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Hello :)

Happy April fools and happy month!
Second part of Dell explorations. This time I will show you how I go about creating
basic procedural spline setups.

Cinema4D's capabilities in that area are kinda limited (unless you wanna use scene nodes... bliah), but thankfully our friends from Insydium and Rocket Lasso have some great tools in place.

Let me know what you think in the comments below!

Many thanks!
T.

Files

Dell_partB.mp4

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Comments

Adam Zunder

Awesome as always Thanos. I have access to the mesh tools but always forget about them. Great use case - gonna play around with them more now!

Rodrigo Ortega

Thanks Thanos, great stuff as usual! I don't have access to mesh tools atm but I was wondering if it's possible to achieve something similar with Voronoi Fracture with Matrix Source and Surface Break Edges selection + Insydium's mtEdgeSpline. Have you tried that?

motionpunk

Heya, yes u can do similar things. But mtEdgeSpline is part of mesh tools. Now there is a free edge to spline from Noseman, look for his youtube channel!

Rodrigo Ortega

Thanks for the tip! Using the setup I mentioned with Noseman's edge-to-spline totally worked!

Pink Demon

Sheesh, I overlooked how powerful cinema's node system can be. All cinema needs now is AI integration like blender and bam, we won't even need to do the hardcore math like in houdini

motionpunk

hehe i hope so! thing is this is not very well method of doing things. Capsules go in and out of nodes and with each capsule we lose a lot of performance. Houdini procedural modelling operations are way simpler as of now, which is... weird lol