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As I work through projects I'm constantly taking pictures of the stages for my own reference and sharing them out. Surprising, I know. But I find another value in these pictures, it provides me a fixed perspective on the light situation. These models are 3 dimensional but we are aiming to create a 2 dimensional concept around these 3D objects if you are taking it to a higher level of work.

Why I'm sharing these pictures is because I twice noticed things I liked, and had no intention of painting it that way.

In the case of the Orc, you can see a bit of my pink finger reflected off his cheek. This is an upcoming project in which I paint two of the same models but with a focus on a cold color scheme and a warm color scheme on either one for comparison. This version with the fur (there will be a video on sculpting him) is going to be the cold take. Seeing that bit of reflected light has me imagining a cold reflection cast in its place which would add a level of icyness that I am now after.

On the Space Marine, Lazarus, I'm noticing the drop shadow on his cape. Currently I'm recording video on him and I now have another step to add in the form of that shadow. I want a dark and brooding look to this model and a hard shadow line will add more to that grim feeling.

Just a couple observations that seemed like good information to share. Remember to take pictures as you work and take a second look at what the lighting is telling you.

Unchained!

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Derrick Hunt

I started painting like 6 months before COVID hit and I have no tangible real-world hobby community, so my whole painting journey has revolved around photos. I don't have any point of reference beyond painting for the photo. It's a real weird place to be in, but this feels like a really valuable bridge between those worlds to get them into as much I dunno... congruency? as possible.

samlenzartwork

Most definitely. Painting for the photo is a way to get people thinking about the optimal viewing angle. A lot of the time I would find my painting revolved more around top down, slightly forward angle because that was the main angle I was viewing it from while painting 😂 Taking pictures at the models eye level helps me get a better perspective. I also notice fun things like bounce lighting and drop shadows :)

Derrick Hunt

Ever painted for a non-obvious angle? Like the back?

samlenzartwork

I haven't, I'm always working everything around that ideal viewing angle. But I could see focusing a lighting effect on the back of the model to produce a kind of backlit effect being a lot of fun :)