v.22 release (Patreon)
Content
UPDATE v.22 GOALS
-Slime CG/Game Over scene added
-Start work on implementing new powerup (flamethrower) [25%]
-Work on implementing gamepad menu controls and options officially [45%]
-Fix more minor issues
This is what I managed to get done for this update. The new powerup and gamepad controls are partially finished, but they're not ready yet - the options menu for gamepad stuff is locked off for now, and the flamethrower isn't obtainable ingame yet. I should be able to finish both of those things for next update, though. The main attraction here is that the Slime CG and Game Over scene are done and implemented with full voice acting thanks once again to the talented Diana Lockhart (voices) and LustFire (CGs). As for what I hope to get done next month..
UPDATE v.23 GOALS
-Warped Soldier CG/Game Over scene added
-Finish new powerup (flamethrower)
-Finish gamepad menu controls and options
-Create more content (areas)
-Fix more minor issues
I'm keeping the list relatively small since I'm still behind on work, but if I end up getting things done quicker I might add something else in. It'll depend a lot on how quickly I can get a real desk setup again; working off of a bed is hell on my legs.
Anyway, that's it from me for now. Sorry for how long it took to release such a simple update; I'll do my best to catch up over this next month so you guys aren't waiting forever. Thanks so much for your continued support everybody!
-A42
UPDATE v.22 MINOR ISSUES
-Delay added after Scientist' BE vial throw, to ensure other enemies have a chance to reach Alicia first
-Latchers no longer continue to jump around after grabbing Alicia
-Horizontal pull blocks should now work properly again
-Wire shots will now speed up on return after pulling horizontal blocks as far as possible