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Hey guys!

So over the past few days, I've been learning Motion capture in hopes of adding to animation quality and speed!

Two animations involving mocap data are in the works, one that involves normal growth, and another that contains uneven growth!

For those who don't know, motion capture is basically like VR chat in full body tracking, but way more complex gear that accurately tracks your body. It records the motion and dumps it into animation software.

The images above show a short test animation that covers motion capture. Animation revolves around this helmet head growing all fucking huge and horny~ All recorded with motion capture, then more animation added over the top of it to make it work with growth!

This should be out very soon, probably in a day or so. 

Here are some WIP videos of it in motion!
https://mega.nz/folder/7WgzCLbA#yqILZB9-PAzbKUy3wI-YYg 

This also wouldn't be possible without the help of
https://twitter.com/Mietere3D 

He gave me some mocap data to work with so I could know if it was worth buying an entire mocap suit setup. Depending on how this mocap animation does, and the next one I'm going to release later on, then I may buy a suit. 

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Comments

Ghoostu

Super sick using studio equipment basically Holy Nice work from from you and mietere, super inspiring seeing ya grow your tools out and experimenting

VicObXer

Motion capture is awesome, I use it for puppeteering, using just my vr controllers you can manipulate objects and cameras simultaneously, awesome stuff!