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The censored images accompanying this public post were flagged by Patreon, so I unfortunately have changed this post to text only. The uncensored images are still viewable in the $1 Patreon post.

Capcom Modding Status

Over the past few days, there was concern through the modding community that Capcom was becoming more aggressive in there stance against game mods. I have also been a bit curious as to the state of mods going forward, but it seems there may be some misinformation present in some of the statements regarding Capcom's new DRM and anti-mod software, Maximilian Dood discusses it in this video here, with some statements from FluffyQuack, the creator of the Fluffy Mod Manager for Street Fighter 6:

You can watch Max's video here: https://youtu.be/smuMiRKdA74

Also technically, the mod that was accidentally shown on the livestream was not my Chun-Li mod, but HaiseSasan125's Nude Chun li mod, but I'm sure this mod and the videos I have made of it have also been a contributing factor to its notoriety.

Though in addition to this, Capcom has already official stated there stance on mods in general in their recent RE Engine presentations a few months ago, so I will also continue to keep a close eye and see how this situation develops.

Tekken 8 Mods in Progress

I have begun the process of looking through the Tekken 8 Demo and trying to understand it's file structure, naming conventions, and model dependencies. Currently, it seems to be much more complex than Street Fighter 6 and may take a while to figure out. I'll also need to wait until a modding tutorial is created by another modder, as I'm not a programmer and I'm not sure how to re-inject the modified files back into the game.

But for now, it's possible extract and view the skeletal meshes from the demo and study their construction, as shown by the extracted alternate outfit for Azucena shown above. For now I'm starting to plan the least intrusive way to modify the model, while keeping as much of the original model intact.

Since Tekken 8 has a character customization mode, it should then also have a base model for each character in the game files, which would make my mods much easier to implement and more authentic. Though, I have not located them in the game files yet.

Stylized Tifa Model Updates

I have also continued spending time studying more anatomy and trying to refine my Tifa model further, as I am starting to see the issues in my previous model more clearly. I am currently making improvements to both the form and the shaders to achieve a more appealing model and art style overall as you can see in the "old" and "new" comparison images in the Patreon-only post.

I'm also experimenting with redoing the design of her face with a slightly more anime aesthetic, with a more pointy nose and such. Though it currently still looks a little rough so I have covered her new face design for now.

Do you guys think the updated Tifa model is on the right track? I'm curious to hear your guys' opinion on her current progress!

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