, laboratory, a few rooms for visitors to stay, and a bathing room. While furnishings and decor are both elegant and functional, their colouring are earth tones, befitting its visitors and inhabitants.'

Steve Hupert - 'An unassuming warehouse district building that under closer observation garners more foot traffic than other surrounding buildings.  Further exploration (or by invitation) reveals that this is simply the front building for the headquarters of a powerful thieves guild.'

Congratulations to the winners! I will be messaging each of you separately to get more details.  These maps will then be posted next month for everyone to enjoy.

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To celebrate my 2 year anniversary on Patreon next month, I am offering a chance to commission a custom map from me for your home game.

To enter, leave a comment on this post with a short one to two line description of your map concept. I will then choose 3 winners at random from everyone who comments on July 14th. Entries after this date will not be accepted.

Entries will be weighted depending on how long you have been a Patron. For each month you have been pledged you will get an additional chance.

I will then create the 3 winning maps next month to be released to everyone.

A few rules and additional pieces of information:

  • The competition is for standard 5ft/inch scale battlemaps, of a similar size to my regular map set releases.
  • I cannot replicate existing maps by other artists or create maps based on existing TTRPG products. The commissions must be your own original concept.
  • Please be as specific and descriptive as you can, and include important features. General requests like 'a castle map' will not be considered. Requests like 'A crumbling castle in the middle of a forest. Two tall towers overlook a dried up moat. Beneath the ruined great hall is a long forgotten tomb.' are encouraged.
  • After the winners are chosen, I will contact you for more information. This must be sent to me no later than July 21st. I will then send a draft sketch for your input before creating the finished map.
    The more information you can give me the better! Written descriptions, hand drawn layouts and reference images are all very useful.
  • I will fulfil your requirements to the best of my abilities, but may take some artistic license.
  • Commissioned maps are for personal use only. I retain all commercial and intellectual rights to the creation, and the maps will be subject to my standard licensing terms.

Good luck! I can't wait to see what you all come up with.

Files

Comments

Anonymous

There is a distinct lack of maps for a SpecOps style outfit. Imagine a steampunk intelligence agency, with rows of analysts working away at typewriters and a large plush briefing room and office for the Head. You could also have some background bits like a store room or armory where operatives get kitted out before being deployed. Maybe even a garage or hangar where operatives can deploy from. Very MI-6 James Bond sort of stuff except, you know... D&D.

Anonymous

Weary after a long day's travel, the adventures come across a nice secluded spot to rest for the night. Unbeknownst to them, they have chosen a location near the cultists' hidden sacrificial spot.

Ryan from the Token Vault

The party step out from the shadow portal to see a hellish landscape in front of them. They instantly hear the bubbling of a lava stream slowly trickling past the base of the cliffs. To their dismay, they see hundreds of Demons roaming the hills in the distance, swarming around the decrepit remains of the watchtower they must reach to finish their quest. Happy Anniversary Tom!

Jimmy Jeans

Congrats on the anniversary, Tom! Since I won the last competition, I do not wish to be considered for this competition. That being said, what better place to suggest a battle map than here? Haha. My idea is an upside down pyramid that is levitating off the desert sands. The pyramid interior has been restructured into living quarters for a small sect of powerful mages where they practice arcane magic and extra planar summoning. The throne room would be at the very tip of the pyramid where the high mage can look out onto the desert landscape.

Anonymous

In a land of stars and shadows, an ancient king sits on a grand throne. Even here, in the heart of light, shadows have begun to creep in.

Patrik Carlsson

A beuatiful regional map, where you throw your adventures into mysteries adventures where they can perform heroic deeds. Okey! i only wish for a nice regional map, for my next adventure.

Anonymous

A fortress on a planet of medieval garbage

Fantasticat

A monastery in the frozen mountains. It has all the trappings of a quiet, meditative place, but past the areas shown to guests and prospective long-term visitors it is actually a prison where people are tortured. The nice part is just to lure in potential victims

Markus Rottbeck

A collosal Undead-Giant or Ettin who is controlled by a Goblin-Clan. They managed to get some kind of controlling device that gives them controll over the actions of the enormous thing. over the years they have build their sheds and everything inside the undead flesh and somehow maintain the structure of the Giant this way. There are multiple levels with different buildings, which are connected by rope-ladders, zip-lines and flesh tunnels.

Anonymous

Congratulations to the second year! After reading the posts above, i just didn't get an idea for a map. For me it beginns with a feeling, that i want to present my players. But for now it's an medieval ferry station. People are fleeing from an attack of 1000 Ogers an are heading towards the ferry station, packed with bundels containing their values. On the other side are the heroes and the royal troops who are going to oppose the threat. But in just this night the chain of the ferry is torn and the troops and heros must take an overnight in the filled ferrystation. One of the soldiers get murdered by a spy in the stable and a handful of ogres makes an abush on the station. A thief may rob the bartenders chest in all of the trouble 'couse the bartender is making the money of his life. The feelings i want to transfer ist the big threat coming up, the small one an the mystery of the murder. I need a bunch of npc for rumors - that's what my players and i like.

Niilo Franska

A dark, gloomy castle of grim grandeur for an adventure of classical Gothic horror, no less! It's unmanned battlements and narrow, winding corridors daring mortals brave the dangers within, it's great halls, antechambers and inner sanctums markedly high-cealed and ornate in the eyes of those to venture inside.

Anonymous

Congratulations! As for the map, how about a gruesome alchemy laboratory, run by demons who experiment on mortal creatures, creating horrific chimeric abominations.

Anonymous

A mechbay would be very cool. Inside a large concrete fortress. A big door for the mechs to walk out, while having rooms (Pilot sleeping quarters etc I guess) for 28mm scale adventure.

Michael Losinski

A partially dammed, small stream borders a well-maintained private garden full of colorful and bizarre plants. The few statues tucked into the foliage seem to follow you with their eyes and you move towards the small cottage. A Frog hop across the path as the cascading water from an old fountain catch your eye, but the eerie silence catches your attention. Vines climb the stone walls of the cottage up to a chimney slowly billowing hazy dark smoke from its crown. The air smells delectable, but it leaves a bitter taste in your mouth. The cottage door is open slightly, beckoning us to enter

Anonymous

A small orbital starport. It should have docking facilities for starships or shuttles, waiting lounges for passengers, hotel rooms, offices, and a bar and restaurant.

Quinn Parrott

Back hallways of a great ballroom and castle, where the servants scurry. Half the map is the open spaces of meeting rooms, half are hidden passages and narrow stairways down to kitchens and cellars accessible through secret doors. Also catwalks above at the ceiling.

Anonymous

Hello Tom, I would love for you to try this: A good and powerful Wizard called Xexalon built a tower. He employed the finest craftsmen and built it from the finest materials. He used his own magic and employed others to imbue it with all manner of magical abilities. Unbeknownst to Xexalon, one of the clerics who was meant to grant the Tower the ability to Banish an intruder accidentally opened a Gate to Avernus and the Tower was corrupted and melded with a fiend. Now the tower (aka Zegolath) is a sentient being able to change its appearance, travel the Planes, and is always looking for souls to corrupt. However, it still must obey Xexalon. Can you draw “Zegolath, The Shape-Shifting Tower of Hell”? Can’t wait to see it!!! Your admirer, Jim

Anonymous

A gnomish village square. The buildings around the square are an inn, tinkershop and general store and also some houses. The middle of the square has a fountain with a statue in the middle and all around lie some cogs and other stuff that the small ones might use again. The statue is of the great tinkerer that first settled there and only blew up the town two times( it got better though)

Anonymous

An entrance to the ruins of a massive mindflayer nautiloid buried in the deepest parts of the underdark on an island in the middle of a lake. The ship crashed eons ago. The surrounding area has since been corrupted by energies of the far realm emanating from the ship. The ground has a slight slime coating it and a low layer of mist emanates from the ground. All that can be seen from the surface is a single structure that looks absolutely alien. Purple chitinous material coated with a slight slime with no real discernible markings. A slightly recessed area is the only indication of a door. Adventurers make their way inside and find a series of creatures and what remains of the crew of mindflayers in stasis. Ship is running on emergency reserves and is rotating caretakers in order to preserve as much of the crew as possible. Ship would be in various states of disrepair all over. Ship should be fairly big in order to facilitate a lot of exploration. Multiple floors with a lot of area to walk through. Lots of sci-fi themes inside. Stasis pods, command center at the bridge, storage areas, crew quarters, a hold for prisoners, and other areas that would suit mindflayers like an area for cerramorphosis. Variations could include a fully working ship, one in total ruin, partially ruined, different places the ship crashed in (astral plane, surface, ocean etc)

Anonymous

Tom, your maps for the City of Dorran have been a lifesaver for my urban campaign, giving me some amazing maps for many areas of my own city. There's just one thing missing. How about an urban park? Beautifully maintained flower gardens and topiaries dot the manicured grass for the viewing (and smelling) pleasure of the city's elite, with paved walking paths weaving from one end of the park to another. A few market stalls sell food to pedestrians walking through the park. Circled by benches, a large fountain rests near the middle of the park: a memorial to soldiers that fell in a long-forgotten battle. Tucked into a corner of the park is a gnarled copse of trees that never seems to be trimmed by the city's gardeners, but a small portal to the feywild or an old dryad's tree stands secluded in the center.

Anonymous

Riven Keep: A keep built on a rocky promontory--one of those block-style single-structure keeps. Through either a natural rock collapse or a magical disaster, a portion of the keep has been cleaved out of the middle, leaving about 1/4 on one side and 1/2 on the other, with a gap between, featuring a long fall to the rocky sea below. A group of hobgoblins or bandits (or whatever power level you need) has occupied the long-deserted keep. In my campaign, it was the magical disaster--akin to Inuyasha's Wind Scar attack--leaving the keep cloven super cleanly in a very slight wedge shape.

Anonymous

Congratulations and all the very best for year 3. Looking forward to what you will come up with. How about a settlement of 2 parts, one a protected seaside village and the other an island near by guarding / overlooking the village. Just saw Pixar’s Luca and the area looked very idyllic. Perfect place for a party to accidentally (or otherwise) destroy.

Al Yen

An Airplane with multiple floors (cargo, economy, first class) and entrances to play rescue missions, find explosives etc.

Renati Novarum

"impossible" Dwarven maze, one square wide halls with straight lines. Smooth stone walls hide hidden doors and paths that are actually required for the solution

Gravy

An abandoned temple has become the new nest for a large and hostile insect hive. The hive is deep in the recesses of a crumbling ziggurat in the middle of a jungle or swamp. Several columns (a few fallen and cracked) line the four main stairs ascending to the peak providing excellent perches or landing spots for the winged drones. Then the large chamber at the heart of the ziggurat is full of eggs. But where’s the Queen (boss)? The eggs pulse and begin hatching and swarming the invaders. But the far wall behind the thickest part of the eggs leads deeper into underground caverns. The hive continues into the underdark. Whether it is giant ants, ankegs, hell-wasps, I don’t care. But I’ve been wanting an insect hive map for quite some time.

Sean Patrick Fannon

Congratulations, and thank you for all the amazing stuff you've created -it's done wonders for my online games. With me running our Prowlers & Paragons: Ultimate Edition all the time, I could really use a supervillain base. You know, the kind of place Lex Luthor or Norman Osborn would set up for their latest incarnation of "ultimate supervillain team-ups." Meeting room, armory, labs, quarters, security systems, maybe even barracks for some troops. I imagine it's under a mountaintop, or beneath a swamp, or maybe in the underground infrastructure of a major city. Your call. Cheers!

Jeffrey Good

The ruins of a mighty castle perched on the rocky island that splits the busy Krinth River seems like it should be repaired and put to use again. But the river-captains know that no one sets foot there: someone opened a gate in the sprawling gardens years ago, killing all on the island. Now every month when Lunaris wanes, foul creatures spew forth. And, the captain whisper, their numbers grow every month.

Anonymous

Please feel free to take artistic liberty - goodness knows we've trusted you thus far! Hellishly (lol) cold mountaintop plateau, shaped roughly circular, though the slope falls off sharply in places. Rough hewn stone steps from further down the mountainside lead up to the plateau. There are strange deep holes in the plateau ranging from 5 to 10 feet in diameter. A layer of snow covers the ground, but for how cold it is, there are still spots of stone and rock that peek through the fresh snow. At the center is a massive diamond shaped piece of ice - but tinted blue and faintly glowing.

Alex Moore

A research vessel, few if any armaments, used by an assortment of Candlekeep's most prestigious non-magical scholars (archaeologists, anthropologists, oceanographers, etc.). The ship is outfitted with individuals rooms for each of the scholars and the captain while the crew sleep a bit rougher. There are also several studies to complete research. The ship routinely travels to bizarre or dangerous places and its crew have many tales to tell of what has been discovered on their adventures. (Could easily make an airship variant too!)

Anonymous

I would LOVE to see an airship map inspired by the Eberron airships art (https://static.wikia.nocookie.net/eberron/images/2/2b/101320.jpg/revision/latest?cb=20200208190059). Hell, I'd just about commission that personally if I could afford it.

Anonymous

Congratulations on your anniversary. Looking forward to you celebrating your 10th anniversary.

Anonymous

I have been a patron for 4 months but have followed your work for over a year. My suggestion for a map is for a part of a Causeway that links the mainland to a magic isle, a mile offshore.

Anonymous

An unassuming warehouse district building that under closer observation garners more foot traffic then other surrounding buildings. Further exploration (or by invitation) reveals that this is simply the front building for the headquarters of a powerful thieves guild. The lower level houses the planning room, treasure store, guild masters quarters and connections to the underground network of sewers where the real traffic is clandestinely moved throughout the city,

John Forrest

Hi Tom. I read somewhere once that a really good battlemap contains 3 elements: a sense of what the place used to be, interesting hints at what it is now, and strong tactical/destroyable/changable parts that allow the PCs to use the map to their advantage. With that in mind I would like to propose a cyclopean ruin rising out of an acid swamp currently occupied by a more primitive humanoid group, with vine bridges, dangling platforms and huge acid-resistant trees. Better still if it included tiles or auxiliary artwork of the bridges etc that could be added or removed. Thanks

Xandria

Congrats, Tom! So happy that you are continuing your amazing creations. There are some awesome map ideas here already but I'd like to pitch my own. If chosen, take from it what you will (I can get a little grandiose). MAP IDEA: Hidden away from prying eyes and the general public, ensconced within a dense forest and fortified by illusions and magical creatures, rests an ancient cluster of magnificent trees. Each massive tree supports one or more chambers for specific purposes; a library, dining area, meeting room, a caretaker's private domicile, laboratory, a few rooms for visitors to stay, and a bathing room. While furnishings and decor are both elegant and functional, their colouring are earth tones, befitting its visitors and inhabitants. One tree rises far above the earth, visually shielded by magic. Atop this tree is an observation station with a magical telescope, desk, chair, and sofa. Travel between trees is accomplished with a series of wood and rope bridges. What is this place? A secret locale for druids and wielders of magic with strong ties to nature. Some visit to study from its unique collection of tomes. Small groups may gather to discuss weighty matters of the world. Some come to practice alchemy, create magical items, and more.

Anonymous

Map Name: The Wizard's Sanctum This map shows the focus of a fabled wizard's sanctum in all of its glory, all of its power, and all of its forbidden knowledge. The large, circular room circles around a ritual platform capable of facilitating the most powerful of magics. Instruments - alchemical, crystalline, and anything of potence - channel great amounts of power to the platform and its wielder. Levels of power that destroy all but the greatest casters and beings. The room itself is rather clean, except for experiments that the wizard did not clean. Remember that the wizard knows forbidden knowledge, so an adventurer would likely see something grotesque/obscene/vile. The books in the room neatly line the shelves - magical servants keep the place tidy. The floors themself are gray stone tiles with occasional rune carvings. A large carpet forms a ring around the room with offshoots leading to exits and areas where experiments would not soil it. The room itself is lit, but not brightly. These lights are of course magical in nature and consist of candles, alchemical burners, lamps, lanterns, and anything else of use. To instill a magical prismatic feeling, there are seven lights of ROYGBIV. Red, Orage, Yellow, Green, Blue, Indigo, Violet. These lights generate most of the room's light. The sanctum itself is within the wizard's fortress, wherever that may be. I have no specific preference as to where that is, so long as it's not easy to get to for everyone. To add extra flair, how "mad" the wizard is can make the sanctum more disheveled and nonsensical. The madness comes from forbidden knowledge - the wizard would not be utterly insane and incomprehensible. He is not completely lost. I leave it up to you as to how "mad" this wizard would be. In terms of gameplay, the room would probably make a suitable boss fight or questgiving area/HUB.

Anonymous

Happy Anniversary! My map idea is a site for my homebrew enemy force: A tomb/pyramid belonging to a long dead race of constructs. Leans heavily on Egyptian architecture, but with a gunmetal grey architecture smooth black stone & necrotic neon green highlights. Complete with crypts, caskets, tiny secret passages, traps, etc. Tiny mechanical beetles tend to the site while their creators slumber. Doors are unmoving stone slabs, while passages hewn from smooth stone. The constructs gather & corrupt souls to add to their ranks, as the denizens of these ruins awake periodically to harvest. Important rooms include A soul chamber (feat. A big swirling mass of ghostly souls), a generic casket for their leader/bbeg to awaken from, rooms full of closed caskets just waiting to open I look forward to your artistic freedom if you choose it!

Anonymous

Map Name: The House of Many Things Description: A special manor that is a physical manifestation of the dreaded Deck of Many Things. The various halls and rooms of this not-so-humble home are blessed/cursed by many of the various card effects held within the deck, while other cards are instead manifested as fearsome beasts that wander the home, or benevolent allies that hope to aid the heroes find the treasure deep within, treasures that the "good" cards have manifested as. Full Disclosure: if this breaks the rules for "based on TTRPG concepts" since its using the open-source DoMT then I will accept defeat with dignity as I have no other burning map ideas of current XD

Anonymous

A temple of ancient, long forgotten gods that is filled with strange and dangerous rooms that defy logic. A long hallway that splits into different rooms each one of them represents another god. Adventurers will find these rooms irritating and dangerous because of the unknown powers these ancient beings still have over this place. The floor is crumbled and paths are destroyed but strong willed adventurers will find a way to uncover its hidden and horrifying secrets.

Anonymous

The nature goddess’ temples are hidden in the wilds, their discovery a pilgrimage for the faithful and adventurous. Often overgrown and crumbling, just climbing the long-ascending stairs and entering the outer colonnade is no trivial task, and who can tell what fell creatures may have claimed the sacred ruin as its home? Purging them would be a high honor indeed… I have drawings for the layout, architecture is based on temple ruins on south Central Asia.

Anonymous

I would absolutely love like a castle/keep map that my players could use as a home base that could also be used in a siege I think it’d be pretty neat!

Ari Grad

'Lost Vegas' a ornate decorated pyramid that's been tricked out by old-tech outlaws and bandits set in the red rock desert. It has a beacon of light coming out of the middle, shining signals to all the nearby roming bands. The pyramid itself is golden-age tech (IE: high-tech but ruined) but the outer frame has been worn down and in some spots are covered with frameworks&tents to keep the sandstorms out.

BleepBeepClick

A dwarvish manor built into a cliff face mainly used as the official residence of a local lord

Anonymous

A whale flying high above the jungle canopy below. Besides some limited flora, the back of the whale is covered in crude scaffolds, ropes, and improvised handholds, as if a Bronze Age civilization lived atop this whale.

Anonymous

A lost dwarven mine/kingdom (similar to Moria in LoTR) with multiple levels.

Anonymous

i would like to take you a bit out of the confortzone. we have many fantasy maps and have recently visited the wild west. my little idea takes us a bit in the future. into space. i would like to see a spacebattleship or maybe for the first time more of a spacefrigatte.^^ crewquarters, hallways, ammunitionstorages, bridge etc. the idea is to get a bit more diversity because there is tons of fantasy content for maps out their but you have to dig quit deep to get good sci fi content. also a boarding action on a map like these in systems like star wars, mutants and masterminds etc would be realy amazing.

Christen Sowards

I would love a map of a Portal Plaza leading to various worlds attached to the Lattice (the Shadow of the World Tree made into a shimmering dark road in the Shadow Plane). There should room for ambushes or escorts, and each portal should hint at the various worlds and places they lead.

Asherett

A yuan-ti stronghold/compound in the jungle. Dinosaur pens, laboratories, temple, sacrifical pit...

Anonymous

There's a village of inbred humans deep in the Fogfens that worships an Outsider god who is said to watch this world through will-o’-wisps. Its trace is left behind in a symmetrical pattern of seven divots along a swampy shoreline...its fingerprints. The village sacrifices those they catch to their gods handmaidens...the wisps that roam the swamps around it...hanging them up on the edges of the village so that the wisps may come and feast upon their terror. Their homes are of cattails rush and elevated on bamboo stilts above the seasonal floods that leave the rest of their village in knee-deep black waters. Walkways connect the homes to communal sites like the slaughter & feasting pavilion and the ceremonial fire pits (seven, of course.)

Jake Aubin

A shadow and mist stricken port town. Mud choked cobblestones, squat and squalid houses mingled with old Victorian cottages, enclosed in a suspiciously well kept wall. Half the docks have sunk from disrepair; the ones that function only rarely see ships dock. Everyone knows that strange things lurk in the waters here. The oldest estate has been repurposed, now displaying the towns peculiar history. Awkward fountains and statues pay homage to ancient, unknowable creatures lost in the deep waters. On the bluffs above, the lighthouse still shines as a warning to stay away…

Anonymous

Congrats on the two years! So glad to have joined and enjoy all this wonderful material, it's really helped me out so far! As for a map idea, an abandoned mountaintop temple that has been converted into a dragon's lair. The original temple belonged to Aarakokra or some other winged race, meaning the whole place is connected by large open spaces and some additional ones for ceremonial use.

Anonymous

The adventure seed is the adventurers and other local importants are summoned/gathered at the local monastery. The nebulous arch-villain they have been pursuing "is one of you!" Everyone is locked in separate chambers. So I envision a monastery secret doors, dark cloisters, hidden areas, surprises in the basement, a few outlying buildings (the refectory, the balneary, etc...). An adventure of intrigue, sneaking around, trying to clear your name and find the true villain!

Anonymous

A temporary city of tents, that has grown more elaborate and permanent. Sturdy canvas storage tents, elegant silk tents with luxurious furs and pillows, large multi-room tents...

Alaskankare

2nd try for my comment: Dwarven Temple to Gorm Gulthyn. Wide round set of steps lead up to a wide platform. 20ft of the temple protrudes from the mountain side with dwarven statues on the edge of the platform. Two 20ft tall statues of Gorm, battleaxe in hand, stand on either side of wide 10ft double doors of bronze, embossed with a scene of Gorm with rays flashing from his eyes. Entering the temple, you find a 20ft wide passage way/foyer that wraps around the enormous inner sanctum (50w x 100deep) 20ft high ceilings. The inner sanctum has 3 large dimond shaped columns to each side of the main aisle. More dwarven statues line the columns, going up on top of each other to varying heights. tombs with effigy and more statues line the outer passagway that wraps around. At the head of the sanctum, behind the altar tomb, is a 20ft tall head for Gorm, braziers with eternal fire set in the eyes of the Firey One. A bronze mask reflects the light of the braziers in the temple. Hidden in his beard are two doors that open to a secret room for his Barakor. Some in the party mention how unique each statue is. "Those aren't statues. They are dwarves that have passed and were worthy of the Stone ceremony" The somber party follow their dwarven fighter to her father's tomb.

Anonymous

A set of walkways through a jungle canopy. The ground might not be visible. Instead, a series of walkways between branches (and branches themselves) allow creatures to traverse through the canopy.

Anonymous

An underwater forest of kelp and seaweed, ripples of light streaming from above through the canopy. Coral, anemones, and various other sea life bloom around the forest creating beauty. But in the depths, something dangerous lurks

Tosari

A hexagonal stone keep, 1st level has a dining hall, kitchen, water closet and paths leading to a small tower at each of the interstices of the hexagon. The 5 sides of hexagon away from the entry gate have a secret door that leads to stairs going down to 5 portals.

Anonymous

A map that I need right now is a battlefield that is a chess board or a checkers board. It would have soldiers in white and black with some explosions in the board spread throughout.

Anonymous

The Ten Days Road is a well kept road that runs straight as an arrow through heavily wooded forest. At the midpoint, 5 days from the nearest town, the road widens into a clearing. At the center of this clearing is an ancient standing stone, some 30 feet tall, its original purpose lost to time.

Anonymous

A run down Riverbarge, in a state of almost disrepair. Broken planks, cracked mast, ripped sail and destroyed living quarters. Its big enough for a crew of 5 or 6 plus cargo but it would take a determined party and a bit of cash to allow for safe travels up and down the river. It might be worth it though, as rivertrade can yield great profit. After a few weeks the Barge is almost unrecognizable. The partymembers must have spend a lot of effort and time, collecting resources and favours and now they cruise down the wide and winding stream, fishing, laughing, onward to great adventure!

Sage

A disco styled club in a steam punk world.

Mike

Just love to see the Amber Temple in detail

Anonymous

An old and gnarled hut, sitting on chicken legs in the middle of a swamp, a perfect place for Baba Yaga or a night hag to cook up wicked potions

Anonymous

Adventuring underground, the party discovers an enormous cavern and the ruins of an old dwarven necromancer's tower carved out of a very large stalagmite sitting in the center of the cavern. The tower/stalagmite has several levels and tower over the ruins of a small set of buildings that were once part of a village of those who worshiped the necromancer. The tower itself comes with a dungeon where the dwarven necromancer did his experiments. The ruins and the tower are filled with the undead.

Anonymous

Not an RPG game but writing a book, that is set in the south and I would like a map of the town that I am writing about. A small one-horse town with a bar, Sherrif, store... this would be in a very rural area(typical redneck idea). Then a suburb of that would be a town of werepanthers that have shabby homes, surrounded by woods, that include a couple of small caves, in the center of the suburb, is a ceremonial area for coming of age, weddings, deaths...

Tod Levi

Our big bad spilled her own blood in the wishing well, opening the mouth of Orcus. Tentacles grope from the abyss. If a wizard's heart is fed to the mouth, a wish will be granted.

Anonymous

A smuggler cavernous hideout, edging out to a cliff face shore with a sleeping quarter, a tavern-like area and a habour for rowboats. In the back should be a hidden exit for further transport of the smuggled goods. Crystals of a deep red with a slight glow would be sticking out of at least one of the cliffwalls but seemingly left mostly alone. The sleeping quarter would be quite messy due to a lack of discipline of those living there.

Anonymous

The central chamber of an ornate cathedral - marble statue with heroic stance in the centre that has been corrupted by darkness. Stain glass windows overlook the scene with gargoyles holding a silent vigil. A holy sigil lies broken on the floor revealing a hidden staircase.

Anonymous

A Monk monastery with a training area/temple, and connected living quarters and courtyard, set against the side of a steep mountain. Inspired by Bhutanese/Tibetan monasteries in the Himalayas. Lots of feline accents in the artwork. Claws, cats eyes, that sort of thing.

Anonymous

A weathered fortress atop a snowy mountain peak. Crudely patched together by its current inhabitants, a band of orcs uses it as a base of operations. Inaccessible except by the one steep road in (and of course the secret tunnel entrance guarded by a giant spider nest.)

Anonymous

A secret passage below a temple fortress that leads to a cave system. Once it served as an escape route, but it has long since been forgotten. The city sewers have expanded into the same cave system and now connect to the secret passage, unbeknownst to the temple officials. Could this be a secret way in to the temple, or perhaps a secret way out?

Anonymous

Tunneled into the cliff face, the mad artificier's lab is filled with equipment-strewn benches. A small cot and some scraps of food against one wall speaks of an-all consuming obsession. Piece of brass and crystal surround the latest invention—a glowing sphere that occupies the center of the room. Is it a portal, a cage—or something even more deadly?

Thoth Process

A manor house for a strong sidhe noble of the Winter Court and her consort, where they can entertain both powerful archfey and hold court over lesser faeries.

Anonymous

A church inside the mountain with a pipe organ that opens a secret passage to a royal catacomb that holds the bodies of ancient kings (now home of a powerfull lich or mummy, undead kings and a Death Knight).

Anonymous

A large shipwrecked vessel up against rocks that has been turned into a smugglers hideaway or bandit camp. Several traps and secret passages abound, with some areas being inaccessible or cut off during high tide.

Anonymous

Deep under Victorian London is a mixed bag of tunnels, The original are Roman, but there are add one put in by the Templars. Living down here is a rag tag community of free thinkers and engineers creating a steam punk landscape lit by magical overhead crystals.

Anonymous

A Church that is in use as a community gathering point for the city. The church is part of a city that uses lots of wood and has rusty sewer pipes and water channels running through the city. The city is situated in a steep river valley and therefor has a lot of verticality. The cellars are partly flooded, The church is half cut out of the surrounding bedrock. and half made with natural stone bricks. Parts of the walls may be wood. The wooden floor is badly maintained with little streams of water seeping through cracks and broken holes in the floor. The tower and other higher floors of the church connect to surrounding houses and structures by way of rope bridges and stone walkways. The church is fully build in to the city. No surrounding greenery.

Anonymous

Overlooking a narrow stretch of river that now forms the western border of the realm, Windford Keep was built into a deep hollow beneath the tall overhanging cliff at the northern end of jagged, lonely ridge that rose along the riverside out of the otherwise gentle rolling, wooded hills of the region. Within the hollow, to one side of a small courtyard, a round tower reaches up to almost reach the overhang. The conical roof of the tower sheltering the broad doors of a flying's mount's aerie. A blocky keep squats opposite the tower, beside a stable and smithy that nestle beneath a stout curtain wall and a gatehouse. Outside the gatehouse, a path curves down towards the town that stands at one end of the now ruined bridge that once linked the realm with its western marches, lost decades back to civil war. (I don't know if our world's Predjama Castle in Solvenia was in my players' minds when they started describing the site THEY imagined, when I gave them the chance to describe a keep they were awarded for their heroics - clearly the tower and curtain wall differ - but they came up with something unique enough that I doubt I'll ever find a map that's not a dedicated commision!)

Anonymous

A tavern that exists in a space outside the prime dimension, home to Olidamara - if you leave the tavern (surrounded by fields and woods and walk for 10 mins you come back upon the same tavern. Inside a large main bar that Olidammara tends himself - unusual artefacts and paintings adorn the walls drawn from all the planes and dimensions. Upstairs the door to each room is actually a portal leading to another time/place. Olidammara brings mortals here to test their mettle and place them in unusual situations throughout the cosmos for his own amusement. In a secret section of the basement lies a treasure room that hides his greatest secret - the object that can bind him

Andrew Wiltshire

Belem Tower sits atop a sharply-rising hill with a winding path lined with trees. It is the central tower of the ancient, flying city of Sepool, wrenched from its foundations and relocated hundreds of miles away by the Archmage Azin Murcadar, the creator of the pocket plane in which both the remains of the city and the tower now rest.

Anonymous

An abandoned elven city deep in the woods. The old elves transformed the trees to a living city. Most of the map is a forrest with giant trees, but there are ruins and traces of a high culture like pillars and arches. And there are a few tree houses that you can access with natural wooden stairs. I would like to see three of these tree houses (an old shrine, a music room and a living room).

SomethingWonderful

Instead of my own map idea, I'm going to second Kai's map above me. There's just not enough elven map designs anywhere for fantasy.

Anonymous

Part of an orbital starport, featuring a bar/restaurant, some hotel rooms, some office space, and an airlock allowing docking with spaceships.