Happy (late) New Years! Announcements and a poll (Patreon)
Published:
2017-01-08 02:39:59
Edited:
2017-06-15 21:24:11
Imported:
2020-06
Content
Hey everyone! Sorry for the late post here, I wanted to wait until I could announce all of these things at once so I could give you a more substantial post than just an "I'm alive and work hasn't gone much of anywhere yet".
So, 2016 is officially over and 2017 has begun, ending another year of progress that wouldn't be possible without the support all of you have given me. I hope you know I'm eternally grateful for all of it; this project is a dream come true for me and I can't wait to see how much it'll shine this year.
Why will it shine, you ask? Well, thanks to this smooth segue, it's time to talk about some exciting new stuff coming for Crisis Point! As you all know, we're balls-deep in The Great Rework™ right now. Many aspects of the game are being reimagined, retooled, and reworked to make for a funner, sexier experience. Unfortunately, my car wreck has put a pretty big dent in my personal working schedule, but that hasn't stopped the gears from turning! Throughout December, I was in contact with a number of people, and while I can't quite talk about one of them yet I am proud to announce two things coming to Crisis Point! First of all..
New background art!
https://i.gyazo.com/e66b7a58e91560b2c4fddeb2a9c83748.png
Some of the tilesets and background art in Crisis Point have been a weak point for a while (namely the Summit and Deep Soil), and I'm happy to say that will be changing in the very near future. I've hired Reddart, a very talented background artist, to rework most of the tilesets and parallax backgrounds in the game - he will be working on the game long-term, so once he's finished reworking what's there, we should start seeing some NEW background pieces and details as well! The screenshot up above is the work he's done in the past few days on the Summit. It's still a work in progress, but comparing it to the old Summit tiles, the difference is obvious. You can find his tumblr here - http://reddart.tumblr.com/ - so feel free to check him out for more of his work!
As for my second announcement..
New music!
https://www.dropbox.com/s/p3u8d28zjkotoq3/Catacombs.mp3?dl=0
Up until now, Crisis Point has been using royalty-free music from incompetech. The best thing I can say about it is that it works, but it's not particularly exciting. When it comes to music, if the tone doesn't match it can easily ruin the mood of a scene, so royalty free music tends to be rather understated and inoffensive. I was never fully happy with the music I chose, and nothing motivates me more than music, so now Crisis Point is officially getting an original soundtrack! The composer I've hired has yet to decide on his NSFW alias (or if he'll even be using one), so I won't name him quite yet, but he's already hard at work making new tunes for the game.. starting with the Catacombs, which you can download and listen to up above!
We had a lot of stuff to do after getting back from our vacation, but things are finally slowing down, so work on Crisis Point should finally be picking back up again very soon. Because of the car accident, I still have a lot of work to do for the next update, so as much as I wish I could be releasing it soon, I don't expect that to happen. With any luck I can at least get back to streaming soon, though.
Speaking of updates.. I value all of your thoughts above all else, but something has been weighing on me for a while now. When Crisis Point began, it was a simpler project than it is now, and adding new content was a simple process. Despite the incredible support and money you're all entrusting me with, I'm still only one man, and in 2016 I came to realize that the process of releasing public-ready, thoroughly tested updates every month is an overwhelmingly time-consuming endeavor. If I can speak plainly, I believe the only reason The Great Rework™ exists is because of this process. With the rush of pushing out new content every month, there's a lot of polish work that falls by the wayside; you can see this in almost every element of Crisis Point, from the missing sound effects, to the lack of enemy death animations, to the general room design being very plain and lacking. As the game's developer, it's incredibly disheartening to see all of the potential it has has slip between my fingers, and the eventual workload of polishing the many missing elements just keeps growing. If things keep going as they are, I can only imagine many months being spent purely on polish, with no new content to be seen.
I've put a lot of thought into this over the past month, and I feel that the best option for me at this point is to halve the amount of content updates Crisis Point receives. Before you get too upset with me, know that with more time for each update, they would likely be more substantial as well - not twice as much, since a good chunk of that extra time would be put into the aforementioned polish, but still more content than usual. However, I also wish to note that if this change DOES happen, Crisis Point will be staying a monthly campaign, so you will be charged as often as you are now.
In the end, I leave this decision to you, my patrons - I just wanted you to know where I was coming from before asking this of you.
http://www.strawpoll.me/12056679
If you have any thoughts or concerns on this, please don't hesitate to either comment here or message me personally. The last thing I want is to make any of you feel your opinion or support is underappreciated.
Thank you so much for taking the time to read all this, and for giving me your thoughts and opinions! I hope you've all had a great start to 2017, and one way or another, I look forward to making this an excellent year for Crisis Point!
-A42
So, 2016 is officially over and 2017 has begun, ending another year of progress that wouldn't be possible without the support all of you have given me. I hope you know I'm eternally grateful for all of it; this project is a dream come true for me and I can't wait to see how much it'll shine this year.
Why will it shine, you ask? Well, thanks to this smooth segue, it's time to talk about some exciting new stuff coming for Crisis Point! As you all know, we're balls-deep in The Great Rework™ right now. Many aspects of the game are being reimagined, retooled, and reworked to make for a funner, sexier experience. Unfortunately, my car wreck has put a pretty big dent in my personal working schedule, but that hasn't stopped the gears from turning! Throughout December, I was in contact with a number of people, and while I can't quite talk about one of them yet I am proud to announce two things coming to Crisis Point! First of all..
New background art!
https://i.gyazo.com/e66b7a58e91560b2c4fddeb2a9c83748.png
Some of the tilesets and background art in Crisis Point have been a weak point for a while (namely the Summit and Deep Soil), and I'm happy to say that will be changing in the very near future. I've hired Reddart, a very talented background artist, to rework most of the tilesets and parallax backgrounds in the game - he will be working on the game long-term, so once he's finished reworking what's there, we should start seeing some NEW background pieces and details as well! The screenshot up above is the work he's done in the past few days on the Summit. It's still a work in progress, but comparing it to the old Summit tiles, the difference is obvious. You can find his tumblr here - http://reddart.tumblr.com/ - so feel free to check him out for more of his work!
As for my second announcement..
New music!
https://www.dropbox.com/s/p3u8d28zjkotoq3/Catacombs.mp3?dl=0
Up until now, Crisis Point has been using royalty-free music from incompetech. The best thing I can say about it is that it works, but it's not particularly exciting. When it comes to music, if the tone doesn't match it can easily ruin the mood of a scene, so royalty free music tends to be rather understated and inoffensive. I was never fully happy with the music I chose, and nothing motivates me more than music, so now Crisis Point is officially getting an original soundtrack! The composer I've hired has yet to decide on his NSFW alias (or if he'll even be using one), so I won't name him quite yet, but he's already hard at work making new tunes for the game.. starting with the Catacombs, which you can download and listen to up above!
We had a lot of stuff to do after getting back from our vacation, but things are finally slowing down, so work on Crisis Point should finally be picking back up again very soon. Because of the car accident, I still have a lot of work to do for the next update, so as much as I wish I could be releasing it soon, I don't expect that to happen. With any luck I can at least get back to streaming soon, though.
Speaking of updates.. I value all of your thoughts above all else, but something has been weighing on me for a while now. When Crisis Point began, it was a simpler project than it is now, and adding new content was a simple process. Despite the incredible support and money you're all entrusting me with, I'm still only one man, and in 2016 I came to realize that the process of releasing public-ready, thoroughly tested updates every month is an overwhelmingly time-consuming endeavor. If I can speak plainly, I believe the only reason The Great Rework™ exists is because of this process. With the rush of pushing out new content every month, there's a lot of polish work that falls by the wayside; you can see this in almost every element of Crisis Point, from the missing sound effects, to the lack of enemy death animations, to the general room design being very plain and lacking. As the game's developer, it's incredibly disheartening to see all of the potential it has has slip between my fingers, and the eventual workload of polishing the many missing elements just keeps growing. If things keep going as they are, I can only imagine many months being spent purely on polish, with no new content to be seen.
I've put a lot of thought into this over the past month, and I feel that the best option for me at this point is to halve the amount of content updates Crisis Point receives. Before you get too upset with me, know that with more time for each update, they would likely be more substantial as well - not twice as much, since a good chunk of that extra time would be put into the aforementioned polish, but still more content than usual. However, I also wish to note that if this change DOES happen, Crisis Point will be staying a monthly campaign, so you will be charged as often as you are now.
In the end, I leave this decision to you, my patrons - I just wanted you to know where I was coming from before asking this of you.
http://www.strawpoll.me/12056679
If you have any thoughts or concerns on this, please don't hesitate to either comment here or message me personally. The last thing I want is to make any of you feel your opinion or support is underappreciated.
Thank you so much for taking the time to read all this, and for giving me your thoughts and opinions! I hope you've all had a great start to 2017, and one way or another, I look forward to making this an excellent year for Crisis Point!
-A42