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Hey all, noodle here! One last update post with the release date, Hentai University v16 will be releasing on the 31st. I'll be charging that day so be ready for that, but mostly for your socks to get knocked off. Here's what I've got done so far...

Charlotte is wrapped up and done, although she's been done and in the process of testing since my last update on the test server. Since then though I've finished...

Tia's B-route, including her ending. Some of that good vanilla stuff for those who want it.

Some scenes for Madison

Some repeatable scenes for Cassandra so that she feels a little more complete, one in the casino, one in the beach

A short scene for Evelyn adding to her post-dosing streetwalking

And though they aren't ready for testing just yet, I've almost written all of Gou and Meph's endings and epilogues. Hopefully it'll be the conclusion you've all been waiting for! As you'd expect Gou goes softer with a focus on your harem, whereas Meph leads you to dive headfirst into crazy levels of depravity. I don't wanna spoil it though, so you'll have to wait for the 31st!

Aside from those, engine changes abound

The logbook is now sorted alphabetically, and character buttons now are the appropriate colors.

The phone list is now sorted alphabetically, reward texts for character completion are now displayed below other types of text and have different visuals so you can identify what might be important.

The cafeteria is removed, I'd like to clean up the school map a little and while I have ideas for other locations the cafeteria is just a massive nothingburger.

I've copied the improvements to the Royalty and Lobotomy styles from anomaly vault. Still some styling issues to tackle though.

Added a way to denote a character being complete in the encounter tab, although this has some issues.

1: When the character tab appears in the epilogue they'll still have this completion icon even though there's stuff you can do

2: This is based on having a "completion" flag, so it'll be tough to denote characters who aren't finished (as in not everything has been written).

3: There's simply no way to sort completed characters to the bottom of a long list.

Should this be a find mii only feature, it's own cheat code, or a default element of the game? It does not effect regular speech, only these encounter tabs.


This is the longest uninterrupted time I've ever had to work on a single release, it's quite nice, but I do miss having a little more variety. There's still so much to do though. Here are some other planned engine changes, let me know if you have any other feedback. 

- A mega easy mode that improves on find mii, where you're by default set to the town map, can easily pass time, and every character appears on the map from the start
- Skill books and plugs for my other games (or other stuff I like) in the library to add a little more zest
- A completely text-only visual style, maybe with colored dialogue?
- Fixing the mobile spacing on the persona and lobotomy style footers
- A 'carnivore' mode that's exactly opposite of the vegetarian mode
- A better school map, as the current one is quite cluttered
- A reminder at the start of the day if you have unread phone messages
- A note if a character is complete in the logbook

As I'll almost certainly be starting future projects on university's engine, polishing it to a mirror shine right now would be a huge help. Please give feedback if you have the chance! You can comment here, on the discord, or anonymously here: http://freesuggestionbox.com/pub/oakihbd 


Also also, crypto's been dealing with a lot lately. Pop into the discord if you have a chance and show him some love. I know a lot of people have been struggling lately, so I while all I can really do is update an H-game, I hope it still helps at least a little

Comments

troll1023

Finally! The 31st!!