Weekly Update! 2-24-19 (Intro cutscene, Caves tileset, new enemy) (Patreon)
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Hey everybody! Now that v0.34 has officially begun development, it's time to get back to our regular weekly update schedule. I've got a few things to show off this week, so let's get started!
Click here to watch the new, WIP cutscene added to the intro on YouTube
First off is a short cutscene at the beginning of the game, after the intro text crawl, which you can view by going to the youtube link above. This scene is still a bit WIP, as I want to add some foley sound effects to it, and possibly change one of Alicia's poses - I also have a CG sequence planned that'll go between the text crawl and this cutscene, to give further context to Alicia's ship crashing, but this scene alone should improve things a bit!
Next up is the Caves tileset rework, which I showed off a little bit a while back. Left is old, right is new. I was doing the original rework myself, but Puffernutter recently took over and has been hard at work redoing everything. It's not quite finished yet, and we want to make some changes to make it look a bit less busy, but it brings the Caves tileset closer inline with the rest of the game artistically, despite being a relatively subtle change.
Last up, we have a little teaser for our new enemy that will be coming in v0.34! This guy will show up first in the Catacombs, and he's the replacement for the Hellhound I've been talking about, at least gameplay-wise. He'll have completely new H-scenes, as you can probably tell by how different his design is. It's possible only the regular H-scene will be ready for v0.34, depends on how much Orexius manages to get done, but I'll keep you updated on that front.
Alright, that's enough outta me for this update! Thanks for reading everyone - and as always, thank you so much for supporting us and making this game possible <3 See you all in the next update!