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Hey all, final alpha release before I finally go back to focussing on the next video!
I fixed a lot of the leftover bugs from the last alpha, as well as fixing a lot of the things you caught since last time. I also took the time to add a few quality of life improvements!

Changes

  • Added informational preview to zones to give a respective biomass and estimated number of pellets 
  • Added per-material decay options
  • Added more info to pellet tooltips
  • Removed bibites and free pellets from biomass restrictions
  • Added warning for the "Delete all" buttons for zones and bibites
  • Modified game Loading; now loading a game will completely reload the scene instead of trying to modify it.
  • Moved project to Unity version 2020.3.41f 
  • Manually spawning bibites no longer mutates them by default
  • Increased Time precision (from float to double)


Fixes

  • FINALLY Fixed Mult Node
  • Fixed status bars rendering on top of the UI
  • Fixed color selector Crystal rendering on top of the UI
  • Fixed some buttons and tooltips not responding (still problematic for the neurons in the expended brain panel)
  • Fixed stomach pellets blocking the details panel
  • Fixed background color not changing anymore
  • Fixed Bibite save panel blocking play after second saved bibite
  • Fixed bibite panel buttons remaining visible when opening the color selector editor panel
  • And a few more UI Problems

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