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Hey friends and followers :)

I hope everyone is well! I get asked a lot of questions, same questions actually, but from different people. Therefore I decided to write a few things here from time to time in order to initiate discussions and answer questions in one place.

"Will i find a job with AI rising?" "How to land a gig?" "How to be productive?" "Redshift or Octane???"

I know right? Especially for new people all this info is overwhelming.

Long story short, wanna know how to get a foot in the door in this industry?
Do things.
Thats the simplest truth. Do things and expose your self to the public. Stop swapping software. Stop swapping render engines. None of this will make you better. Insist on learning things to their fullest.

Changing from rs to octane and vice versa wont help you. If your lighting isnt good means that u need to read about photography and not about render settings. If your scenes are too heavy, learn how to optimise and debug. You dont have to learn Houdini all of a sudden. You d be surprised to see what people do in big motion design studios just with c4d.

Wanna stop being a hobbyist and be a professional? This "render agnostic" advices I read online are total bs (pardon my french). Hobbyists jump between software all the time. A professional sticks to what he/she knows and just does things, finishes things. Only if your main profession is "lookdev" artist you need to know many engines. Or if for some reason the engine you use after x update becomes unstable for a year (RS as we speak lol).

Will you hit a wall staying on the same software? Sure. But defo not in the first few years and defo cause you are doing things wrong. Most scenes I open from other folks are setup in the most peculiar ways. Big part of our job description is problem solving. Design itself the most "artsy" thing some of us do, is problem solving. Let alone doing 3d.

Do personal work. Even if it sucks (maybe it doesnt but u dont know it, and even if it does it will get better). Expose your self and dont be too harsh on you. Something that you might dislike, for others might be a masterpiece. Something that u might like, for others might be total shit lol. Don't stay hidden from social media, nobody will care if they cannot see your personal input in things.

What triggered my chain of after hour thoughts? Many things. Mostly online "noise" and some discussions with friends.
Reading about a guy bragging using 30 lights to light a phone. Another guy advising people to change render engines cause "its a learning experience". Then I read all this "AI will take our jobs" thing. Then I see courses about AI prompting!!! Gosh!

And I realised young people read this crap. These kind of posts tend to attract newcomers in our industry and confuse the living hell out of them.

Is motion design complicated? Very.
But if you follow simple steps, it all makes sense. Stop playing with AI and do things. AI needs 0 skills to fiddle with. If the day comes that this thing is the new normal, I can guarantee: you will be able to catch up in 1 day. If you miss on actual skills though, needs years to catch up.

I know, few written words cannot cover everyone's questions.
But hey, I hope I gave you a brief overview of what is important in my opinion.

Let me know in the comments below if any of my rambling makes sense.
Have a great weekend girlz and boiz!

ps. and stop with slack/discord/loose chat in social media.
thank me few years later!

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Comments

Marcos Vaz

i had to lean unreal for a project, and i have to say that is impressive.. and each new launch the leap in technology is insane. check william faucher youtube channel for some ultra realistic renders

Robert

Word! I have similar thoughts. We are bombarded with new tools, new updates, and new 'magic' solutions, leaving no space for lateral thinking. I can add that it's good to use basic knowledge in increasingly complicated scenarios. The scariest thing is starting with a blank page; that's why we need to set constraints, and it's really hard when you have 100 new tools to choose from. Anyway, good points here, mate! Cheers!