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Hello Everyone! We are quickly approaching a public release for 0.5, so I wanted to do a final alpha release to let you see a few things I added firsthand.

Changes

  • Synapse weight will be conserved on node creation
  • Updated Pellet Tooltips for performance
  • Optimized Pellet code (many pellet will have a lot less impact)
  • Added minimum setting for bibites, defining a minimum number of individuals for scenarios with multiple species
  • Changed Vision System so that it's no longer synchronized between bibites (less stutter, more performant)


Ease-Of-Use

  • Added option to add node labels
  • Added in-game scenario saver
  • Added tooltips to few buttons
  • Adjusted a few settings max range
  • Zone editor position slider will update with zone movement
  • Fixed bibites template font to fit more info


Fixes

  • Prevented moving the camera and other controls when editing fields
  • Fixed RandomizeAllGenes Option preventing bibite tagging
  • Load game panel correctly displays sim size
  • Loading a save with non-local templates is correctly handled
  • Fixed scenario saver width problem

Comments

Matthias Hoppe

Stable for me in ~10 hours (Win x64). A little confused about the default values in world "default". Some are not set to default values (biomass density, age strength penalty, backround mutation chance). Is this intended?

Kevin Mclaughlin

same for me, wounding if the values are bugged or if the default indicators are bugged.