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Continuing from before, we gonna see how to add more details to the tearing setup so it starts looking more like cotton.

I think we still missing controls in connectors and I will cross check with Houdini so i can spam Maxon again with my requests :)

Cheers!
T.

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Comments

Spenser Clark

Haha nice dude! The inverted instance to fill in the gaps is smart man - great stuff! You would think the auto update on constraints would work.. automatically though haha but still killer technique 🤘

motionpunk

thanks! I figured sometimes depending on field order it doesnt work very well. If u see this issue please let me know!!

Michael

When I duplicate the setup and then try to update my connectors it messes up; the connectors for the top and bottom pull bars all of a sudden connect the whole spline setup, not just a little bit at top and bottom. What on earth am I doing wrong here... (i am on latest C4D)

motionpunk

probably they dont update proper. Go to each individual one and change something so it updates

Juan Deus

To put some light (guess this can be confusing), when I duplicate the systems (to fill the gaps) at the moment i update the connector of the planes, all the whole net of segments become yellow (as there are connections placed between all points into the file). If this was a problem of XParticles, i.e, this would be easy fixed using the option of "only in same group" or "only in same system", but i cant figure out why do i have this problem (so does Michael) and you dont... strange. Sorry for my english pls.

Juan Deus

SOLUTION FOUND (and sorry for spamming the post :P): You forgot to mention that you should get into each connector and expand (in "other objets" rollout) and exclude from each rope tag the other one! EDIT: You also need to exclude the cloth tags in the other system (the planes one, both) in each rope tag of the two systems. Also, you can deactivate "Update Live" and make a button with xpresso to speed up the process of updating the connector setup. I guess would be better if Maxon puts things properly in first terms but... Sorry for the 3 posts in a row.

motionpunk

Hey I think i showed everything of what u describe, both system include and connector exclude. Maybe its in the prev tut but i defo explained everything, even why connectors work randomly etc. Its a complex series and needs attention in every step, i wish i could simplify it further :) glad u figured it out!