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Stylized Tifa Model 

Here's a better look at the new shaders and proportions for the updated Tifa model. The new setup for the shaders are now more similar to how MatCap materials are rendered, with the added feature of still being able to be effected by light sources in EEVEE, if I choose for them to be.

So they are a bit more simple and also more consistently shaded in different scenarios, but also a bit more flexible. Which is the effect I was looking for. Something simply shaded but not hiding it's 3D construction, kind of like the art style in the animated movie "The Bad Guys" currently I think is ideal to me.

There are still some things I am planning to adjust further, like for example the transition from her knee to her shin in the side angle on the updated model could be more interesting I think. As well as the shape and shading of her hair also needs a lot of work still.

But let me know if you guys think this is an improvement or not over the previous model, or if you have some references in mind for the kind of face you think Tifa should have in this art style!

Tekken 8 Azucena Preview

Also here's a small image preview I had to remove from the main post, of one of Azucena's alternate outfits in Tekken 8. I believe every character should have a base model like this for the game's character customization feature, but I have yet to find those models in the game files. The textures also seem to be kept separate from the characters so I need to figure out how to track those down as well.


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