Home Artists Posts Import Register

Content

Hey everyone,

Happy month!
Before wrapping up the Dell series, got a lot of questions about materials/lighting in the cloth series shots. So I decided to add this more "advanced" octane setup on my end.

Let me know if any questions, as the shader here gets a bit more complex than usual.

ps. I will follow up with Dell explorations on rendering/lighting part and then with some project breakdown again.

Cheers,
T.

Files

G_Mediaworks_shading.mp4

This is "G_Mediaworks_shading.mp4" by MotionPunk on Vimeo, the home for high quality videos and the people who love them.

Comments

Anonymous

Hello and thank you a lot for this tutorial. Is there a way to explain the material for redshift users too? That would be great!

TingWei Hsu

may i try hide those reflection planes and make the rim light in material node editor? Using the Falloff node I guess?

motionpunk

Hey bud, yea u can but i think it wont give u the same feel/control. As falloff has a specific direction only.

Evie

Hii when you applied the orange color with the clear bubble, how did you apply both materials in one cloner? I don't see the clear material in your material library and just one orange color applied to the cloner in one cloner. Is it some kind of mograph shader or vertex map? thank you in advance!

motionpunk

Hi, i mix them via vertex map. Please see previous tuts as well where I explain this technique

magnusaurusrex

Hi there and thank you so much for this tutorial! I followed along but my cinema just won't allow me to render the scene. It always tells me "collisions limit exceeded". As soon as I cache the scene or bake it as alembic the vertex map gets lost... Do you have an idea how I can fix that issue? Thank you a lot in advance!

motionpunk

thanks! mmm not sure why is that. The "collisions exceed" message happens if on first frame objects intersect or if during the sim you have too many points that kill your vram (as this is gpu based). Regarding alembic, it should bake the vertex map in by default i think. Try from c4d menu to export as-alembic so it gives you options (in case you are doing it with just right click-bake as alembic from object manager). Sorry not on my computer atm to see available options. Lastly, make sure you are replicating the tut with the exact c4d version here. As newest versions change a lot of things in dynamics and therefore a slightly different values are needed. Blame maxon for that haha cheers