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Hey everyone! Sorry I missed last week's update; 2023 feels like it's disappearing out from under me, with how quickly time is passing, and I honestly thought today was the 2 week mark. Oops. Nonetheless, we're here with an update now!


There's not too much I can talk about this week, because my main focus has been on Crisis Point's story rewrite, and I don't want to spoil everything for y'all. That's also why I haven't been streaming; I don't like writing in front of people, so.. yeah. Here's the exciting, non-spoilery news, though: the story overview rewrite is finished! I'm still in the process of rewriting individual scripts for cutscenes and dialogue, but the overall story, what order events take place, etc., is all fully planned out now.

I was never happy with the latter parts of the game's original story, and the ending never really came together how I wanted it to, so I'm THRILLED to finally have a version of the Crisis Point story that I'm completely satisfied with! To be clear, the story as a whole (especially the parts you guys have seen) is still pretty similar to how it currently is -  there's a few major changes, like (trying to be as nonspoilery as possible) we'll be introducing a certain character much earlier in the game, so you get to know them before a certain story event happens. There's also a LOT of small details that have been changed, and the script for a lot of early cutscenes is being rewritten to reference those new details (and also try to be a bit less verbose), but the biggest change by far is that the later parts of the game have changed completely. That's why I wanted to take the time to sit and do this rewrite now and not later; if we continued with the original story plan, we would've basically had to throw ALL of it out when we did this rewrite, which would be a huge waste of development time and resources, so now was the perfect time for it.

I'm not sure how quickly all of these story changes will make their way into the game itself - some of them will be very quick changes, like recording a few new lines of dialogue, while others will require a lot of animation work and such, so they might take longer. As one example, we plan on changing the cutscene that happens early on where one of the giant worms attacks the human camp and Birch captures it; currently, that cutscene happens totally off-screen, with Alicia just standing around while you hear the sounds of battle over the communicator. Now though, we're going to rework it to have Alicia teleport back and see the capture happening, which is a lot more animation work, but about a million times more engaging. In general, we're trying to add more life into the game's cutscenes, with more camera movement, more character animations, and more exciting things happening. I'm really excited to see the new story come together, I know you guys are gonna love it!


So that's what I've been focused on these past few weeks. Now that the outline of the story is there, we have the answers to a lot of questions I've been asking myself for years, and putting together the actual script rewrites is coming pretty easily! I expect to have the game's current cutscenes fully rewritten (or at least close to it) by the next biweekly update. Then, Orex's focus will be doing all of the new animations the story rework requires, while our voice actors works their magic bringing the CPE cast to life. I'll be switching back to focusing on the level design tool, so once the story rewrite is done you can expect our development streams to return in full force! Sorry to everyone who looks forward to them, but some of my work just isn't conducive to streams.

Anyway, that's about all I have to talk about this update. I really wish I could get into more of the details, but since Crisis Point's story is rather ~mysterious~ by nature, talking about it too much would ruin the fun, and I don't want that. So for the time being, I'll just say THANK YOU to all of you for being so patient! I know development continues to be a bit on the slow side right now, but once this is all done, we'll be in the perfect place for content to come out hot and fast. I hope you're all looking forward to it, and we'll see you again in the next biweekly update!

-A42

Comments

Jayden Warwick

I have seen over a hundred h games and they have bad story or it's not at all important because they just want to get you a good fap but I always appreciate when the studio behind it wants to tell a great story as well a great fap, personally I think third crisis is the best, and I just want to say thank you for going the extra mile even if no one cares because for the few of us who do really love it

GETHELP

I reached then end of demo for the first time a couple of hours ago and honestly I can see myself continue to play this game for tens of hours even more I can't wait for the next update!

Isekai'd (edited)

Comment edits

2023-06-23 15:45:09 Honestly, this is part of what makes this game so good. I've played a good amount of h-games of different genres, but usually, they are lacking in one way or another: bad game mechanics or generally a bad feel to the gameplay; boring/plain/badly written characters; uninteresting content; or either failing to create a good story or not even trying. Crisis Point though had already surprised me in the demo: the combat system has a very refined feeling to it; the story, dialogues, and voice-acting are fantastic; the general game and character design as well as the general animations are great; and the h-scenes, animations and interactions are just *chef's kiss*. So the fact that you are going the extra mile to spruce up the story to make it feel better and flow more naturally is the proverbial cherry on top. Looking forward to that! I think the only thing I could nitpick on is the reuse of enemy models with mostly only changes in their color palettes and minor changes in abilities. Though there are &gt;a lot&lt; of different enemies considering the size of the map, and I can hardly blame a small team/solo developer (I honestly don't know o_o") for doing this when a lot of the big names out there do it all the time... and regularly create content that's far worse than what we have here XD So, here is hyped for things to come!
2023-06-19 04:28:57 Honestly, this is part of what makes this game so good. I've played a good amount of h-games of different genres, but usually, they are lacking in one way or another: bad game mechanics or generally a bad feel to the gameplay; boring/plain/badly written characters; uninteresting content; or either failing to create a good story or not even trying. Crisis Point though had already surprised me in the demo: the combat system has a very refined feeling to it; the story, dialogues, and voice-acting are fantastic; the general game and character design as well as the general animations are great; and the h-scenes, animations and interactions are just *chef's kiss*. So the fact that you are going the extra mile to spruce up the story to make it feel better and flow more naturally is the proverbial cherry on top. Looking forward to that! I think the only thing I could nitpick on is the reuse of enemy models with mostly only changes in their color palettes and minor changes in abilities. Though there are >a lot< of different enemies considering the size of the map, and I can hardly blame a small team/solo developer (I honestly don't know o_o") for doing this when a lot of the big names out there do it all the time... and regularly create content that's far worse than what we have here XD So, here is hyped for things to come!

Honestly, this is part of what makes this game so good. I've played a good amount of h-games of different genres, but usually, they are lacking in one way or another: bad game mechanics or generally a bad feel to the gameplay; boring/plain/badly written characters; uninteresting content; or either failing to create a good story or not even trying. Crisis Point though had already surprised me in the demo: the combat system has a very refined feeling to it; the story, dialogues, and voice-acting are fantastic; the general game and character design as well as the general animations are great; and the h-scenes, animations and interactions are just *chef's kiss*. So the fact that you are going the extra mile to spruce up the story to make it feel better and flow more naturally is the proverbial cherry on top. Looking forward to that! I think the only thing I could nitpick on is the reuse of enemy models with mostly only changes in their color palettes and minor changes in abilities. Though there are >a lot< of different enemies considering the size of the map, and I can hardly blame a small team/solo developer (I honestly don't know o_o") for doing this when a lot of the big names out there do it all the time... and regularly create content that's far worse than what we have here XD So, here is hyped for things to come!