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UNLISTED YOUTUBE LINK:  https://www.youtube.com/watch?v=1sN59QyQMtE 

Hey Patrons,

We begin our week of polls and questions with a pretty broad, blue-sky inquiry. Before we get into the nitty-gritty, I want to ask you what you like most about our work, and what you'd like us to do more of. The video above explores these questions a bit but isn't required viewing. The two questions are basically;

Q1 - What is the one "type" of Noclip content that you would keep if you could only pick one? You can define this "type" yourself. (examples could be "big docs", "indie docs", "long docs", "podcast", "series", "exclusives", "historical docs", "investigative docs") 

Q2 - What is one "type" of content that we've not done (or barely done) that you'd like us to do in the future?  (you can define this "type" yourself. (examples could be "streams", "collaborations", "a certain type of podcast", "Danny's old shows".)

Please leave your responses in the comments below (or DM if you'd prefer). Long and short answers both welcome. We're using all of this to build a picture of how better to shape our production pipeline so these answers are going to result is real change. 

Thank you so much for taking the time to give us this feedback. 

Danny

Files

Feedback Week: What to Keep / What to Add?

Comments

Owen McCormack

Q1: indie docs, I love hearing indie developer's origin stories, inspirations, and aspirations. They always feel so genuine and interesting. Q2: I'd love to see something that dives into more of the complex technical problems that developers have solved. This stuff is usually mentioned in some of the docs but I think a deeper dive into the challenges like getting a really graphically demanding game to run or figuring out how to handle 100 players in a server would be really cool.

Thamer Alghamdi

Hi Danny, wishing the best in this holistic study. Q1 - What is the one "type" of Noclip content that you would keep if you could only pick one? Big docs Q2 - What is one "type" of content that we've not done (or barely done) that you'd like us to do in the future? Collaborations

Matt Oakes

Q1. Anything where you talk to and include video from interviews with the actual people who worked on the project. This is what sets noclip apart from the usual "listen to me talk about the history of a game for 30 minutes" channels. Q2. Diving deeper into specific areas of game development. That could be technical challenges (as the Ars War Stories series does) or gong much deeper into areas behind the games such as marketing or self-publishing.

Jon Øvrebø Dubielzyk (edited)

Comment edits

2022-02-07 19:51:48 +1 to Owen's suggestions. I'd love to see videos around game engines, perhaps hearing from just concept artists and how they work, maybe looking at the economy of Twitch streaming. More focused scoped videos like the one you did with Hugo on the Doom demons (Designing DOOM Eternal's New & Classic Demons) would be nice too. I also feel like indie devs is something that resonates cause it's a bit more personal and we're likely to get a deeper insight into failures and successes.
2020-07-13 12:05:14 +1 to Owen's suggestions. I'd love to see videos around game engines, perhaps hearing from just concept artists and how they work, maybe looking at the economy of Twitch streaming. More focused scoped videos like the one you did with Hugo on the Doom demons (Designing DOOM Eternal's New & Classic Demons) would be nice too. I also feel like indie devs is something that resonates cause it's a bit more personal and we're likely to get a deeper insight into failures and successes.

+1 to Owen's suggestions. I'd love to see videos around game engines, perhaps hearing from just concept artists and how they work, maybe looking at the economy of Twitch streaming. More focused scoped videos like the one you did with Hugo on the Doom demons (Designing DOOM Eternal's New & Classic Demons) would be nice too. I also feel like indie devs is something that resonates cause it's a bit more personal and we're likely to get a deeper insight into failures and successes.

Bill Jones

Q1 I appreciate the historical docs the most. I have a lot of nostalgia for 90s and 00s games and desire to know more about their the behind the scenes development. My favorite docs have been the Half Life retrospective and the Arkain exploration. Q2 I would like to see more focused and deep dive interviews with individual creators. I'm thinking of Ryan McCaffrey's Unfiltered podcast, but with NoClips trademark production. So a conversational discussion interspersed with insightful video providing context.

Nathanael Fuller (Polygon Wizard)

Q1 - In-depth docs are the main reason I support Noclip. Everything else is just a bonus. Q2 - Whatever new type of content you feel passionate about making.

James O'Donnell

Hey Danny. Hope you're well, man and sorry to hear about the effect Covid has had on the business with the studio and current production. Q1 - What is the one "type" of Noclip content that you would keep if you could only pick one? - If everything in NoClips portfolio would be to go bar one, I would pick Big Docs. Probably an obvious answer but especially since everything that has happened with Covid, I've been rewatching all the "Big Docs" as if they were Netflix shows. In particular I watched the Hitman doc while playing Hitman 2 last month and the same with watching the first Doom Doc while playing Eternal. Being a patron and seeing these kinds of docs come together and knowing we're playing a small part in making them happen is amazing. Understandably so, with a global pandemic going on, these are probably almost impossible to do but the way the Arkane one was done shows how well you can adapt. PS I cannot wait for the Dishonored one. Q2 - What is one "type" of content that we've not done (or barely done) that you'd like us to do in the future? - I found your content through an EFMS episode of Max Payne way back in the day and much like the big docs, I find myself rewatching EFMS and The Point all the time. Those short informative type series will always be a personal favourite of mine and something I always look forward to. A more modern take on these, you did the Red Dead Redemption 2 - Hands-On Gameplay Analysis, the Road Trip to play it, the 5 reviews in 1, that great episode of Danny's Disk Club on BOTW and of course Falling in love with Bloodborne. I would love to see more of this kind of content. I'm sure you've got something planned for it already, but something like this for the THPS remaster would be amazing! In saying this, all content is great content from NoClip and I'm more than happy to be a patron to support this channel. Take care, boys and I'm looking forward to seeing more from the Community Feedback Week! Best wishes from Dublin

Fragglerock

This is unpossible! Q1) What I like most is different views of the same topic/studio/game... I am not sure what one concept captures that. I guess "Series" where one concept is analised over a number of docos (both short and long, and on various subject matters from AAA to true Inide) Q2) I recall in one of the discussions about youtube advert money you talked about how the increase in revenue if you turned on adverts could help bring in raw/young/marginalised talent. I am every glad you don't have adverts on youtube, but perhaps some 'spare' rent money could be used to develop talent (be it infront or behind the scenes) ? I can see covid issues of course... but it is something I would like to see. The un asked Q3) more O'Carina of Time of course!

Seth Spaulding

Q1: The big, AAA docs. It may feel like because they are AAA topics, that "everyone else" is doing the same, but somehow you all cover it in a much different light. Q2: I would add more vids on the community of gamers. The Team Spooky doc is one of my favorites largely because it focuses on the story of those playing and enjoying the game vs. those actually creating the game. Love all your work! Stay safe

Conrad Wong

Q1 - In-depth documentary for indie developers. Not game-oriented but developer oriented. Good example is the Astroneer one, which covers the people in the company, old and new, and the struggle and happiness. Q2 - Mystery related? Perhaps not interviewing the target developer, but people who know about the thing or those who can share expertise knowledge. Say, what went wrong in No Man's Sky. Kind of like investigative journalism.

belzaran

Q1 : I love the big docs on studio histories (Arkane for example or for The Witcher) and how failures lead to successful games. Q2 : It's fine now, so I have no new ideas for you !

Ronin Storm

What one thing to absolutely keep? Your docs where we get to understand the humans behind and around these games we play. I guess some of that's historical, but some of it is quite recent history so I'd not constrain to that. To pick a quick cross-section of docs that really resonated with me that I also feel identify the space I'd not want to lose: History of Arkane, History of Creative Assembly, Transistor, and Stay Free. No feedback on what to add, though.

Tom Page

Q1: Long docs Q2: Videos where you disagree with something - a great deal of NoClip content is very supportive of the developers you interview - that's great, and I don't want it to become anti developer! Could there be videos where you look at something bad and document it - the unpleasant elements of gamer behaviour, the sexual harassment in the industry, a proper documentary on crunch where you hold people to account?

UrsaPolaris

Q1: indie docs. Q2: I would like some more content going in deeper about technical aspects of game development. Similar to what Matt Oakes mentioned, but with the caveat being that it remains comprehensive for the most part.

Melvyn Johnson

Q1 - I would like to keep docs similar to Half-life, Arkane, CD Projeckt and id Software. Q2 – d like a doc that focuses on art/graphic design of computer games. As a commercial graphic designer myself, I have always been interested in how my discipline manifests itself in video games. In things like UI and UX design, box art, manuals (remember manuals, great days) even branding of particular series like Deus Ex. Human Revolution, for instance, had a strong triangular aesthetic that affected the UI but also the character designs and the world.

Jan Sovis

Q1: I really enjoyed lets called them "series docs" like you did on witcher, hitman, outer worlds, where each episode focuses on different topic. These are great! (Please continue with the podcast, they are the cherry on the top of the icream called NoClip) Q2: Danny's old shows would be my pick of the day. But I really liked those podcast where you talked with developers and designers and they also talked more about their games.

The Codex

Q1 - Investigative Docs. Getting info on secret/behind closed doors elements of game dev (Like all of that unreleased footage in the arcane doc). If that could include trying to get inside and spread the word about crunch and other negative elements of game dev that would also be great but it is understandable if you want to limit that type of work in fear of closing doors.

Tohir Tillyaev

Q1 - this might not be as specific as you’d like, but I always saw Noclip as this place where we uncover the hidden gems behind the video games, and the video games culture. Doesn’t matter if it is indie or AAA - what matters are the people, their story and those unique tales they tell that, to me personally, she’d a ton of light on what it’s like to be in the game dev shoes. By retelling those stories in Noclip format we create a one of a kind source of knowledge and experience that future generations of game developers can be inspired by. I don’t mind if half of it will be recorded over zoom/webex. B-roll of the office space and their cafeteria are always fun, but I can live without it. Q2 - opinion pieces, but!, they don’t have to be “Point” or something highly produced. I loved the Bonus Level’s quality of production, but at the same time if I can think of the extra content I’d love to consume - it is the Danny’s soapbox, and I’ll be happy with the quality of production matching this intro above. I think those pieces are straightforward enough to produce, and they can create interesting debates among the Patrons.

Andrew McMillan

Q1 - Definitely Big Docs. Those are the favourites every time. Some of the favourites for me have even been games I've not played and don't even plan to play. Although Doom, Hitman and Arkane were particularly good :D Q2 - I would love to see a return of The Point specifically, but really I would love more quick and dirty short-form stuff. More Regular, and easier to digest but pack the normal punch we're all used to with your work Danny :) (If not, I'll just keep rewatching the stuff I mentiond in Q1!)

The Codex (edited)

Comment edits

2022-02-07 19:51:46 Q2 - Involving developers outside of NA, Western Europe and Japan. This, of course, involves talking devs outside of these regions but I am also interested in hearing from places like Lemon Sky (from the C&C doc) that are subcontracted to work on others IP but often forgotten.
2020-07-13 12:33:05 Q2 - Involving developers outside of NA, Western Europe and Japan. This, of course, involves talking devs outside of these regions but I am also interested in hearing from places like Lemon Sky (from the C&C doc) that are subcontracted to work on others IP but often forgotten.

Q2 - Involving developers outside of NA, Western Europe and Japan. This, of course, involves talking devs outside of these regions but I am also interested in hearing from places like Lemon Sky (from the C&C doc) that are subcontracted to work on others IP but often forgotten.

Dmitrij Paskevic

Q1 Big Docs, that's why I'm here pretty much Q2 Exclusives/Dev Diaries

Juan Sabater

Q1: Series, love to get to "know" people inside studios through 3, 4, ... videos like in Hades or Id and so on. So we can understand a bit more how's the day to day and the path of artist, designers... along game development. The human journey. Q2: Explain and talk more about the business side of game dev as it means a lot along development. What's trending? What´s a good business, what not? History of companies, revenues, shut downs...

James North

Q1: Indie docs and Historical docs; newer AAA games don’t interest me enough and I’m sure they’ll have a documentary done on them anyway, for anyone who does care. I want to hear the stories no one else is telling, and I also want to hear about old favourites. Q2: Much older stuff. From the 2000s, or even the ‘90s, would be very interesting to see.

Alxa

Q1: Big/Long Docs Q2: Older stuff, historical documents on VGs.

Adam McDermott

Q1. The big docs like the recent Arkane Studios one, Half-Life 2, Horizon Zero Dawn. Stuff like these separates Noclip from anyone else out there. Nobody is on your level. Q2. A return of Danny's op-ed show in whatever form he wants. Danny talking about what matters to him in video games is always insightful and makes me look at games differently. However, no matter what you do going forward I have no doubt it will be worth it. I'll happily support Noclip for years to come.

Eddie

Q1 - I really enjoy AAA Docs and Series based stuff on ongoing development like Hades (Maybe for bigger titles), the indie stuff I enjoy as well but I've got more interest in AAA as a player/Dev so it's what I pay more attention on. Q2 - I'd love to see things from a hardware perspective, something like a retrospective on the development of the Xbox Series X. Maybe also some more in depth videos of cancelled projects.

Owyn Abram

Q1 - Keep big docs / Hades series. It's great to get a deep dive into specific things, instead of just getting a shorter overview and then moving on. Q2 - Add more history pieces of not just game companies like the Creative Assembly doc, but also covering things that were created because of games/a particular game's influence. Streaming, esports, games journalism for example and how they have evolved from their beginnings.

Napalm Geoff (edited)

Comment edits

2022-02-07 19:51:45 Q1: The big 'Making of' docs would be my pick. And it doesn't have to be based around long term efforts embedded at studios or anything, it can be retrospective. I've always loved stuff like this, going back to the old 'postmortem' articles and Geoff Keighley's 'Final Hours' projects (more than 20 years later I still re-read The Final Hours of Half-Life and Blinded By Reality: The Making of Unreal now and again). Q2: I don't have a suggestion for anything new, I'd just love to see more historical stuff. My biggest wish is for you to do something about Looking Glass, specifically Thief & System Shock, and track down the likes of Ken Levine, Doug Church, Terri Brosius, Warren Spector et al for interviews about those days. Or maybe something about Unreal (1), or something with Remedy (an Alan Wake or Control doc would be amazing).
2020-07-13 12:49:11 Q1: The big 'Making of' docs would be my pick. And it doesn't have to be based around long term efforts embedded at studios or anything, it can be retrospective. I've always loved stuff like this, going back to the old 'postmortem' articles and Geoff Keighley's 'Final Hours' projects (more than 20 years later I still re-read The Final Hours of Half-Life and Blinded By Reality: The Making of Unreal now and again). Q2: I don't have a suggestion for anything new, I'd just love to see more historical stuff. My biggest wish is for you to do something about Looking Glass, specifically Thief & System Shock, and track down the likes of Ken Levine, Doug Church, Terri Brosius, Warren Spector et al for interviews about those days. Or maybe something about Unreal (1), or something with Remedy (an Alan Wake or Control doc would be amazing).

Q1: The big 'Making of' docs would be my pick. And it doesn't have to be based around long term efforts embedded at studios or anything, it can be retrospective. I've always loved stuff like this, going back to the old 'postmortem' articles and Geoff Keighley's 'Final Hours' projects (more than 20 years later I still re-read The Final Hours of Half-Life and Blinded By Reality: The Making of Unreal now and again). Q2: I don't have a suggestion for anything new, I'd just love to see more historical stuff. My biggest wish is for you to do something about Looking Glass, specifically Thief & System Shock, and track down the likes of Ken Levine, Doug Church, Terri Brosius, Warren Spector et al for interviews about those days. Or maybe something about Unreal (1), or something with Remedy (an Alan Wake or Control doc would be amazing).

Andrew Jones

Q1: Big docs. Q2: Some kind of biography stuff maybe. Sometimes we see or hear from someone who's body of work has permeated a whole genre, and it would be interesting to see a fuller version of that persons story, particularly for lesser known individuals.

Pierre Heinisch

Q1: The big doc series like the one on The Outer Worlds, those AAA games are the result of the work of a lot of people spread across a lot of departments and I love how those series give insight into so many aspects of game development Q2: I like the way you focus on a studio or a developer in your docs, but would there be a place for docs comparing work philosophy/design elements in different studios on some broader themes, like dealing with crunch or designing an open world ?

ProxyClouds

Q1: my favourite part of noclip are the long, deep and multi part episodes about one game or studio. Don’t need to be AAA but prefer the "bigger crews" over "one man games", get more views and perspectives that way. Q2: very personal answer here but I have dreamed about working in the game’s industry but it’s hard to get a grasp of the land. Would be fun to see episodes (longer) that focus on one part of working in with games. Being a producer, designer, writer, VA or programmer. What they do, how a normal day would look, good skills to have and so on.

Pocket Vinyl

Q1 - I know this isn't too helpful, but I think you guys strike a great balance between the shorter indie docs and the big ones. Those two are my favorite. Specifically, though, I enjoy the ones where you focus on one game rather than a studio. Getting into the nitty gritty on specific game stuff I find super fascinating, but I also understand that I'm probably in the minority with that. Q2 - I can't think of a type of content I'd like you to do more. You guys already do a ton of stuff. I will say that podcasts, streams, and collaborations don't really interest me all that much, though.

Alchanii

Q1: Answering this with the wording you used at one point: "What type of doc?" -- The Final Fantasy 14 series kind of encapsulates everything I love, so, it would be that particular kind. It's not necessarily the Triple-A stuff, or indie stuff, but that particular approach was awesome. Hades is another interesting option, if I had to ignore the FF14 series. Q2: I'm honestly kind of indifferent. I agree with most of the others' answers to this question. Historical stuff. Personal stuff. While everything Noclip does, *does* humanize people within the industry, I think that can be pushed a bit further.

Andrew Rachuig

Q1: Long docs, don't care what type of game, but the long form, In-Depth docs are what I support you guys on Patreon for. Your work in this area is superb and I'll continue to support for this reason. The other stuff is sometimes neat, but I wouldn't miss it if you lost it and only focused on the deep dive docs. Q2: I would actually prefer you didn't move into anything new and take time away from doing what you already do well.

Christopher Kelly

Q1 - I love the big docs where you go in depth with a developer and section off videos for different parts of the game. But I think what sticks with me more is the indie docs, the human stories behind the games like Dream Daddy and Astroneer. I rewatch them and currently rewatching the Supergiant stuff. In general, more of anything NoClip is good for me. Q2 - Definitely more collaborations. What about streams with the devs? And definitely more of Danny's old stuff and behind the scenes, help us learn your process so maybe we can all crowd source a doc together.

Paul Froggatt

Q1: Keep the big docs. The quirky shorts like Dwarf Fortress or Genital Jousting have also been really good. If you were looking to trim some areas, the podcast and production classes are the only Noclip content that I don't watch/listen religiously. Q2: (1) Multi-studio "topic" based docs (potentially even using Noclip's existing footage from various docs). E.g. what goes in to making a AAA open world, with input from the specialists at CDPR, Bethesda, etc. Or how do you make a game feel responsive, with input from id, Supergiant, etc. (2) "Opinion" based videos (like The Point back in the day). We want more Danny! :D

Luke Hanrahan

Love your work mate. Q1: The big docs, indie or AAA doesn't matter. These feature length docs where you tell powerful human stories of teamwork/redemption/ overcoming adversity are where NOCLIP is at its best, and why I'm proud to be a patron.

Dennis Vinterfjärd

Q1 big docs Q2 really like Paul Froggatts response, multi-studio topics, what goes into the technical aspects of making a game. Pitfalls etc.

Milena Kosic

Q1: I would keep the big docs. In particular the ones that can be split up into a few themed episodes and are about either known studios or big games. Also, more series like Hades. Q2: I wouldn't add anything. I would focus on the big docs with smaller docs that are about indie studios or just quick interviews (like the GDC interviews) in between.

Anonymous

Q1: please make more series where you have a main overview doc of about 40 min and other deep dive videos focusing on specific areas in more detail. I’ve got two small kids so I don’t have 100 minutes to sit and watch a doc end to end, plus splitting it up let’s me use my limited time on the really interesting areas. Content wise stay the course, it’s all interesting. Q2: I’d love to see some docs more focused on players, particularly on 1) the pains of gaming in difficult circumstances e.g. poor country/warzone/rural area with no broadband/with a disability 2) people who dedicate themselves to playing a game in some extreme fashion e.g. that dude that plays fallout 76 as a doctor, or the guy who recreated Cork in Cities Skyline 3) the players who volunteer to run gaming communities. I’ve had a few periods of my life where I’ve moved to a new place and been really lonely with a gaming community as my only social space. I’ve always wanted to know about the people who would dedicate their free time to managing something like that

Kyle Anderson

Hey Danny! Q1: noclip to me has always been the longer docs: I think the FFXIV doc and Witcher series is exactly the kind of stuff that no one else does better. That said, I've always enjoyed the doc output of any size that noclip has had, though some of the v short videos sometimes don't land with me based on the topic. Q2: speaking as a Giant Bomb Premium subscriber, I think we don't need any more people just streaming or paying games on the Internet. I think that's completely saturated. I would love to see more edited editorial content, if I got a choice. If games simply must be played online, maybe scheduling a 'directors commentary' where you play a game with the devs and they talk about the decision-making process or interesting development stories they had making those portions of the game. Good luck with the reboot! Excited to see what comes next!

takeshikitano3

Q1: I really just love the interviews you do -- to hear from creators directly through your lens. Any format where I can still see those will always get me excited for what's new.

takeshikitano3

Q2: I'll go with collaborations, because those were great and I'd love to see more.

Luke Hanrahan

Q2: I also love your EFMS and random encounter style shows and would like to see more of these, just uncertain whether they belong alongside the developer pieces on the noclip channel.

DMC4EVERUCCI

What to keep: I'm a big indie supporter, so I'd say any type of indie-focused content (be it big docs, series or interviews). Also I'd love to see more content on the more behind-the-scenes, auxillary aspects of the gaming industry (the ESRB and E3 docs were a great example of this) What to add: I personally loved that Bonus Level video on Sekiro, exploring the concept of difficulty/accessibility in games. I'd really love to see more thoughtful content/mini-essays like that one.

Adam Portier

Q1: I would keep the historical docs. Games, unlike film, do not have many outlets doing the important work of impartial documentation of their history. People leave the industry, games fade from memory, and what is left behind is fan content and marketing. I find in-depth postmortems and similar stories to be fascinating and important work. I rarely watch the pieces on games that just came out. Q2: I would like to see more podcast-style discussions with indie devs. Doesn't have to be fancy, just recording a Skype conversation, but in particular bringing attention to small teams making great games. Bonus points to raise the voices of under-represented people (women, POC, etc.). Danny is a great interviewer and I would love to see more conversation style interviews elevating developers who sometimes get ignored.

Lowri Cusack

Hi Danny! I think for Q1 my take is that I adored the DOOM 2016 series. The variety of each episode, the focus on different elements of the game for each episode was brilliant. I think the drip feed of vids worked well too and I would love to see this done on other games (Fallout, Souls series etc). For Q2, I have mentioned that I loved the community GTA video before. More of that would be great (EVE Online, Warcraft). But for something that hasn't been done by NoClip I think stories of game makers would be great. I know Chris Bratt has done some elements of this and appreciate you may want to not tread on toes, but possibly more collaborations? There are so many amazing stories out there which don't focus on a studio, and rather on the individual (Cliffy B, Geoff Crammond, Collyer brothers). I know there was the Romero doc but I really think it could be worth a look. Failing that, just a series on Sensible Software :)

Lowri Cusack

I totally forgot about Falling In Love With Bloodborne!! This! I didn't mention EFMS or The Point as I think Danny is bringing back something similar already (fingers crossed!). I'm a huge fan of Random Encounter too and watch those back now and again even now.

James O'Donnell

Such a good video and yes fingers crossed! I loved random encounter too as well as Irish Coffee. They were always such a fun side show to everything else he was doing

Landon Robinson

I would love more investigative docs :)

William Heathcote

Q1: I feel like the "Here is the game and how it was made" format is kind of the Noclip bread and butter. That said, I like how that can take many different shapes. Sometimes its a single video like Astroneer. Sometimes it's a series like Doom or the Witcher. You've always tailored the video style to the video game, and that's not something I would want to see change. Q2: I'm not sure what a Noclip collaboration would look like or who you would collaborate with, but that sounds interesting.

John Cal McCormick

Q1: My favourite noclip stuff are the long documentaries - be they about an old game or a particular topic or an interesting period in gaming or whatever. Stuff like the Doom one and the Final Fantasy XIV - an interesting story like "here's how we fucked up Final Fantasy XIV and then saved it" etc. Q2: I guess for this one I'd pick podcasts. Maybe something like a podcast about a particular topic interviewing someone, or even just you going solo or whatever. Like a doc but without shooting one - i.e. here's an hour/ninety minutes of talking about the PS5, or how Microsoft fumbled the Xbox One launch, or the history of the Oliver Twins. You know, something that might not necessarily be something you'd dedicate the time and resources to shooting a documentary for, but stories that should still be told.

David Loveless

Q1 - The big long form docs are my favourite whether they are about small Indies or big studios Q2 - You do some of this already but I really like the way you have done docs on each of the games in supergiants back catalogue and also with arkane covering it all as those kinda studio retrospectives are really interesting.

Beech Horn

Q1 - long form documentaries, broken into digestible parts. Q2 - chairing video calls between critics/reviewers of a mixed review and the developers/creative team of said title, showing the different perspectives and trade offs without stoking controversy

Ivo Robotnik

Q1.: Anything that involves interviewing actual Developers with the least amount of PR Bs. Specifically the Big Docs. Q2.: Anything on failed games or similiar. While it is nice to hear a lot of success stories, I'd really like to hear something from Developers about the other games you maybe don't hear about. Not to shame those Developers, of course. But for a better perspective on how games are made. Thank you for your hard work noclip Team.

Magnus Tegnvallius

Q1 Big docs telling a big storu don't have to be AAA, can be whatever topic you guys choose but in depth and big/long docs for me pls. Q2 Old stuff/history of development/games and so on. Can be short docs, podcast or whatever format.

Matej A.

Q1: Big docs, definitely my favourite type of content Q2: Investigative docs sounds interesting

Josh Daniels (edited)

Comment edits

2022-02-07 19:51:43 Q1: I love all the content you guys currently make so I would say keep as much of it as you can. Big docs & dev conversations Q2: I miss your old shows like bluffers guide (escape from mount stupid) and the point More podcast. Hearing you Jeremy and Frank just chat about videogames was just really refreshing. The video podcast was great but to make it easier feel free to drop the video componant
2020-07-13 14:27:02 Q1: I love all the content you guys currently make so I would say keep as much of it as you can. Big docs & dev conversations Q2: I miss your old shows like bluffers guide (escape from mount stupid) and the point More podcast. Hearing you Jeremy and Frank just chat about videogames was just really refreshing. The video podcast was great but to make it easier feel free to drop the video componant

Q1: I love all the content you guys currently make so I would say keep as much of it as you can. Big docs & dev conversations Q2: I miss your old shows like bluffers guide (escape from mount stupid) and the point More podcast. Hearing you Jeremy and Frank just chat about videogames was just really refreshing. The video podcast was great but to make it easier feel free to drop the video componant

Sydling

Q1: Big docs, but the size of the studio or game does not matter to me as long as you guys feel it could be interesting. Q2: A consistent Podcast, like once a week or every other week. The topic-based ones with he noclip crew and the ones where you chat with some of the devs from previous docs are great for the weeks without the big docs or things like the GDC interviews

Gabriel Costa (Hired Sword)

Q1- Big docs are definitely pretty great. Q2- I like docs that focus on the community aspects of gaming, a good example would be the one that was somewhat about the fighting game community though it mostly focused on Team Spooky. Another example was the GTA gamer clan one.

Euan Tye

Q1- Historical docs for sure, similar to the half life one if the Devs aren't available or don't remember much etc... Q2 - Random encounter, esspecially about older games that people would have missed or not played in a long time (like the older episodes about king pin, or other old fps)

onnivarkki

Q1: BIG DOCS Q2: Most of what i want that isn't available on noclip (reviews, gameplay, slice of life stuff) is available on your own channel, so nothing really comes to mind.

Blurbs

Q1: I would keep the docs the delve into the historical side of studios/games. My favorite docs have been the Half Life doc and the Arkane doc. Specifically for the historical aspects of those and how they made their mark on the gaming industry at large. Q2: I would add more one off gameplay videos like you did with WoW Classic. You're an entertaining dude and it's nice to see you kick your shoes off and just play some games. I'm a sucker for nostalgia, whether it's for me or through someone else. I'd probably watch any kind of gameplay from you, but it'd be great to see you do more with some old favorites of yours and hear some more gaming memories. Keep up the good work!

Matt Nolan

Keep: I definitely like the idea of more series than just big docs - or splitting big docs up into more of a series format to make them easier to digest and watch across multiple sittings. Add: Not sure how helpful this is, but I'd love to be able to watch NoClip on Netflix or Prime Video or something other than just YouTube. YouTube works fine on my Roku/Shield, but the Navigation of Netflix/Prime makes it easier to keep these in my queue for when I have time to sit down and watch them.

Benjamin

Q1: Big Docs about games that have been out for awhile whether indie or AAA or in between. Q2: Historical Dev profiles. Profiles of foundational developers and studios especially less mainstream ones.

Robert Ring

Q1: Big Docs Q2: I'd like more docs on games that are more niche. Not necessarily indie or even small, but games that don't have an extremely wide-sweeping appeal. I'd like more documentaries about games that have something special about them that narrows down their appeal. I don't know if it's just me, but I personally get bored of documentaries on stuff like Horizon: Zero Dawn that are "Practically everyone in the world loves this game" games. The FF14 doc was great--even as big as the game is, it has a specific appeal and is almost a sort of lifestyle game for some players. Same with DOOM--obviously big AAA game, but it appeals to a tighter fanbase. The Paradox games (Crusader Kings, Europa Universalis, etc.) would also be great potential docs, I think I like to learn more about games--whether I like them or not--that appeal very strongly to particular people, games that people get *really* sucked into, as opposed to games that everyone thinks are awesome, but that seem to have fewer crazy die-hard fans. . Of course smaller games fit into this perfectly well, too. The Dwarf Fortress mini doc was fantastic, and I would have loved a big version of it.

Ian Zamojc

Q1 - More embedded series like Hades with lots of behind the scenes in-development coverage. Q2 - Cover failed games and what lead them to their failure. Sort of like Ars Technica's War Stories meets Mayday (airplane accident investigation). Basically, show us the process of making games and also show us how that process can derail.

edussz

Q1-Big Docs Q2-More historical docs.. Going back on old games development.. Recently found the channel "Gvmers" that does this very well, and I miss that kind of content from you.

Spare

Q1 - Multi-part docs like Witcher 3 and the current Arkane one. Q2 - I'm not very imaginative, can't think of a format you've not at least explored that I'd like. I'll just mention that the podcast is/was great in all of the forms you've tried it, with guest or just the Noclip team with a keyword. Enjoyed it all.

vt_steve

Q1: Big docs. I love the in-depth look at the development of a game. Q2: I like game play streams, but I think you have that on your personal YT channel. Otherwise, I've enjoined the videos produced by partners/collaborators. More of those would be cool.

Jacob McCourt

Q1: The big docs. You find the best stories from studios and tell them (DE and Horizon are my faves I think). Q2: More collabs. The PMG doc was fantastic. Danny should be an executive producer on big docs by lesser known creators.

B&L

Q1 - Its all about those big deep dive detailed and wonderfully produced big docs! Q2 - I am honestly very happy with the content you are producing but would enjoy more op ed pieces bring some more of you and your teams personality into coverage.

Gabe

Q1: in-depth docs. Doesn't matter if the studio is big (ID) or small (Supergiant). Q2: I'd like to see more focus on the technical challenges when it comes to pipeline and development in general. My background is in Visual Effects but I am currently a System Administrator, so I'd like to have a glimpse of what it looks like when the art meets the technical development and infrastructure.

Gohla

Q1: Docs (of any kind, I've enjoyed them all so far) Q2: Smaller interviews like the GDC ones (maybe these are not 'barely done', but I'd like to see more of those)

Justin Fleming (The Typer)

1. I've liked the series docs a lot (Supergiant and Hades, CDPR, etc) and the investigative/historical ones (Arkane, Horizon: ZD, Warframe). 2. I'd like to see stuff like collabs with other YouTubers (Raycevick, VNN maybe) and the stories of how recent games came to light for sure. Even stories from people who do the investigating would be interesting (like you guys did that early Giant Bomb podcast, imagine telling VNN's story towards HL:A)

Rick Osborne

Q1/Keep: investigative docs (love, love, love the deep dives into targeted aspects) Q2/Start: What about "connection" pieces? You've got a few examples of "and we're going to talk to this person who is no longer on the project, and connect them with this other person they've not seen in a while". The whole "Reunited Apart" thing. It might be a nice stepping stone for places where you're unlikely to be able to get enough material to flesh out a complete doc, but can do 15 minutes of people just being happy to reconnect and tell old anecdotes.

Julian Schmid

Q1: Docs. I can't really pin it down to indie or big company as I enjoyed some of both. Q2: Something a bit looser which does not require as much as the editing work as clearly goes into most of the stuff you publish. Maybe something where you sit together (virtually currently) with other persons and play some games and talk about it. I am not saying you should become Giant Bomb UPF (although I would certainly enjoy that) but something looser with some rough outline that does not constrict the thing too much would be interesting too me. Would be especially interesting with a few game devs.

Nicholas Sylvain

Q1: Long, historical docs Q2: live gaming streams within the patreon backer community

Alex

Q1: any kind of doc touching on the games I love; the distinction in terms of studio or depth doesn’t matter to me. Q2: deeper dives into business/sales/market

Uncle Jam

Q1: Indie docs. (Really any kind of doc you put out is fine by me, but as I've commented before, there's more of a narrative hook for me in making content about people who aren't backed by a big corporation or a big studio making something people love. Kind of like a certain Patreon back video game documentary channel I know!) Q2: Editorial content. The Point, or something like that, essentially.

Brandon K Gann

Hey Danny! Q1: I love the docs where you've been able to get some form of exclusive piece of history (DOOM 4 and Ravenholm being most prominent), and of course I'm biased in games I'm a fan of like DOOM, Horizon, Arkane (super subjective and impossible to chart docs moving forward). Also full studio retrospectives like you've done for Digital Extremes, CD Projekt, and Arkane are super educational. Q2: I think it would beneficial if NoClip had a little more topical content. Not Fallout 76 level, and while I enjoy lookbacks more than any other type of content, having more videos like the Hugo Martin video talking about the demons of DOOM: Eternal would be awesome.

Matthew Richards

Q1: The longer docs that are a bit broader in scope. A good example is the witcher video 1 which was all about the history of Poland. Obviously there needs to be a narrative reason for it but my favourite docs have been the ones that cover additional aspects of the company/ people as apposed to the shorter docs or GDC interviews. Q2: I did enjoy the op-Ed and let's play stuff you did at gamespot. P. S. Sorry this post is essentially "do the big docs" and "also do lots of other stuff too". Tbh I'm quite happy with the docs focus but if the studio money is being redirect to the other team members then hopefully allows for more scope on what is being produced.

Lars Chittka

Q1: Docs, but I would like to see more deep dives on topics other than games and the studios themselves. For example, I really enjoyed the docs about the ESRB and GTA Online. Q2: Definitely “The Point”. It was the first show I saw of you and I can still remember the one about Destiny (“Destiny: The Hardcore Gamer’s Slot Machine”). For me, the videos had the perfect length and a topic which always felt important and interesting.

Max Jahner

I'm just hitting the coffee today, so my answers maybe aren't fantastic, but they're the first things I thought of and they are broad as heck. Q1: The thing I'd keep first is documentaries that provide greater context on a game. Which is basically all of them. *I know.* But the reason I've grown to love Noclip so much is because it helps me understand games and the people who make them better. I have tried a *ton* of games exclusively because the doc made me understand their vision better. I remember playing the demo of DOOM (2016) and just... Not getting it. Not getting the tone, feeling like the aesthetic did nothing for me. Then I watched the docs, and specifically the interviews with Hugo Martin, and I decided to give it a second shot and I loved every second of it. This has happened time and time again with docs on this channel. Knowing why the devs are passionate about what they've made really turns my cranks. Q2: I'm not saying you should hijack what Drew Scanlon was doing, but with Cloth Map closing shop it would be really cool to do some docs on regional gaming. How it differs in other areas a la his docs on Cuba, Mongolia, and Brazil. Seeing how the hobby is experienced by people in other regions really changed my perspective on gaming in positive ways. (It would be rad if he wanted to guest host as well. I'm still mourning the loss of the channel.) I think this would be hard given the current state of things, but I'm dreaming of a post-COVID world here.

Benjamin Müller

Q1: Long docs, either as a series or as one long video. To me, those make up the essential core of Noclip. (That said, I also like the diversity in the videos seeing different topics and different formats.) Q2: Docs chronicling a certain event, not through retrospective interviews afterwards, but rather filming the preparations and the event itself while they're actually under way in addition to interviewing involved people (e.g. conventions like E3, GC or PAX - once they're actually happening again in a physical form - or at least certain aspects of them like one of the press conferences; or maybe even the Game Awards)

Ryan Judge

Q1: I don't think it's about big or small game docs. My fav docs are about games or companies that went through compelling challenges and changes while in development. This is why the hitman, FFXIV and telltale docs are my favorite. Q2: Do more docs about the user experience or the impact games have. The Half Life and GTAV docs is the closest you have to this that I can remember. Maybe something about handicapped gamers pushing for better accessibility options or how games can resonate emotionally.

Long Division

Q1. Docs long or short that just feel they drill down a little further than others seem to. My dream point is when you hit a game I love, and then pick apart a) gameplay mechanics b) music c) writing (for example). But at their best these pulling aparts of the creative process work when I don't even know the game.

Long Division

Q2. I like the clean style of the docs, focussing on the participants. I guess I feel there is a space for content around actually gaming, seeing developers etc hands in and walking us through, like a director commentary. Whether that's more a style than a content thing, I don't know.

Dylan Juran

It's hard for me to narrow it down, but i'm partial to historical docs. As for "new" stuff, I really like Danny's Disk Club. I guess that's not strictly noclip, but i love your breakdown of games and what makes them special.

Jan Ivar Carlsen

Q1: Big docs. My reason for first becoming a patron, was the DOOM 2016 doc, and I think it may still be my favorite. But I really like getting just 1 long video instead of several parts, as with Horizon: Zero Dawn. Q2: Bring back Danny's Disk Club or something similar. 5-15 minute opinion pieces. As a side note, please don't use the "old video" filter, like at the start of the climbing video, it hurts my eyes.. Same goes for the social media banners. Btw, I see the banner on Patreon has been toned down a bit (more please), but the YouTube one is still assaulting my eyes :(

Danny

1. Keep the docs the way they are. The big docs are the best, but the indie ones can be interesting too. It's typically more interesting when I know the game before the doc, but some of the more memorable ones were games I never played (FFXIV). 2. I know this channel is more about video docs, but an audio version wouldn't be bad if they would be faster to turn around. I'm not sure what this format would work better for, but if it makes sense I'd be interested in that. Also, something close to "Danny's old shows" could be fun. Give your view on industry trends or something that interests you.

Ian Ovenden

1. I'm a fan of the big docs too, things that look at different angles to other content providers and really drill into the details. Probably my favourite series has been those following the development of Hades - a real insider view. 2. What to add? Possibly some detailed views into the way games impact fans - different communities that have sprung up around games and how they intersect with "real" life.

III-Argon-III

Q1. All of your docs in general (big, small, multi-part, shorty videos of devs talking about game mechanics e.g. The Long Dark "Designing Loneliness). The first noclip video I watched was the DOOM documentary, and I've been hooked ever since. Q2. What I would like to see is more coverage of niche games/communities. What I always found appealing in gaming is that depending on the country of origin (or culture) of the developer, games feel drastically different to "western" games that most people are accustom to. For instance, the Metro, Stalker, Gothic, early Crysis or virtually any Japanese game all feel very different compared to other games from the (same)genre, and I'd like noclip to explore this aspect of gaming. With regards to the community: I'd love to see more coverage of various modding communities as well as the relationship between modders and developers over the past 20-30 years.

Michael Stannard

Q1: Docs like your Hades series where it's documenting the creation process as it happens (and capturing live the human emotions and struggles of the people involved), as opposed to just looking back as a retrospective (wonderful though those are). Q2: Perhaps some kind of variation on a Let's Play, where it's one of the original creators doing the playing and talking (with interjections and questions from yourself)? Sort of a 'Creator's Commentary' where they're saying things like 'I'm really proud of this bit because...' or 'this bit shows off some very cool tech...' or 'we made this bit easier/more difficult because...'. Could do the same game from more than one perspective (artist vs programmer?), or as an add-on to your bigger docs.

Dominique Neuen

Q1: I'd keep the indie docs- the first that come to mind are the Hitman series or the (absolutely genius) Arkane Studios (not sure if this one is a indie doc or more a AAA type of doc), or the docs on SuperGiant Games. These are reall great and give an unprecendental insight into the process of making indie games. Q2: Maybe you could expand the podcast by including extra interview material from the docs that you release at that time. I love to listen to your podcasts (i have listened to all of them) when I'm commuting.

Julian S

Q1 I suppose 'developer-focused' docs would be my term for favourite videos, as I've most enjoyed being introduced to teams of people who are really passionate about creating games. I've ending up buying a number of games outside of my preferred genres simply because you've shown me the care and creativity that has gone into, for example, the Hitman series or God of War. So, please, keep finding interesting teams and keep doing your excellent interviewing! Q2 My preference would be for more dives back into the games and gaming cultures of the past. Interviews with 8 and 16-bit game developers who defined 80s and 90s gaming? How about with those first 'pro-gamers' who appeared along with the first online multiplayer games? What about the journalists who wrote for all those great game magazines? The artists who did box art, back when I didn't just buy digital online? As I approach 40, I suppose I might be getting nostalgic, but I do think there's a lot of history that Noclip could do a great job of recording.

Jack Mayo

Q1 : big docs, love having a nice long doc about a studios history, however big or small. It's what got me into your stuff as I discovered you doing the witcher 3 doc on game spot. As well as collabs with explosive alan and various other people. Q2: more collabs, I've really enjoyed guest docs, discovering what the presenters do which has lead to more subbing. Plus your e3 doc introduced me to spawn on me and skill up. So more of that please! Some more pieces/collabs with journalists talking about their process and debunking common misconceptions too? Looking forward to seeing what you and the team choose to do as there's always plenty I enjoy and learn about areas of the game industry I'm not as familiar with.

Lofbergio

Keep: Series, i really enjoyed the witcher 3 series to highlight how much care things took. Add: Two things: 1. Documenting streamers and their impact on the devs, these people have a lot of influence over the audience and devs perhaps need to design things to accommodate a crowd-playthrough. 2. MMOs, would be really cool to see the people who are building games to be enjoyed on such a massive scale.

Rafael Ferreira Silva

Q1: To me is the intimate, heart-to-heart stories like Astroneer doc. I don't really care if they are long or short, to me the important thing is that it tells the story behind a game, in a honest and open way just so we know what happened and how it happened. Q2: I love indie games, so if you can include more in-depth stories about them, that of course be a great thing to watch!

Christopher Metzger

Keep: Deep dives on games. AAA or small indie doesn't really matter to me, but some of my favorite large scale NoClip docs are when you put out multiple videos, each exploring a different facet of development for a single game. Add: I'd love to see projects exploring elements of video game design outside of the context of being attached to a specific game / franchise / developer. One of my favorite one-off projects was the Disk Club episode about climbing in Breath of the Wild, because it had the freedom to not be *just* about BotW.

Henry F

Q1: Tell me about when things have gone wrong! The FF14 doc remains the most fascinating one you've done still, the way they realised they got it wrong, how they responded, etc. Or even about games that just ended up being terrible despite hype/resources behind it. I figure this isn't an easy one, but a man can dream right? And Q2, honestly, whatever you and whomever you involve find interesting, I'd much rather watch something people want to do rather than most anything else to be honest.

Chris Ramos (edited)

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2022-02-07 19:51:39 Q1: The docs on site at studios (e.g. the Arkane or CDPR stuff) . I feel kind of bad saying that under the current circumstances, but I really do feel it's where Noclip has stood out most. Q2: Take a look at some older, but not full-on retro - like the C&C doc, but early 2000s.
2020-07-13 21:53:13 Q1: The docs on site at studios (e.g. the Arkane or CDPR stuff) . I feel kind of bad saying that under the current circumstances, but I really do feel it's where Noclip has stood out most. Q2: Take a look at some older, but not full-on retro - like the C&C doc, but early 2000s.

Q1: The docs on site at studios (e.g. the Arkane or CDPR stuff) . I feel kind of bad saying that under the current circumstances, but I really do feel it's where Noclip has stood out most. Q2: Take a look at some older, but not full-on retro - like the C&C doc, but early 2000s.

Trevor David Black

Q1: Long Docs. Sorry, I know they can be a brutal edit. The thing that I think Noclip is best at is finding the human story in the mess of footage, B-roll, and context. The short docs should def stick around if they help with burn-out, but a lot of your best (in my opinion) work has lots of time to breathe. Q2: This one is playing with fire. More controversial topics. The industry is in a hurting right now (diversity, abuses), and there's just not a lot of footage of it.

Steven O'Hair

Q1 Big and/or seriesed docs Q2 You guys have already done this, but kind of got away from this but some more docs for how you guys put these documentaries together and also follow up podcast or videos on the studios/games.

Cole O'Brien

Q1 - Developer Interview Podcasts. This was a hard one since all your docs are fantastic, but something about how personal and informal the dev interview podcasts were is really special to me. I like being able to put something on while I work and get a window into how other devs think and operate. Q2 - Podcast Streams. This is kind of a long shot, but the only improvement to the interview podcasts would be if they were streamed. I follow the Apex Legends community a bit and one of the voice actors hosts really excellent and informal podcast stream with devs, streamers and other voice actors. They're fantastic to listen to while working, and with the connections noclip has I think there's a lot of potential there.

MunnyShh

Q1: It's the big doc with interviews being honest about rough experiences. Nothing very recent if possible, but with enough time passed for learnings to be had. Q2: Given your funds, perhaps continuing collaborations like you did with Alanah Pearce and Chris Bratt. It introduces faces I am not familiar with and would help support other creators. As mention in your 500k sub video, maybe trying something with Archipel if possible? Given each of these are elsewhere in the world. Given the situation and how each country has responded and changed, you could plan out docs with them to discuss how game devs have adjusted in their respective countries.

James Osgood

Q1 "Exclusive" docs: bringing to light that which would have otherwise never been seen publically (e.g. Doom 4 prototype; FF14 developers discussing their failures/recovery; cancelled Arkane projects). Q2 Investigative/historical docs on trends in the industry (e.g. growth of microtransactions/lootboxes; why did "traditional" RTS games disappear; militaries' relationships with game publishers) - I'd like more broaching of "controversial" topics. I'd also love more historical retrospectives on studios (especially ones which no longer exist), to be honest.

Andrew Reeves (edited)

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2022-02-07 19:51:39 Q1: Large exhaustive docs. I really appreciate when the content gets down "in the weeds" and I learn about aspects of development I never thought about before. (For example in the most recent C&C doc I found the part about Lemon Sky really fascinating.) Q2: I would like to see more live streams. The play-thoughs on Danny's personal channel have been great and I feel like a shared commentary with the community while recording could lead to some interesting content.
2020-07-14 01:54:18 Q1: Large exhaustive docs. I really appreciate when the content gets down "in the weeds" and I learn about aspects of development I never thought about before. (For example in the most recent C&C doc I found the part about Lemon Sky really fascinating.) Q2: I would like to see more live streams. The play-thoughs on Danny's personal channel have been great and I feel like a shared commentary with the community while recording could lead to some interesting content.

Q1: Large exhaustive docs. I really appreciate when the content gets down "in the weeds" and I learn about aspects of development I never thought about before. (For example in the most recent C&C doc I found the part about Lemon Sky really fascinating.) Q2: I would like to see more live streams. The play-thoughs on Danny's personal channel have been great and I feel like a shared commentary with the community while recording could lead to some interesting content.

Justin Salisbury

#1. Long form docs, not necesarily bigger ones.

Justin Salisbury

#2. As a Commodore 64/PC gamer I would love more docs covering the historical periods for those.

repeatereater

Q1 - Big docs for sure, but at their heart specifically interviews of devs in the industry. Each telling their stories with their unique voices that you capture and edit to naturally unfold. Q2 - A similar approach to deep diving and documenting the history or prevalence of something a bit more abstract than game or studio. Like an industry culture, game genre, community, etc

Sean, spelled corectly

Q1: More things like the ESRB doc, which I feel is kinda historical and also looking at things not normally looked at in the industry (this might also include things in the same vein as Nintendo's seal of approval, things like that) Q2: Docs looking at the history of a genre or a mechanic, like FPS games or like rocket jumping.

Kestrel84

Q1 - Big docs, Q2 - The Point!

Rob

Q1: Big Docs for sure keep them, got a soft spot for the smaller ones too though, would like to see some docs on failed studios or maybe kickstarter backed projects that went nowhere?

Rob

Q2: Would like to see "Random Encounter" (or the like) come back, used to enjoy those back in the gamespot days, preferably retro games but not picky.

Björn Vahle

Q1: Definitely the big docs. There's not many people doing this with, you know, original research. Whether it's about studios or games, that's the one thing. Q2: I'm really clueless here, but I enjoyed your review on Alyx. You could do more of those if you have the time. And like you said, retrospectives of older games are always great. Been watching "everything wrong with" about games a lot (GCN on YouTube) and it wasn't so much about the flaws but the nostalgia of having played those games myself that got me. So yeah, I'd love to see more of that.

Emmanuel

Q1. I love the HADES series because it has a "returning cast" aspect which is quite unique. You get a better sense of who these wonderful people are, how they think, how they work together, etc. so that would be my answer... but more broadly any work that is about people is precious (e.g. the Astroneer segment was really moving and I loved that) Q2. Honestly can't think of anything. I just want MOAR of Q1 ;)

Wesley Bray

Q1: Discussions with Hugo Q2: Weekly 20 minute video with Hugo. I’m 100% serious.

Efe Vardarli

Q1: I love the ones where we get to go inside the minds of the subjects such as the people influenced by Half-Life, the day to day workings of a studio through the people at Supergiant Games. Also, how making games effect people's lives such as Raphael in the Arkane doc and Tim in the Creative Assembly doc. I guess what is very important for me is seeing what game development is like and the relationship between the process/product and the people.

Efe Vardarli

Q2: I'd love to see more gameplays/walkthroughs because they are very chill and relaxed!

Allen Harrold

Great video Danny, I appreciate your enthusiasm and charisma man. Love what you all do. Q1: I'd definitely keep indie game docs. I feel like those are almost always the most unique, most interesting stories. I appreciate a 60-90 minute feature that covers the whole story. Honest feedback here: I'm usually less likely to watch a series, because I usually feel like they're presenting me with too much information. There's so much to big game development, so I absolutely understand how it would be hard to make that fit into 120 minutes. But I'm also less interested in AAA dev in general. Personal preference of course, but that's where I weigh in. Q2: I would actually dig more stories about the people who make the games, honestly. Like maybe 20-30 minute interviews over Skype, or in person if the world permits, where you could go in depth into a single person's story. I like this because I would love to hear from so many folks! QA, Art, Music, Design, Story, hell I even want to hear from HR. Big studios, small studios, writers/critics from news outlets, it's all great stuff. If the stories were personally focused rather than project/company focused, you could probably get a lot more studios to OK that kind of an interview (if that's a concern). Additionally, I would love to see this space committed to telling the stories of marginalized peoples as well. I really think this kind of thing is important to the historical record of video games; I feel like the games will always be remembered, but the people who make them are often forgotten. I know this is a lot! I hate to bother you with all this information, but hopefully there's a few useful kernels in there. Just trying to do my part. You're doing great work, dude! Keep on keeping on.

Daniel Renshaw

Q1: Industry docs (e.g. investigations into big events in the industry, investigations into big historic events in the industry, how the industry works); Q2: "The games that made us" (a fun look at classic games and the stories behind them)

Marcel Hedemand

Q1: I always really enjoy the historic docs. I really find it fascinating to hear developers talk about the limitations of making games back in the 80's and 90's as well as hearing about the origins of some of my favorite studios. Q2: I'd really love to see more about gaming culture in different parts of the world. I know a lot of this has been covered by Drew Scanlon over at Cloth Maps, but since that sadly won't continue, I think it would be really cool to explore this subject, like you guys did in the case of the GTA V doc. I think there are a lot of really interesting stories to be found in how pricing, availability and other factors influence the way people acquire and play games. Really love the work you guys do though, so keep it up!

Jason (edited)

Comment edits

2022-02-07 19:51:38 Hi Danny (and gang), first off I think the feedback week is a great idea and fingers crossed you guys come off the back of it with some new ideas and renewed enthusiasm. Judging so far that looks like it might be the case! TL;DR: Q1 – Big docs & Investigative work , Podcast! Q2: - Dev level playthroughs, community docs Q1a) The big docs are always great to watch and I think that's really where you guys shine when you can take your time and navigate through a story. I always looked forward to the next bit of Danny voice over summary linking the different interviews together. Thinking back on the docs so far (I've been watching since the start of noclip) I think the thing that makes the long docs so interesting is you tend to see more of the people behind the games and get a better appreciation of their feeling and experiences developing the project. The anecdotes about cool ideas that were left behind or particularly problematic bugs (the goat in Witcher 3) are what I find particularly interesting. Maybe getting the inside scoop on why hanging from walls with the wall blades in cyberpunk 2077 got cut could be an objective for a future project. The dwarf fortress drunk cats was another pretty funny anecdote of unintended consequences. Q1b) The PODCAST! Love listening to it when I’m doing random stuff around the house. Guest are cool but I wouldn’t feel the need to only do a show if you have one. Honestly, just listening to you guys nerd out about games or particular mechanics is good for me, gets me excited to go play the mentioned games (something the docs tend to do anyway)! Maybe that would be a good theme, rather than random words use popular game mechanics as a focus point, stuff like: grappling hooks, rocket jumping/momentum based movement, exploration, AI, dialog systems. Q1c) The docs you’ve done about people who play games and form a large part of that community (spooky & GTAV docs) are also favourites as they give a really different point of view. Q2a) I think it would be really cool if you and a dev who worked on a level played through it together with them narrating/chatting about their work on that level, it would probably work with more iconic levels like the clockwork mansion from Dishonoured 2 or Ravenholm. I always enjoyed content like this for example when valve did the developer commentary mode in the orange box games (with the floating orange speech bubbles). I feel like you might get a more in depth focused discussion with this method and it feels like it would give the opportunity for things to come up that you wouldn’t think to ask about? Noclip without doubt keeps me enjoying playing games as much as I do so thank you for that! Keep up the good work!
2020-07-14 09:59:40 Hi Danny (and gang), first off I think the feedback week is a great idea and fingers crossed you guys come off the back of it with some new ideas and renewed enthusiasm. Judging so far that looks like it might be the case! TL;DR: Q1 – Big docs & Investigative work , Podcast! Q2: - Dev level playthroughs, community docs Q1a) The big docs are always great to watch and I think that's really where you guys shine when you can take your time and navigate through a story. I always looked forward to the next bit of Danny voice over summary linking the different interviews together. Thinking back on the docs so far (I've been watching since the start of noclip) I think the thing that makes the long docs so interesting is you tend to see more of the people behind the games and get a better appreciation of their feeling and experiences developing the project. The anecdotes about cool ideas that were left behind or particularly problematic bugs (the goat in Witcher 3) are what I find particularly interesting. Maybe getting the inside scoop on why hanging from walls with the wall blades in cyberpunk 2077 got cut could be an objective for a future project. The dwarf fortress drunk cats was another pretty funny anecdote of unintended consequences. Q1b) The PODCAST! Love listening to it when I’m doing random stuff around the house. Guest are cool but I wouldn’t feel the need to only do a show if you have one. Honestly, just listening to you guys nerd out about games or particular mechanics is good for me, gets me excited to go play the mentioned games (something the docs tend to do anyway)! Maybe that would be a good theme, rather than random words use popular game mechanics as a focus point, stuff like: grappling hooks, rocket jumping/momentum based movement, exploration, AI, dialog systems. Q1c) The docs you’ve done about people who play games and form a large part of that community (spooky & GTAV docs) are also favourites as they give a really different point of view. Q2a) I think it would be really cool if you and a dev who worked on a level played through it together with them narrating/chatting about their work on that level, it would probably work with more iconic levels like the clockwork mansion from Dishonoured 2 or Ravenholm. I always enjoyed content like this for example when valve did the developer commentary mode in the orange box games (with the floating orange speech bubbles). I feel like you might get a more in depth focused discussion with this method and it feels like it would give the opportunity for things to come up that you wouldn’t think to ask about? Noclip without doubt keeps me enjoying playing games as much as I do so thank you for that! Keep up the good work!

Hi Danny (and gang), first off I think the feedback week is a great idea and fingers crossed you guys come off the back of it with some new ideas and renewed enthusiasm. Judging so far that looks like it might be the case! TL;DR: Q1 – Big docs & Investigative work , Podcast! Q2: - Dev level playthroughs, community docs Q1a) The big docs are always great to watch and I think that's really where you guys shine when you can take your time and navigate through a story. I always looked forward to the next bit of Danny voice over summary linking the different interviews together. Thinking back on the docs so far (I've been watching since the start of noclip) I think the thing that makes the long docs so interesting is you tend to see more of the people behind the games and get a better appreciation of their feeling and experiences developing the project. The anecdotes about cool ideas that were left behind or particularly problematic bugs (the goat in Witcher 3) are what I find particularly interesting. Maybe getting the inside scoop on why hanging from walls with the wall blades in cyberpunk 2077 got cut could be an objective for a future project. The dwarf fortress drunk cats was another pretty funny anecdote of unintended consequences. Q1b) The PODCAST! Love listening to it when I’m doing random stuff around the house. Guest are cool but I wouldn’t feel the need to only do a show if you have one. Honestly, just listening to you guys nerd out about games or particular mechanics is good for me, gets me excited to go play the mentioned games (something the docs tend to do anyway)! Maybe that would be a good theme, rather than random words use popular game mechanics as a focus point, stuff like: grappling hooks, rocket jumping/momentum based movement, exploration, AI, dialog systems. Q1c) The docs you’ve done about people who play games and form a large part of that community (spooky & GTAV docs) are also favourites as they give a really different point of view. Q2a) I think it would be really cool if you and a dev who worked on a level played through it together with them narrating/chatting about their work on that level, it would probably work with more iconic levels like the clockwork mansion from Dishonoured 2 or Ravenholm. I always enjoyed content like this for example when valve did the developer commentary mode in the orange box games (with the floating orange speech bubbles). I feel like you might get a more in depth focused discussion with this method and it feels like it would give the opportunity for things to come up that you wouldn’t think to ask about? Noclip without doubt keeps me enjoying playing games as much as I do so thank you for that! Keep up the good work!

David Cordova Bulens

Q1: I love the big episodic docs such as the one on the witcher or the one on Hitman. I enjoy the format as you can focus on particular aspects on each episode.

David Cordova Bulens

Q2: I think interviews with people who make games would be very interesting. Focusing more on how they got there and more on the details of their job.

Ethan Brumhead

Q1: More embedded docs would be amazing. The hades doc and the fallout 76 one were two of my favorites. The feeling of being right up in the development rather than just hearing about it all after the fact. I understand that got a bit awkward with the reception of Fallout 76 and could see how it could potentially get you into an uncomfortable spot if a controversy were to happen at a studio while you were embedded. Personally I would love a follow up on Fallout 76 but I completely understand why you or they wouldn't want that.

Mark

Wow so many great ideas already! Keep: definitely the big docs, i.e. the longform videos where we really get the time to get to know the people behind the games, be it the designers or the players. Those videos are just great. Add (shamelessly stealing this from "MultiSkiptracer" on the Youtubes): playing games together with the devs that made them! IGN have been sort of doing this with their "Devs React to Speedruns" videos, and they are great fun to watch. I think this is something that Noclip could take to the next level.

Bavo Debraekeleer

Q1: Long indie game docs. Those are always really inspiring! Could be multiple parts as well, but I love the long docs. Sometimes it takes a while to get to, but it's always worth it! Q2: Random Encounter! (Though the full playtrhoughs are fun too!)

Connor McNamara

Keep: big docs in general. Indie and AAA, I find both to be fascinating. Add: lots of really good ideas but in general I like the idea of shorter more focused pieces. These could maybe spin off the big docs themselves, such as a 20 minute interview just on what sound design is like for a particular game or how a level was made. Just a deeper look at one person's contribution or story. I'd also add that shows like Random Encounter and The Point were some of my favorite gaming related content back in the day so I'd love to see those come back as well.

Steve Dennis

Q1: in depth docs for sure. Doesn't matter if indie or AAA. Something that gives me a greater understanding of how games are made and who makes them.

Steve Dennis

Q2: Docs around specific crafts within games. What do environment artists, engine programmers, game directors, riggers, level designers do at different companies and how do they work with each other? Main worry is they'd probably be low traffic, but unsure how much that's a factor with Patreon support. Keep up the great work :)

Liam Harvey

1) You guys rule at the long docs, I don't think anyone wants them to go away. Be they 30 or 90 minutes, it's always great quality. The one off single interviews/profiles are always a lovely appetizer between big projects too. NoClip actually has a brilliant mix of games on its docket - indies and the big guns both get love, so that's appreciated. I've personally really enjoyed your experiments with op-ed videos, be it Disk Club or Bonus Level. Would love you to find the right format to keep that going, maybe once a month or so? I know it's a bugger to edit alongside everything else, I just reckon it gives a personal touch to NoClip that will hook people into the channel, not just whatever doc speaks directly to them. 2) Developer commentaries might be sweet. I don't know what they'd be like views wise, but I love that stuff. Cool nuggets can crop up randomly during a play through that you might not necessarily get out of an interview. Also not as post production heavy, but still something that has intrinsic value.

Ben Richardson

Docs of all sorts and lengths -- historical/investigative particularly!

Chris Cobb (edited)

Comment edits

2022-02-07 19:51:37 Q1 - I personally love the larger multi-part docs like Final Fantasy XIV, Witcher / CD Projekt Red, or Doom. A second choice is anything historical, whether it's the history parts of those larger docs or something like the Half Life 2 or recent C&C ones. Q2 - Streams would be cool, some of my favorite pre-NoClip Danny content were things like his old Tournament of Lies podcast and streaming his first ever play through Ocarina of Time.
2020-07-14 18:19:04 Q1 - I personally love the larger multi-part docs like Final Fantasy XIV, Witcher / CD Projekt Red, or Doom. A second choice is anything historical, whether it's the history parts of those larger docs or something like the Half Life 2 or recent C&C ones. Q2 - Streams would be cool, some of my favorite pre-NoClip Danny content were things like his old Tournament of Lies podcast and streaming his first ever play through Ocarina of Time.

Q1 - I personally love the larger multi-part docs like Final Fantasy XIV, Witcher / CD Projekt Red, or Doom. A second choice is anything historical, whether it's the history parts of those larger docs or something like the Half Life 2 or recent C&C ones. Q2 - Streams would be cool, some of my favorite pre-NoClip Danny content were things like his old Tournament of Lies podcast and streaming his first ever play through Ocarina of Time.

Adam Wright

Q1: I'm going to skip this one because I've enjoyed the variety of docs you do and different subject require different formats.

Adam Wright

Q2: I would love for you to do another conceptual series like the Mystery in games series you did that included Spelunky, The Witness, and Frog Fractions.

Curtis Roberts

My main draw to the channel is the high profile game docs (half life, hitman, dishonored, etc). I like seeing how a game I love is made, seeing under the hood, and the design path they took to overcome obstacles. That is pretty much what I'm in for.

Craig

Q1 - Big, Long, AAA Docs. The # of systems and intricacies it takes to make a game like Witcher or Dishonored is incredible. Learning more about how those come together is always fascinating. Q2 - Seeing more of the videos in the styling that Doom one was great, the quick 10 min clip that gets into the weeds about something is fascinating. Really like the 'quick hits' on a hyper focused piece that you can hop in and enjoy then bounce out

Xin Bin

1. The big docs covering the history of a studio and their previous games are the things I would keep if I could only keep one. Love learning about the beginnings of studios like Creative Assembly, Psyonix, CDPR. 2. Hard question. I enjoyed the podcasts you did a couple months ago with Adam Bromell and Rebecca Ford. Would like to see more of that. In general I really prefer longer content rather than 5 or 10 minutes bits of video.

Christopher Oldfield

1. Long docs that focus on a single game, but in a single video (or maybe two). These are definitely the ones I get most excited to watch. 2. Short, hyper-focused videos on particular topics, be it a particular game, a genre, a game mechanic, a creator, etc. I believe you've mentioned doing videos like these before, referencing other (non-gaming) YouTube channels as examples, but I can't think of those examples right now.

Kevin O'Neil

1. If I had to choose, the long docs (Indies and AAA). Categorizing this as both the Horizon Zero Dawn single doc as well as the FFVX docs which I see as 3 parts of one doc. I really like the way you all are able to capture a whole story in these. 2. more interview style podcasts, ideally with a broad range of people in the industry (disciplines, backgrounds, AAA/indie, etc). Like the GDC sessions, maybe longer or less edited.

Kevin O'Neil

2. more interview style podcasts, ideally with a broad range of people in the industry (disciplines, backgrounds, AAA/indie, etc). Like the GDC sessions, maybe longer or less edited.

Andrew Mowbray

1) When I think about my favorite No Clip doc, I always come back to Rediscovering Mystery. That's what I think about when I hope for No Clip's continuing statements on games. 2) Even more collaborations. I have thoroughly enjoyed all of the collabrative docs you guys have done. Hearing a different voice inside your guys impeccable style is always a joy. 2) More

Tory Thompson

I love everything you do. I really do. The triple A docs are great so we can see how massive commercial games are made by people who care so much. What i would love to add is the ocarina of time stream! It’s great to see you play those games and see your first reactions! Additionally I would say that the podcast is something I would love biweekly or weekly if possible. Great work, love the company and please add more merch styles!

Tory Thompson

Wait... add: Last of Us Part 2 doc! I personally LOVE the game but seeing a doc on the impact of it’s release would be interesting...

Jan Petter Holmberg

Historical docs focusing on a game studio or series of games. Would love a doc about the beginning of RPG's like the Gold box series from SSI

Riccardo Margiotta

Q1. I'll go for 'big docs' since I have to pick one, but I'm really happy with the current spread between big studios and indie, game-focused and studio-focused, and current and retrospective titles. You're making great stuff, keep up the great work! Q2. I really like the longer-term 'embedded' pieces, like getting to follow the Supergiant team throughout the production of Hades. Even something like with The Outer Worlds, where it was a five-parter focusing on different aspects, because folks like the studio heads kept popping up, it felt like there was time to 'get to know' the team. Of course, I'm also aware that this is probably the most time consuming content to make, and some of your one-off docs get far more views...

Simon Oliver

Hardware Doc - The evolution of the GPU, the way it has driven game development and how the partnership between OEMs and Game Studios have progressed. I'd also like to a see a compare / contrast between Xbox and PS Console Development, and how the development of the console impacts the development and direction of the studios making games.

Sam

Q1: Long, in-depth documentaries are where you shine. If they are about something that is complete you have a whole story to tell and aren’t doing the PR for some game to come or recently released. Q2: It is surely not going to be the easiest for you, but I really want to see documentaries about 16bit games like Cybernator, FFVI, Mario 4, Pop’n’Twinbee, F-Zero etc.

Dean Parker

Q1. In depth docs and the process of game structuring Q2. Maybe shorts on retro games?

TheTenToedMan

I liked the Arkane doc the most I think but I might be biased because of the content matter. As long as you get into the history of the companies and people that made them I'll be happy. I do think, if it's possible, a doc about the development history of a past console would be a very interesting watch if done in a similar format to the long form docs you have done.

Vas G

Q1: Big docs. Q2: Docs focused on video game decades (80s, 90s, 00s...) with most influential games, game studios and devs. Same could be with consoles (from Atari to this gens’ consoles) most popular games etc

Khetix

So many people have already given far better answers but I guess I can add my first thoughts. Keep: Series. The Hades doc series is a favorite. :-) Add: Nintendo Docs. We all know a guy who's uncle works there, so it can't be difficult. :-P

John Roberdeau

Q1: Big documentaries Q2: Larger documentaries structured around an individual person's career would be interesting. Probably harder to achieve (cooperation from multiple business entities, mostly only interesting for "names" who might be less available), but something like a retrospective on the careers of Warren Spector, Brian Fargo, or Tim Schafer would be pretty cool.

Landon Robinson

Q1: Big / long docs (Doom, Bethesda, Arkane, Making of X, Q2: Danny's Old Shows (e.g. The Point, Disk Club, Bonus Level)

Daniel Calles

Q1: Embedded docs/series where we see how the sausage gets made. Seeing how each developer plays a part in production and the nuts and bolts of what they do is fascinating. Honestly though, it’s all great! Q2: Deep dives and investigation into the history of the industry, like the great PSN outage. Maybe in the style of Dan Carlin’s Hardcore History???

L

The making of HZD video was the absolute bee’s knees. I know that was expensive and work intensive but maybe you can get some studio backing for a production like that after the HZD video went so well? And by that I mean I really really really hope youre making a film of the production of HZD2 😻

Lukasz Sawicki

Documentary about VR games, hardware.

Lukasz Sawicki

Maybe create one short documentary on VR (I'm now hyped about VR because yesterday done Half-Life Alyx).

Thorben Dahl

Keep: Series of smaller docs on a topic, like The Outer Worlds Add: Perhaps some docs/videos that mimic roundtable/panel type of discussions? Like, the video concentrates on one problem or challenge, and presents and contrasts different studios' approaches and answers to that problem.

Stephen Ellis

Q1: Big Docs - Doom and Arkane steal the show in this respect, and are among the very best on Youtube or anywhere for that matter. Q2: Videos that focus on a genre or subject matter and provide the "big picture" of something initially, and then zoom into it over a series. A good example of this would be VR. VR has seen so much evolution, and I think it would really help the industry, as well as entertain and inspire the reader/viewer to watch that unfold and show just how much evolution there is. Especially when you consider we're *honestly* getting to the point of Ready Player One with full body suits and 360 motion running rigs (or sliding rigs, but still). VR is one of the most amazing and truly different ways to experience interactive entertainment (IE, video games), and its advances aren't really being sung but by a few very niche content creators. I've personally gone through the majority of the headsets, software, etc and I only wish I could relay what I've experienced to an audience like NoClip. Another good example of this would be the MMORPG genre, which a lot of people think is dead or stagnant, but in fact is exploding with creativity from sources that no one (or at least a *very* small portion of players) is paying attention to at the moment.

Marc Therrien

Q1 : historical documentaries. Q2 : Documentaries on related products linked to video games (movies, toys, books, real-life events...)

Samir

Q1. Keep long docs. Not a fan of anything under 30mins. Q2. Historical vg dev and how it evolved to be what it is today.

Brian Doyle

I'm here because of the Half-Life doc. The long form Bethesda and Arkane docs will keep me here for the foreseeable future. I love the nostalgia trip and discovering new things about the games I love and the people who make them. It might be interesting to know some Raven Software history. Personally I believe their Jedi Outcast and Jedi Academy games are still some of the best Star Wars games ever made. Even just going over the long history of Star Wars games in general could be interesting. Might be the only franchise to still have more entries than Call of Duty...

Dane Barnes

I love the longer docs, specifically indie games. I like the personal touch that really shows off in the games. All the Supergiant docs are my favorites. And maybe something to add, maybe docs on specific parts of a game. Like diving deep into the cinematic team at Blizzard or something.

Rafal Jaki

The long AAA stuff + round tables with different creators exploring what it's like to be a game director, or a biz dev or a QA person (like https://www.youtube.com/watch?v=4iLtjMwkOlg)

Zijian Lao

The stories about those famous AAA game series and their studios are my favorite. Hope get more stuff like Witcher, Fallout series.